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Heroes Wear Masks, 5e D&D Version $14.99
Average Rating:1.5 / 5
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Heroes Wear Masks, 5e D&D Version
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Heroes Wear Masks, 5e D&D Version
Publisher: Avalon Game Company
by Danny H. [Verified Purchaser]
Date Added: 07/25/2017 09:28:28

Poorly executed, and not very well thought out at all. The guidelines for constructing heroes is so linear that it is nearly impossible to create any heroe other than the narrowly defined path. Want a street level hero with lot's of experience? Sorry won't work. Want a young and powerful hero who hasn't learned to control his awesome power? Sorry, can't do that either? This game is a direct reflection of the problem with trying to make actual roleplaying games like video games.

Guardians of Order, and Green Ronin did this idea far better, with 3.5, and the latter eventually had to abandon the D&D system altogether to make it work. Guardian's of Order made it work right off the bat. In short, don't waste your money on this if you want to play anything resembling a non-standardized superhero.



Rating:
[1 of 5 Stars!]
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Heroes Wear Masks, 5e D&D Version
Publisher: Avalon Game Company
by Joel B. [Verified Purchaser]
Date Added: 07/22/2017 13:10:31

Bottom line up front: This is a great idea that has been poorly executed. Until a revision is printed that at least corrects the mechanical problems in this game, I can not recommend it.

  • Mechanics Problems: In short, the game has multiple examples of game mechanics that are not part of 5th ed. (neither in the main section nor in the optional rules section). Those mechanics therefore are not useable. The game mentions that it was once based "heavily" (their words) on the Pathfinder rules set. This doesn't exonerate the writers from purging the old material out and making this a truly 5th ed compatible game. As it stands the reader will have to adjust a lot of powers and rules himself to conform to the 5th ed RAW. Also, there are optional 5th ed rules being used in this game (which is well and good), but it would be a nice touch if the writers noted where optional 5th ed rules are being used for the benefit of those unfamiliar.
  • Index of terms: This game needs an index of terms badly. Meanings of words like "Scene", for instance have to be gleaned and are not overtly explained. An index would be a great one stop shop of information.
  • Category of heroes: The authors have done a pretty good job of encompassing the genre, but I don't think their classes and subcategories encompass the totality of the genre. This is merely a personal opinion however.
  • Character creation and conversion: The authors really need a better step by step guide to both character creation and most needed conversion guidelines
  • Super Heroism--Lastly there is a large section of the book that is an explanation of the philosophy of what it means to be a super hero. It pretty much reads like a wordy op-ed piece. I HIGHLY recommend this be edited down.
  • Things I like--the Activation roll is a neat convention. It works well within 5th ed and adds an element of 'comic-bookiness' to the game. The power point / resource point convention is also really good method for 'buying' powers. This game definiatley has a 'Comic Book' feel to it.

In summary, this is a sloppy product in dire need of some editing and revision. Until this happens, again, I cannot recommend. However, I want to be clear if these things were cleaned up I would recommend this product in a heartbeat.



Rating:
[2 of 5 Stars!]
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