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Red Markets Quickstart Guide Pay What You Want
Average Rating:4.5 / 5
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Red Markets Quickstart Guide
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Web [Verified Purchaser]
Date Added: 02/07/2024 23:33:48

First one is free! This QuickStart is an intro to a wonderful abstract world of daily life after the world has ended, but you still gotta pay the bills! A wonderful intro to Stokesian Prose! I can’t get enough!!!



Rating:
[5 of 5 Stars!]
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Sabrina H. [Verified Purchaser]
Date Added: 01/01/2023 15:00:16

It's super helpful for the mechanics so that you don't have to read the massive corebook before playing a one shot or diving into the game, but there's a lot left unexplained and some things that are super necessary that aren't covered at all.



Rating:
[4 of 5 Stars!]
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Christopher R. [Verified Purchaser]
Date Added: 02/12/2019 19:09:02

A wonderful introduction to Red Markets. Perfect for a one-shot on game nights or as a demo at local game stores or conventions.



Rating:
[5 of 5 Stars!]
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Daniel W. [Verified Purchaser]
Date Added: 08/07/2018 18:45:46

I used the Quickstart adventure to run the game for the first time on Saturday. I can't speak for the clarity of the rules, since I have just finished reading the entire book. I copied oiut the pre-gen characters from the adventure to the charactersheets provided and let the 4 players choose. One had the foresight to ask, are there any that are important to have? Yes, you pretty much need to have Cosmetologist on the Crew. It was my first time running the game or even playing it and it was the players first time playing the game. I think one of them had heard of it before.

I managed to exhaustively explain the rules, there really aren't that many rules. We used the Bust rule: "+1 or it can't be done", which led to only one person being able to sneak around. We then played through Negotiation and the adventure and were able to complete everything in about 4 hours, but the PCs did nope out of nearly all the legs and avoided - due to strategy- both complications at the job site. One final note for convention play: the game can be very dark and disturbing, so tone that down in play when you don't know the players ahead of time, especially if they are brand new to the game. The Quickstart adventure isn't especially dark, but there is one touchy element that can be easily left out for the sensitive.

As for Red Markets on the whole, I have the following to say: It was so EASY to run! Not having anything to roll or anything was a piece of cake. The casualties being two numbers mass/distance was so liberating! I never had to invent an NPC. I got to role play two NPCs invented by the players and two NPCs invented by the author.



Rating:
[5 of 5 Stars!]
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Arnd K. [Verified Purchaser]
Date Added: 05/15/2018 10:50:04

Okay, either I am missing something, or the quickstart very poorly explains everything. First off, it kinda just... starts, I dont expect it to explain what an RPG is, but itd be nice to have it explain 'hey, this is what makes this game different' in a nice, concise way. It finally gets into a reading order on page 10. It should have started with that.

Later still it lists 'game night prep', including the order in which you want to walk people through the explanation. This order makes sense, so why the document itself hasnt followed it is beyond me.

Besides that, the game throws out all sorts of terms it doesnt explain. It uses the term 'the market' for the GM, but nowhere explicitly states this (the very first mention of this is, regarding checks, 'ties go to the market' which I found rather confusing) It uses a whole bunch of statisctical terms as well; theres a creature that has a 'murder modifier', and characters can be 'latent' or 'immune'; by ommission I assume these mean the character is incapable of getting infected.

My final issue with the quickstart is that it looks like the sample characters are not all that useable; when I hear 'sample character' I assume I can just hand it out and play; but in this case the game calls them archetypes? and they seem to be missing some critical stuff, like hit locations. The 'game night prep' section, which for some reason is on page 13 instead of 1 or 2, says you want to print out character sheets, which I assumed referred to the sample characters provided but apparently doesnt. It also mentions having 'quick start printouts: 1 per player plus you', which I assume referes to the entire document? it then also says 'comforts: an extra rules printout or two' but if I do the former wouldnt I already have this?

Ultimately, the game itself still sounds pretty interesting, and I look forward to playing it tonight. It just does a rather poor job of explaining itself, it feels like they have never ran this by anyone that has never played the game before.



Rating:
[2 of 5 Stars!]
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Red Markets Quickstart Guide
Publisher: Hebanon Games
by Victor B. [Verified Purchaser]
Date Added: 05/04/2018 18:33:10

For anyone who bounced off of the core Red Markets book, said, "no way am I going to read a 500 page Zombie Heartbreaker," and kept going, stop. This is the remedy. The three minute Ramones song to Red Markets double album magnum opus. Stripped-down to the bare rules, this will get your group playing the game fast. Pregen characters and a nasty scenario that can serve either as a one-shot or act one of a campaign, this is an excellent gateway to the brilliant Red Markets RPG.



Rating:
[5 of 5 Stars!]
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