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Fantasy Races As Types (Cypher System) $2.99
Average Rating:4.3 / 5
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Fantasy Races As Types (Cypher System)
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Fantasy Races As Types (Cypher System)
Publisher: Monte Cook Games
by John N. [Verified Purchaser]
Date Added: 09/02/2017 09:33:39

I really love the work put into this. I'm very lazy when it comes to running my games, I just like to run them and concentrate on the story. This supplement reworked the Character Type rules, but in a good way.

If you want the feel of old school rpgs, but not the restricting rules, then this is the supplement you've been looking for. It does take a bit getting used to the new ruleset, but it is not difficult. He even made a reason to play a human, which is nice.

The main reason this is 4 stars instead of 5 is I felt it needed a template for creating your own race. Some example characters would have been nice and a step by step how to make a character in this system would have been helpful for new players.

Other than that, this is a great supplement.



Rating:
[4 of 5 Stars!]
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Fantasy Races As Types (Cypher System)
Publisher: Monte Cook Games
by Alvin L. [Verified Purchaser]
Date Added: 03/18/2017 10:14:52

I'm not a huge fan of this content. I'm lazy so I was hoping someone created a system of races which I could just plug into a Fantasy Cypher system and use. Instead, this book reinvents the wheel and that's just way too much customization for me.

The very 1st 2 sentences of the book are: When using this supplement, players choose a Racial Type (from this document) for their characters. in place of a Type (from the Cypher System Rulebook). They still choose their Descriptor and Focus normally.

I wish I had known this ahead of time. So no Type (classes) at all, Forget speakers, Adepts etc, you're leveling as a Dwarf or Elf or etc gaining abilities at each tier as a Race. It's essentially D&D 1st edition in Cypher. Don't get me wrong, some people might like this but for me it's just crazy backwards. I have not bothered to check if it's balanced because I know I will never use this system.

On top of that, Magic is revamped. Since all the Types (Classes) were taken out, any ability that looks like a spell is now a spell. Actually I do like the concept of literal spells instead of abilities, and I do see that he created some of his own spells as well to flesh the system out, but it was a lazy interpretation. Every single spell caster divine or arcane has access to the same spell list. Oh and every race has access to the same spells. So how do you make a pure caster using this system? Whenever you choose an ability, just pick the Sorcery ability which allows you to learn 2 more spells of your tier or lower. I think this is very very broken. Just about every single character I build using this system would pick Far Step and Force bolt at tier 1. Some spell are too good not to take. As I said initially.... lazy.

I am not a fan of this content. I appreciate the effort and work that went into it but a warning that you're completely revamping the Cypher system (At least for Types) would have been nice. Ah well it's not a total loss, the Gear and Equipment section is an improvement over the Cypher Core books so I can at least use that.



Rating:
[2 of 5 Stars!]
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Fantasy Races As Types (Cypher System)
Publisher: Monte Cook Games
by A customer [Verified Purchaser]
Date Added: 03/01/2017 18:13:56

This is my absolute favorite Cypher System product so far. Fantasy races are done up as types - all except half elf and half orc. The idea though is the character chooses which culture they were raised by and uses that for their type. So a half elf could use human or elf, and a half orc would just use human as there is no orc type.

I'd love to see more races done up this way. I've even considered doing my own underdark race version. My play group was pretty open to this book, and even with the option of using standard types or this everyone has switched over to using races as types.

A couple of bonuses in the book: An expanded item list, and a new magic system.

Magic is reworked so that you can know a lot more spells than an adept, but it takes a skill check to cast any spells. All in all it feels much more versatile and more D&D like. A very positive change.

Thank you for all your work on this product Anthony!



Rating:
[5 of 5 Stars!]
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