It's 2 pages, no frills. You can literally go read this whole game off his website.
So why does it have 5 stars from me, and a lot of others?
Simple, Elegant, Hackable, and one of the tightest communities I've seen.
Seriously, at the time of this review there's over 20 little fan games (two of them mine) and everyone keeps cranking them out.
The mechanics are super simple -- you're either rolling two d6 dice, 1 die if disadvantaged or 3 dice if advantaged. Roll a 5 or 6 on any die and you succeed.
Likely success? Just don't roll. Incredibly narrow chances? It's impossible. Stats are just there to arbitrate ability -- you can remove them and still play the game. That isn't a bug, that's a feature. It's this weird nebulous crossroad of new school and, yet, very old-school in that GM arbitration makes or breaks a game.
I was skeptical, but it's really been a blast seeing what we can do with this tiny little framework.
In Short:
This PDF is really just a promo of the experience. Look up the website, find our G+ community, and dive in to the awesome little DIY rpg community that could.
Rating: [5 of 5 Stars!] |