DriveThruComics
DriveThruFiction
Beautiful Brains Books & Games Powered by DriveThruRPG



Home » Reviews
Browse Categories
Free Stuff











Read What Others Are Saying
DDAL07-01 A City on the Edge (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 07/22/2018 07:15:58
DDAL07-01 A City on the Edge (5e) Good intro to Chult, and a nice balance between the missions in terms of styles of play. Could be used as a intro for new players. Each session runs a little long if you have players new to the game or you really want to roll play and let the players explore Chult.

Rating:
[4 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 07/22/2018 06:59:28
DDAL07-08 Putting the Dead to Rest (5e) Again definately not a 2 hour module. Also compared to the first two in this series not a great finale.

Rating:
[3 of 5 Stars!]
Legendary Adventures - Harrowing Heights
by Gemma W.
Publisher: DeepDark Designs
Date Added: 07/22/2018 06:57:58
Legendary Adventures - Harrowing Heights Harrowing heights is a delightful addition to any dungeon masters collection. Whether you are a seasoned veteran or a young dungeon master sapling like myself there are bountiful amounts of detail to be found here. From start to finish Harrowing Heights offered the chance to adapt it’s campaign depending on the number of players you had per session. It was this ability that made me feel at ease as a new dungeon master guiding her first set of hero’s into the depths of the compelling and complex political tension the storyline had to offer us. Combat was simple yet effective and left my adventurers feeling that they had accomplished something worthwhile without being under or over whelmed by the combat phase. As for issues with Harrowing Heights as a whole we could only find one fault in which we would suggest a possible amendment or addition for and that is the font style of the campaign book. As someone who struggles to read cursive fonts I would suggest that future downloads ...

Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 07/22/2018 06:53:28
DDAL07-07 Rotting Roots (5e) One of the best starts to an adventure I have seen. The final boss was great and definately provided challenge. My biggest complaint is that this adventure is more than a 2 hour run. Not good for conventions that have a strict timelines.

Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 07/22/2018 06:39:36
DDAL07-06 Fester and Burn (5e) This was a fun adventure I ran for Awesomecon. Good role playing and a great final battle if run correctly. The timeline of this adventure is long though. It feels rushed if you try and stay to the perscribed time. The description of the motes and how to deal with them as a DM was a bit over complicated due to being split between pages.

Rating:
[5 of 5 Stars!]
Tortle Package (5e)
by Christopher C.
Publisher: Wizards of the Coast
Date Added: 07/22/2018 06:30:08
Tortle Package (5e) The adventure that came with the tortle package was a good intro and sand box for tier one players. The only issue is that some of the rewards in gold were much higher than typical tier one adventures and could cause some imbalance.

Rating:
[4 of 5 Stars!]
Darranis - An Adventure Pack for Earthdawn: The Age of Legend
by Customer Name Withheld
Publisher: Vagrant Workshop
Date Added: 07/22/2018 02:05:10
Darranis - An Adventure Pack for Earthdawn: The Age of Legend Age of Legend is a great way to get into Earthdawn if you find "regular" Earthdawn's setting and rules too daunting. Darranis is a city supplement. It contains a description of the city, its primary locations and NPCs, as well as three scenarios that uses the city. It is an excellent starting point for an Earthdawn campaign, really rooting a game in this great setting. The scenarios aren't epic, but on the more mundane side, offering a lot of interactions with everyday life. My only complaint is that it contains little art that is directly usable in the scenarios. It has four great pregen characters as a nice bonus....

Rating:
[5 of 5 Stars!]
Hybrid Blood
by Michael S.
Publisher: Silver Games LLC
Date Added: 07/22/2018 00:28:17
Hybrid Blood I bought this to run with Starfinder as a kind of generator of animal themed and based alien speices to offer my players. Then it turns out that pretty much the whole book is devoted to Pathfinder and 5E with a bit of a throwaway line for Starfinder specifically in one of the Pathfinder boxed text. Now granted this is a minor quibble as there is very little real difference in my opinion between the two systems, as a way of contrast M&M is so far removed from its original source material that it's the fact thatt they use a d20 for all resolutions that is the sole reason I keep it under the d20 big top of games which consequently also applies to all three system this book services. This discrepancy means to me that to use this for starfinder, I take all the pathfinder options and adust accordingly. Fortunately in my estimation there is no adustment to be made butI may find morre to adjust when I get a group of furries to gather around a tabble and try to break the game using this and...

