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Adventure Most Fowl
by James H.
Publisher: Grey Fey
Date Added: 04/29/2017 02:54:47
Adventure Most Fowl A simple, straight-forward, adventure suitable for kicking off any vanilla fantasy campaign, Adventure Most Fowl is both entertaining and well-crafted (although I did notice one "Page XX" error that slipped by the editor). The plot is simple, the environs inviting, and the new monsters inventive (I won't give away much but to say that one of them is chicken-related). Additionally, the electronic version of the game comes with four maps (image files) that can be blown up or otherwise manipulated as aids for running the adventure. Overall, Adventure Most Fowl is an excellent value for GMs looking for a low level adventure to kick off their fantasy game. ...

Rating:
[4 of 5 Stars!]
One Page Vehicle Rules
by Mike I.
Publisher: Lernaean Studio
Date Added: 04/29/2017 01:45:30
One Page Vehicle Rules It doesn't seemto be compatible with any rpg out there but also did not have any details on how to us this sheet

Rating:
[2 of 5 Stars!]
Ghastly Gourmands
by Vitaliy F.
Publisher: Schwalb Entertainment
Date Added: 04/28/2017 23:40:30
Ghastly Gourmands Unusal story of ogres' origin =) Good variants and character creation's rules. As always =)

Rating:
[5 of 5 Stars!]
O.L.D. The Fantasy Heroic Roleplaying Game
by Curtis G.
Publisher: EN Publishing
Date Added: 04/28/2017 22:14:01
O.L.D. The Fantasy Heroic Roleplaying Game A very good game - in some ways it feels like "greatest hits of other systems" and in others it's very innovative. Broad basics - system is dice pool system - you add dice and try to beat a target number. It uses nothing but D6. System is Lifepath - you gain a career, and it gives you attributes, choices of skill and choice of "exploits". You buy this with experience, you can also buy those individually, but cheaper in a career. Personally if/when I run this, I will require a % to be purchased individually. Been playing 3.5 and Pathfinder for years for that. This covers similar ground, but more flexible - and a little more "rulings not rules" - so a little looser. But still detailed enough that I enjoy. Specifics (random thoughts on the game) All skill checks are just attribute checks. If you have skills (or equipment) that are applicable you may add those dice as well. Max dice you can roll is based on Rank (# of careers). however that is only for stat, skill, equipm...

Rating:
[5 of 5 Stars!]
Deadball: Baseball With Dice
by Todd E.
Publisher: W.M. Akers
Date Added: 04/28/2017 19:39:26
Deadball: Baseball With Dice This game is really great. Easy to learn, with mechanics based on the statistics from the game, you can play a nine-inning game in less than an hour. My favorite part is using the five-tool system to create my own players, including my daughter who is a ground-ball specialist pitching ace and my own avatar, a slow, power-hitting catcher. The game creates great storylines that really feel like a baseball game, like late inning rallies off of tiring pitchers and clutch performances from pinch hitters. Akers did a great job with this game - it's a real gem that I love to spend an hour or two with the game....

Rating:
[5 of 5 Stars!]
vs. Stranger Stuff: Send in the Clowns Special Edition
by James E.
Publisher: Fat Goblin Games
Date Added: 04/28/2017 17:21:05
vs. Stranger Stuff: Send in the Clowns Special Edition *Disclaimer:* I received a free copy of this product for the purpose of this review. This product contains two separate downloads - in addition to the main product itself, there's a printable set of character sheets you can duplicate as-needed for your table. Now, then. If you're anything like me, then you have... let's call them "feelings" about clowns. Well, vs. Stranger Stuff is pretty much all about the weird, creepy 80's movie vibe, so you probably already know whether or not this is something you want for your group. No, really. Some products are ambiguous without more information, but this isn't one of them. There's even a part of this product dealing with the fear of clowns (and the this-should-be-obvious note that this probably isn't a good choice for anyone with that fear. With that not-so-cheerful thought, let's get into the technical details, then the content. The main product here is a 54-page, full-color file. As with most releases, the full rules for playing - i...

Rating:
[5 of 5 Stars!]
Tarnished Iron
by Jonathan S.
Publisher: John Wick Presents
Date Added: 04/28/2017 16:09:42
Tarnished Iron Not bad, as it does put Dracheneisen items in the hands of beginning Heroes and plays to the 1st edition approach that Dracheneisen was the purview of Eisen's nobles rather than being doled out by a secret society like it is in 2nd edition. I'm not entirely sold on the two Dracheneisen-related Advantages both being Signature Item on an IV of Red Bull; thinking if that if I do allow this, I'll probably strip the Signature Item benefits save the "spend a HP to recover if lost" and make Heir to Iron a 4pt advantage and adding a 1pt Advantage to the Iron Heir background. Speaking of the two new Backgrounds, they're both very solid in terms of Skill ranks provided (very Eisen) and the Quirks, though I feel that Iron Heir is the more interesting of the two in that respect....

Rating:
[3 of 5 Stars!]
The Dark Journal - Part 2
by Jonathan S.
Publisher: John Wick Presents
Date Added: 04/28/2017 16:00:24
The Dark Journal - Part 2 Again, another Eisen-centric supplement, which by default makes it something of a mixed bag. Unlike the prior volume, Part 2 goes straight for the horror with monsters that can't really be fought, seeing as how they're based upon various types of infections. Unless your Heroes have knowingly signed on for a game that is very high on the horror and less so on the over-the-top heroics of most 7th Sea games, these monsters may not be very welcome additions to a GM's campaign. Sadly, the two new Monstrous qualities are nothing to write home about, as one is just an extension of what Fear from the core rulebook already does and the other reads as just an unfair way for a GM to pile extra dice into a Monster's role instead of spending Danger Points....

