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Racial Ecologies: Living Dolls $3.00
Average Rating:4.0 / 5
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Racial Ecologies: Living Dolls
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Racial Ecologies: Living Dolls
Publisher: Fat Goblin Games
by Derek B. [Verified Purchaser]
Date Added: 06/18/2018 00:35:33

Good concept, but needed that little bit extra.

I love the concept, and the pdf, but it feels like it needs more. I'd love to see a feat that gives more construct points. At least 4 more at a time. Right now, a living doll can't be brought to life AND have superior darkvision? A living doll isn't a construct of any kind? What's it's type? One of the feats, Masterwork, says "Living Doll or other Construct", so is it a construct too? They're "constructed", but gain no benefits of a construct. How are they healed? Is it with a variant of repair damage (3.5 spell)? How about a sewing kit that is the equivalent of the healer's kit? And if you use two uses of it, allows you to reattach missing appendages.

As good as this is, it's needs more for its price. A web enhancement that gives us monstrous dolls, or the ability to change limbs (see Toy Story and the Lego movies), would be great. More feats so you can enhance the doll, and even a conversion of the slaymate (Libris Mortis) and carrionette (Dragon Magazine 339, AD&D Monstrous Manual).

Not much else is needed, just a couple of things here and there. Overall, it's decent. It was just lacking that extra push to be spectacular.

Hopefully there's a 5e version someday that fixes a few of these minor aspects.

I'd like to someday I'm hoping that one day I can do a one-shot with these races at a convention. It'll be fun for everyone to play something different.



Rating:
[3 of 5 Stars!]
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Racial Ecologies: Living Dolls
Publisher: Fat Goblin Games
by mike k. [Verified Purchaser]
Date Added: 07/02/2014 10:55:48

Just got this last night... I am always on the look out for something to help get my kids into roleplaying... well if living toys don't do it .I don't know what will.. my girls are big fans of toy soldiers,toystory, plucker,coraline..etc... I think they will really like this... as stated before the only real problem is healing and bringing them back from the dead unless you have a hot line to the Blue Fairy... but we can work around that...
So when the lil princess gets kidnapped there is noone to save her but her best friends...her toys...



Rating:
[4 of 5 Stars!]
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Racial Ecologies: Living Dolls
Publisher: Fat Goblin Games
by Sean H. [Featured Reviewer]
Date Added: 06/25/2014 16:18:00

Racial Ecologies: Living Dolls is a fun source book, while they do not necessarily have a place in all campaign, there are enough options here that a GM should be able to find a way to use one if they want. Equally a short “all toys” campaign would be rather fun using these rules. While there are a few odd bits and one important oversight in the rules proved, overall it is a strong, if niche, addition to the races available for Pathfinder.

Racial Ecologies: Living Dolls is a new “race” for Pathfinder and an unusual one, not a race of flesh and blood but a constructed race animated by magic of various sorts, toys by a child’s love, dolls by dark magic, or other combinations.

Wooden toys, marionettes, stuffed animals, porcelain dolls and cloth dolls are all variants built off of the same basic rules. They are “constructed” which means that they suffer the limitation of a construct (no healing, cannot be raised), along with vulnerability to fire, with only some of the advantages, gaining bonuses against disease, poison and similar effects which leads to some potentially odd situations (how does a blood disease manifest on a bloodless being or a nerve toxin punish a creature without nerves?). Each Living Doll is further customized with four Construction Points which can be used to buy an animation type (Child’s Love, Dark Arts, Lost Soul or Magic Surge are the choices, all of which imply intriguing back stories) or other minor abilities based on construction or origin.

To further support the new race there are: nine new feats, all building nicely off of the established themes. Seven racial traits, including the amusing Shift the Blame, which gives bonuses for doing exactly that. Five new items, all toys used as weapons, knucklebones and marbles to impede your foes, rubber balls as thrown weapons (which probably should do non-lethal damage), wooden swords and the probably too effective yo-yo (and certainly too heavy, a five-pound yo-yo?) and three new magic items. Four archetypes, mother bear (barbarian), toy soldier (fighter), possessed doll (oracle) and voodoo doll (witch) are presented along with rocking horse, an archetype/template for the animal companion of a living doll, complete the product.

The one thing that needed to be addressed for the living dolls to really work in a campaign is, how do they “heal”? By their description they “cannot be healed through normal, divine healing or channeled energy.” The repair object rules do not apply very well so it would have been nice to have had this addressed in the rules rather than forcing a GM to solve it on their own. Apart from that, Living Dolls is an excellent addition to the options available for Pathfinder races.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/



Rating:
[5 of 5 Stars!]
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