Rating:
[4 of 5 Stars!]
Fuhgeddaboudit!
by Customer Name Withheld
Publisher: Just Insert Imagination
Date Added: 07/22/2018 00:02:34
Fuhgeddaboudit! This product appealed to me because I saw a post on social media stating how it had everything you needed for a one-shot adventure. SOLD! It has 5 pre-generated characters and a perfect scenario that aligns for a convention game. A game con rpg slot is typically 4 hours. In this scenario you have a 4 hour trip into the desert. Perfect. Adding personal secrets between pc's helps spice things up even more. It's well written and well presented. Print it all off, read it quick and you'll be good to go. But don't be afraid to add things when they're needed. I mean, you can run into almost anything on a road trip!...

Rating:
[5 of 5 Stars!]
Old School Renaissance Handbook
by Ray S.
Publisher: Brent P. Newhall's Musaeum
Date Added: 07/21/2018 23:57:57
Old School Renaissance Handbook This has some interesting information and provides a quick over-view of a number of different systems but the issue is that some of them are based on out-dated versions which is completely useless for someone who is interested in a particular system and would like to look into it further. Case in point - Castles & Crusades. It says it is based on the 2004 edition which has not been available for years so if someone was to pick up the currently available version it will be completely different and virtually unrecognizable to the version that is reviewed. Basic Fantasy Role-Play as well, is based on the 2nd edition which has been updated to 3rd edition years ago. It may have some use if you are interested in the history of these games but as it is marketed as a 'Handbook' I don't feel that it offers much information on the current state of the OSR due to the out-of-date information on some of the systems. If you are looking for current information on a certain game system or are wan...

Rating:
[3 of 5 Stars!]
Men & Monsters of Polynesia
by Jason A.
Publisher: Skirmisher Publishing
Date Added: 07/21/2018 23:38:03
Men & Monsters of Polynesia These are terrifying! I can understand the reason these stories persist, imagine being surrounded by foreboading jungle, hearing stories of these terrible creatures that snatch people away into the darkness of the green growth or under the currents of deep rivers, strange animals and predators in every shadow, keeping you close to the villages and civilization, lest you encounter these things in the wilderness. This is going to be a great resource for the creatures themselves and the stats that make them as dangerous as they sound, great texts and descriptions of their tactics and behavior, especially terrifying is the Green Woman. And the Dire and Monsterous animals of the region are a great add to a game. Amazing art, love the cover with the Maero, great pieces throughout. Can we get some standees of these monsters? Add these to your next game, perfect for island encounters....

Rating:
[5 of 5 Stars!]
Six Spells: Lizardfolk
by Jason A.
Publisher: Skirmisher Publishing
Date Added: 07/21/2018 23:27:13
Six Spells: Lizardfolk Useful if you run tribal encounters, lizardfolk, or primitive magic users, but also something very clever that you dont see in many game lines, terraforming spells that actually change the land permanently. A good buy to add to your collection of spells whether you're a player or a DM.

Rating:
[5 of 5 Stars!]
100 Oddities for a Graveyard
by Jason A.
Publisher: Skirmisher Publishing
Date Added: 07/21/2018 23:20:27
100 Oddities for a Graveyard These 100 Oddities are a good read, great for seeds, but also great flavor for any foray into a cemetery for your adventurers, a lot of these fitting for high fantasy D20 or even modern horror with encounters both natural and supernatural. As always great artwork inside, though there were a few cool oddities I would have liked to have seen illustrated especially 60 and 71

Rating:
[5 of 5 Stars!]
Book of True Evil (5E)
by Peter M.
Publisher: Legendary Games
Date Added: 07/21/2018 19:27:33
Book of True Evil (5E) I don't think it'd be wise to use any of the material in here for player resources even if you were running an evil campaign due to balance issues. However, as a resource for making boss villains, this is fantastic - and for the same reason. A significant amount of the material in here is at least slightly overpowered compared to the core classes and feats of 5e, which is probably keeping with the product's intent: do a bunch of horrible, nasty things and get rewarded with lots of power by the Powers of Darkness, but it's been jacked up a little further than it should be. As an example: A standard feat in 5e is supposed to be about as good as an ASI (raise one ability score by +2 or raise two ability scores by +1 each). There is one in particular that gives +2 to both Strength AND Constitution and also allows you to throw as many 4d6+Strength modifier fire attacks as you have melee attacks (range of 150 ft). There's a drawback of having disadvantage on non-intimidate charisma check...

Rating:
[4 of 5 Stars!]
Wr20 Handbook for the Recently Deceased
by Josh H.
Publisher: Onyx Path Publishing
Date Added: 07/21/2018 16:21:08
Wr20 Handbook for the Recently Deceased Wraith is not the easiest RPG to sit down and play. This handbook is going to be required reading for every player of mine from here on out. The guidance on Shadowguiding is essential reading, well presented and immediately helpful! This little book is the perfect taste of the game to help a new player get focused on what matters in Wraith and to a new Wraith in world. Even the most weathered Storyteller will benefit from the brief suggestions and guidance here.

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 56771 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
Powered by DriveThruRPG