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The Lucanii Drift $7.99
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The Lucanii Drift
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The Lucanii Drift
Publisher: Kitsune Press
by Stephane H. [Verified Purchaser]
Date Added: 08/09/2017 20:49:05

This is really good stuff. The art is evocative and well done. The writing is clear, and there is enough material here for years of play. I would probably use this as is with little or no modifications. The author added my beloved Andorians, sorry! Entirrans... The space combat rules have been tweaked to reflect FASA's ST's 1st edition. Although, one minor complaint... My 2nd favorite race is missing! Where are the Tellarites?

Anyone who's purchased the awesome Spaceships & Spacemen 2e should buy this.

[5 of 5 Stars!]
The Lucanii Drift
Publisher: Kitsune Press
by Richard T. H. [Verified Purchaser]
Date Added: 01/18/2017 12:45:03

This is a very good product. The art is clear, the descriptions really bring you into the setting, it's a relatively easy read and really expands the S&S game. It seems the Starships and Spacemen RPG has been waiting ages for a supplement just like this and now it has one. Well done Paul Kidd

[5 of 5 Stars!]
The Lucanii Drift
Publisher: Kitsune Press
by Andy B. [Verified Purchaser]
Date Added: 01/15/2017 18:02:07

I really cant say much that will add to what Jay W covered. He did a good job. I bought it at full price and thought it was worth every penny. I can only hope they make some more 'Starships & Spacemen' game supplements.

I would state that the general theme of the story was the original Star Trek and perhaps some influences from the television cartoon series. Ive been in the mood for a good retro sci-fi and I think this would work perfectly. They add some nice racial options. Always appreciated. They added some nice space opera sock'em rules. Then the detailed mapping of a huge sector of space. I liked all the tiny changes they made to the system and the reasons they made them. Everything only enhanced the game as a genre.

As I said before I hope they give us more material. Right off the top of my head, a Space 1999 scenario on a moon flung from its planetary orbit but have it happen in your world. You could even set it as a hundred years or so in the past. This is how the Confederation came into being. From this one acident flinging a dying moon into a warp trajectory into alien space. (Got to have a new humanoid species which can shapechange into other animal shapes.) Until with heroic effort they find their way back and form relations with the races now available. Imagine the tweaks you can make to social standings by the outcomes of such an epic journey. Only by using pieces of ancient alien hypertech can they accomplish any kind of reunion and it will take years, maybe even a decade.

You can have that one for free. (Call me.)

[5 of 5 Stars!]
The Lucanii Drift
Publisher: Kitsune Press
by Jay W. [Verified Purchaser]
Date Added: 01/13/2017 13:01:32

This is a excellent campaign sourcebook for 2nd edition Starships and Spacemen.

It is available in both PDF & print forms. The players maps in it are also available as separate free PDF product, so I recommend you grab both.

I'm reviewing my PDF copy.

The PDF is 186 pages, including, cover.

First this PDF has some fantastic art.

One minor disappointment is that some of the art did have a color version, but the interior art is all black & white. (The shuttle craft art on the dedication page for example was originally in color.) I wouldn’t mind seeing an additional PDF download of the book with the art that was made in color in the PDF in color.

The book starts off with a brief intro to the campaign and then moves on to some very usefull stuff. Next up are 3 new Confederacy player races.

The Felicians are a cat like races and were heavily inspired from Ciaitians from Star Trek, that is in several of the animated series episodes and also seen in latter Trek films.

The Entirrans are based on Star Trek Andorians. A new psi power is found in a side bar in the decription of this race

The Pleiadiansns are based on Star Trek Orions. Some GMs who have using the Grillii from White Dwarf 11, who as the main merchant race may not want to use them or have them as a 2nd major merchant power.

New Rules are next.

These are well thought out and ad a lot to make the game more Star Trekish.

The Alternate Starship Combat System. Makes combat a little more like the old FASA Star Trek RPG and each major ship officer now has a part to pay in combat.

Some rules to do bar room brawls are given to conclude this section. I was thinking of the original Star Trek episode “Trouble With Tribbles”,and the bar fight scene from it, when reading this part.

Some new equipment is next. All useful and good stuff.

The Lucanii Drift is described next and is full of lots of adventure potential.

Some highlights of this section are: The Confederacy Starbase Keppler has a mix of Deep Space 9, Babylon 5, Stargate: Atlantis feel to it and you can just run station based games with the info given. Major NPCs, adventure ideas, etc. are given,

Details on the Zangrid presence and major Zangrid NPCs.

The Caelieran a new alien race that is native to the Drift. They are detail , along with their ships, etc.

The planetary & space exploration, and details on major worlds, maps, are given. Detailed adventure seeds are found in this part.

The book concludes with details on the CFS Kellerman and optional rules to have the characters ship get upgraded, via equipment and/or better crew performance when characters go up in level instead of assigning them to a larger ship.

Some pages have blank character space so the GM can work up the crew details for the ship and write them in. A sample NPC first officer is given, that can be used as PC.

A lot of the information in this book can be easily used in other S&S campaigns.

I highly recommend this book.

[5 of 5 Stars!]
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