A useful product, which is very much as presented in the advert. You get what is shown, and you get a lot of it.
There are many, many adventures each sutiable for 1-3 hours of play depending on how your group plays adventures; my group might take 4+hours with some of these. The illustrations are good and well selected stock art. The maps are custom-made for each scenario and range from ok to inspired, all are in color and suitable for use as tabletop maps, even if some might need minor edits to hide secret doors, traps and such. From merely browsing the book, I find the adventures to be straightforward, there is only so much that can be done in this format. Do some minor research, go to a location, confront the problem there. Combat is a good option in some cases, but others require a more subtle approach. The are not all literal dungeons, but they are location-based; there is an environment to explore and the stgory develops as you go from location to location. This limits the complexities of the plot, but it is an old and proven adventure format that works. All adventures have a short background and an interesting antagonist, and this is the core of a scenario to me.
There are hints in the text of some of the scenarios that they are intended to be mini-series, but if so I could not find this explicitely listed. I would have enjoyed that.
All stat blocks are in a large appendix, and abbreviated by using symbols instead of the names of various statistics, such as ability scores and skills. While this saves a lot of space, I find it makes the stat blocks a bit harder to read. Perhaps this will become easier over time, and it allowed more content to be crammed into the book.
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