A Campaign in an Envelope.
https://flic.kr/p/W6r8bx
Not only is this a great super simple instant play RPG its also a great base for a creative game master to add to and make their own. The rules are such a quick study that I created three new character classes the day I bought it. I used my new Peasant Hero class as a NPC reinforcement when I realized that my players two characters couldn’t take the boss without help. It worked perfectly. I also think that if you treat the character classes as starting archetypes and allow flexible cross training you can let characters gain experience and individuality over several games without overpowering them. In that regard Pocket Fantasy is potentially a more balanced and flexible game than D&D. To fit my style I did a couple hours of light-hearted campaign design before I played. I found a couple maps online labeled them and wrote a paragraph of background. It helped the adventure feel more grounded. I also grabbed a few dungeon, cavern, village & castle plans so I had a supplement to the random dungeon tables in the rules. I keep the game, my supplements, a few dice and pencils in an envelope in my daily carry bag. I can now play a fun little RPG session as casually as whipping out a deck of cards. Highly recommended.
Rating: [5 of 5 Stars!] |