Rating:
[3 of 5 Stars!]
The Dark Journal
by Jonathan S.
Publisher: John Wick Presents
Date Added: 04/28/2017 15:54:08
The Dark Journal This is quite useful for a campaign set in Eisen or is going to be heavy on monster-hunting, as it does offer some interesting takes on vampires that have little to do with the classic stereotypes. There are a number of new Monstrous qualities of varying quality and usefulness, with Nightmarish perhaps being the most worrisome for Heroes given how it can make the number needed to make skyrocket to the point that a player will be lucky to make more than a single Raise while Cowardly seems better suited as something left to playing the monster than a mechanical trait, that or rework it so that it's something the players can take advantage of rather than something that almost completely benefits the monster....

Rating:
[3 of 5 Stars!]
SURVIVE THIS!! - Zombies! Zombie Master's Guide - PWYW
by Stephen Y.
Publisher: Bloat Games
Date Added: 04/28/2017 15:45:18
SURVIVE THIS!! - Zombies!  Zombie Master's Guide - PWYW Out of 28 pages, 21 are the content. Typos: p10: rewards survivors for in (survivors in) 5. This xp is giving (given). p11: act or (of) valour. p14: For that (what) is important. p21: However, for (all) STZ weapons. p22: types weapons (weapon types). Artwork is pretty much OK. The ZMG give Zombie Master (GM), some options for things like initiative. Pages 22 & 23 give you melee and ranged weapons. P25 lists some armour (the max a player can have is +4). The PDF lists mending wounds, difficulty checks, house rules, etc. Worth the purchase. ...

Rating:
[4 of 5 Stars!]
Robots of Unusual Size
by David K.
Publisher: Mongoose
Date Added: 04/28/2017 15:33:48
Robots of Unusual Size Unfortunately, this mission supplement does not live up to the high standards of past Paranoia adventures. In this short module, the players are sent on a mission Outdoors in a slow-moving vehicle. The biggest weakness of the book is simply the lack of content: literally, nothing happens between the prologue and the finale. There are no challenges or encounters for the players to interact with along their journey, nor are there interesting devices in the vehicle for them to challenge each other with. Additionally, despite the fun title, the adventure is not a reference to The Princess Bride. Overall, "Robots of Unusual Size" is strictly inferior to the missions from the Mission Book included with the Paranoia set, which are fantastic. For game masters who want a fun mission that takes players to the Outdoors, try to get a copy of "A Question of Ballast", which was included in the old Paranoia Flashbacks Redux Redux book. That mission takes the players in a hot air balloon in a ques...

Rating:
[2 of 5 Stars!]
DRAGONLOCK Ultimate: Village Buildings 3
by john l.
Publisher: Fat Dragon Games
Date Added: 04/28/2017 15:32:12
DRAGONLOCK Ultimate: Village Buildings 3 All these sets are really worth it. Besides the great quality every time the creator comes up with a new idea or improvement its available immediately. Also every set, dungeon, cavern and building fit together perfectly

Rating:
[5 of 5 Stars!]
SURVIVE THIS!! - Zombies! Survivor's Handbook - PWYW
by Stephen Y.
Publisher: Bloat Games
Date Added: 04/28/2017 15:08:43
SURVIVE THIS!! - Zombies!  Survivor's Handbook - PWYW Out of 36 pages, 26 are the content. Typos: Fixer, p18 quickly access (assess), usuall (has) a backpack. p19: taking to (two) broken. p21: out (in the) woods, in discreet (a) place. p22: as (a) team, spotted twice. p27: that they (the) Slayer. kill the (a) number of zombies. p30: These choices such (should) be thought. Players have 6 stats: Strength, Dexterity, Constitution, Charisma, Survival. Survival: is used as survival points, re-rolls. Artwork: evocative of the theme. Players start out with some money, but no equipment (find it, buy it, steal it). Some good classes. Worth the purchase. ...

Rating:
[4 of 5 Stars!]
Ice (Fate)
by Kieran W.
Publisher: Sandy Pug Games
Date Added: 04/28/2017 15:07:01
Ice (Fate) Really neat setting, I've never seen a caveman rpg before, and the animalism mechanic is cool without being too complicated

Rating:
[5 of 5 Stars!]
Mythic Role Playing
by Customer Name Withheld
Publisher: Word Mill
Date Added: 04/28/2017 14:44:12
Mythic Role Playing I purchased this more for the GM Emulator features than the Roleplaying system. The main purpose of this system is to allow you to apply the tools in this book to play any RPG adventure without requiring a game master. This allows solitaire and cooperative play. The foundation is actually pretty simple system with two key parts: Yes/No table and two-word keyword system. The Yes/No table can be used to present Yes/No questions to the system, with the chart providing a mechanism to determine the % chance of yes, no or exceptional yes/no. You roll percentile dice (1-100) to get the result. You ask questions of the system as you might ask a game master when you need more details of a setting or what's happening, such as "Is the market crowded?", "Do I find the gem on the dead goblin?", or "Is the weapons officer a traitor?" To provide a weight to favor the more likely answer, you determine how probable it should be for the answer to be Yes. For example, "Do I find the gem on the dead go...

Rating:
[4 of 5 Stars!]
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