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Tome of Adventure Design (Revised)
Publisher: Mythmere Games
by Josh H. [Verified Purchaser]
Date Added: 05/26/2022 10:30:33

I have had the previous versions of the TOAD (Tome of Advenute Design) from Frog God Games, but this is Matt Finch's Mythmere's revised version. It is both expanded and updated. It has 514 pages all told and what makes this version really different is along the sides of the pages are a column with thematic words to get the old creative juices jump started. The first chapter is all about starting, then chapter two is about Monsters, chapter 3 is about dungeon design and chapter 4 is about non-dunegon adventure design. Each chapter covers a lot of information. Very well done and I am happy with this latest revision.



Rating:
[5 of 5 Stars!]
Tome of Adventure Design (Revised)
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Stars Without Number: Revised Edition
Publisher: Sine Nomine Publishing
by Josh H. [Verified Purchaser]
Date Added: 12/29/2017 23:43:32

I backed the Kickstarter so that the Stars Without Number (SWN) core book could be updated to this Revised edtion. Having read the updates and the final release pdf, I have to say I am pleastantly pleased with it. The artwork is great.

Kevin uses systems that can be pulled out and used in other games/systems. The faction system is pretty awesome and helps to give the campagin a living/breathing feel as the different factions will have their own goals/assests and those will change over time.

If you are not familar with SWN or SWNR do yourself a favor and pick up a copy..if there is a free version, but the paid verison also has a few extra sections.



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[5 of 5 Stars!]
Stars Without Number: Revised Edition
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Solomon Guild: A Gallery of Rogues Part I
Publisher: post world games
by Josh H. [Verified Purchaser]
Date Added: 01/16/2014 22:56:36

Solomon Guild: A Gallery of Rogues Pt 1 This review will attempt to give a general overview without spoiling any good surprises.

This book is a very well put together resource for a GM who wants a great thieves guild in his campaign. The details of the campaign/city are bare-bones, so that a minimum of work will be required to have this information work for the harried GM's world/campaign of choice. That said, Post World Games (PWG) does a great job of giving a fairly detailed breakdown of the guild's organization, the different positions and different intrigues within the guild.

PWG gives the title/nickname of each position within the guild along with a description of what that particular position actually does for the guild. In addition, PWG gives some information of those affiliated with the guild, while not members outright. They also do a great job of explaining how the guild fits in the city, and that it is assumed that Solomon guild is not the only thieves guild, just one of the most successful.

PWG also gives some Thieves cant and what each word/phrase means. This is helpful for those who aren't familiar with the historical terms.
I really like how PWG gives good descriptions of those fronts and safe-houses, as well as how the PCs might go about joining the guild.

As someone who likes to play the roguish sorts of characters in RPGs this book is a great resource that I will make use of, and I am sure you would find it helpful as well, even as a player it gives you nice details and ideas to pilfer from for your characters.
There are also tons of NPCs included, with full stat blocks and lots of great artwork.

PWG also have several related products for the Solomon Guild.

5 stars, overall great writing, solid artwork and very useful.



Rating:
[5 of 5 Stars!]
Solomon Guild: A Gallery of Rogues Part I
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