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Fantasy Tokens Set 50, Sword & Sorcery
Publisher: Greg Bruni
by Jay W. [Verified Purchaser]
Date Added: 04/21/2022 14:29:52

This is one the best token sets I have and Ill be getting a lot of use out of it. The tokens are inspired by Frank Franzetta's art work and are perfect for many games. These are going to be one of the tokens sets that get heavy use when I run the Connan RPG again. I highly recomend you get this set.



Rating:
[5 of 5 Stars!]
Fantasy Tokens Set 50, Sword & Sorcery
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Sci-Fi Tokens Set 3, Space Adventurers
Publisher: Greg Bruni
by Jay W. [Verified Purchaser]
Date Added: 06/05/2019 12:55:43

The 3rd set of Sci-Tokens is the best of the 3 currently available.

They are perfect for most sci-Fi games be it Traveller, Star Fronteiers, Stars Without Number, Rocket Age, etc.

Some of the Tokens have a 1920s-150s sci fi look and others have a distinctive 80s look. The ship tokens have a very pulp look and are perect for pulp space baced games.

Some of the character tokens have energy swords as the main weapon they are armed with and a varion of having the same token equiped with a low tech metal bladed sword would have been a nice addition as some sci fi settings have blastes, etc and low tech weapons.

They characters do have drop shadows on them so if you are using the tokens for a mapping program that makes its own shadowson "object" based on lighting do be aware of this.

I tested the tokens in Fantasy Grounds and MapTools and they work great. I also checked them with various mapping software programs I owned.

I look forward to getting ay other tokens Greg Bruni releases for the Sc-Fi series in the future.

I hope he does some of the following in the future:

1.) Pulp space Nazis and pulp Soviet inspired ones. 2.) Some more Pulp Sci-Fi ones in the Flash Gordon, Buck Rodgers, Captain Future vain. 3.) Some of aasorted aliens. 4.) Some miliatry theremed sci-fi ones. 5.) Some robots. 6.)Powered armor suits. like in Starship Troppers and the Spider: Robot of Gotham.(The Spider is an old pulp series and the "robots" in the novel are power suits. the main villian in that book in that novel is called the "Iron Man". The book was published way before Starsship Troppers and Stan Lee was a fan of the series.) 7.) Some John Carter of Mars inspired ones. 8.)Wouldn't mind seeing some Strships & Spacemen inspired ones for Trekish games.



Rating:
[5 of 5 Stars!]
Sci-Fi Tokens Set 3, Space Adventurers
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Sci-Fi Tokens Set 2, Martians
Publisher: Greg Bruni
by Jay W. [Verified Purchaser]
Date Added: 05/21/2019 14:09:24

This is the second set of Sci-Fi tokens. They are 1950s pulp style green martians. The characters have a variety of wepons and the 'stealth' suited ones could be used to reprensent Non-Martians. The set also comes with some saucher ships for use in space battles.

I suspect I'll get more use out of the ships than the figures.

The figures work great in Fantasy Grounds and in varrious mapping software. Do note that the tokens have drop shadows on them, which could be an issue depending on if you are using them in a mapping program.

I do hope that Set 3: Space Adventures becomes available in the DtRPG store and that other sets get made as so few good Sci-F token sets exist and the entire series is fantastic.



Rating:
[5 of 5 Stars!]
Sci-Fi Tokens Set 2, Martians
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Sci-Fi Tokens Set 1, Space Troopers
Publisher: Greg Bruni
by Jay W. [Verified Purchaser]
Date Added: 05/20/2019 15:04:58

this is a great set of tokens for scifi games. They character tokens fit perfectly with the Slipstream setting for Savage Worlds, the Rocket Age RPG, Cosmic Patrol RPG, and the Rocket Jocks - Blast Into the Future RPG. The ships can be used in several other sci fi games as well.

I tested the tokens out in Fanatsy Grounds and they work perfectly. It would be nice if Mr. Bruni could also include a Fantasy Grounds token module in addition to the png downloads. (If Mr. Bruni needs help doing this I'll be glad to help as I've make token modules for FG many times.)

3 sets currently exist as I write this review but only the 1st two are on RPGNow/DtRPG for sale. I do hope the 3rd set which is Space Adventurers is added as that will be an instant purchase when it is.

Again this is a highly recomended product and I'm so glad that Mr. Bruni is making these and hope to see more Sci-Fi Tokens from him in the future.



Rating:
[5 of 5 Stars!]
Sci-Fi Tokens Set 1, Space Troopers
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John Kapsalis Vikingr Set
Publisher: Arion Games
by Jay W. [Verified Purchaser]
Date Added: 07/05/2018 13:38:05

John Kapsali Vikingar Set is an excellent set of paper minis and are worth picking up if you are looking for any Viking based game.

I personally intend to get use out of them with the Vikingr RPG , with Advanced Fighting Fantasy 2e, and with the Hellfrost setting for Savage Worlds.

I highly recomend the set and all of John Kapsali's other figure sets.



Rating:
[5 of 5 Stars!]
John Kapsalis Vikingr Set
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The Lucanii Drift - Player Starmaps
Publisher: Kitsune Press
by Jay W. [Verified Purchaser]
Date Added: 01/21/2017 14:20:42

These are color versions of the black and white player star maps found in the Lucanii Drft product a color version of the sector mpas layout is also given.

If you have the Lucanii Drift product you want this as the color maps look much nicer than the black and white ones.



Rating:
[5 of 5 Stars!]
The Lucanii Drift - Player Starmaps
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The Lucanii Drift
Publisher: Kitsune Press
by Jay W. [Verified Purchaser]
Date Added: 01/13/2017 13:01:32

This is a excellent campaign sourcebook for 2nd edition Starships and Spacemen.

It is available in both PDF & print forms. The players maps in it are also available as separate free PDF product, so I recommend you grab both.

I'm reviewing my PDF copy.

The PDF is 186 pages, including, cover.

First this PDF has some fantastic art.

One minor disappointment is that some of the art did have a color version, but the interior art is all black & white. (The shuttle craft art on the dedication page for example was originally in color.) I wouldn’t mind seeing an additional PDF download of the book with the art that was made in color in the PDF in color.

The book starts off with a brief intro to the campaign and then moves on to some very usefull stuff. Next up are 3 new Confederacy player races.

The Felicians are a cat like races and were heavily inspired from Ciaitians from Star Trek, that is in several of the animated series episodes and also seen in latter Trek films.

The Entirrans are based on Star Trek Andorians. A new psi power is found in a side bar in the decription of this race

The Pleiadiansns are based on Star Trek Orions. Some GMs who have using the Grillii from White Dwarf 11, who as the main merchant race may not want to use them or have them as a 2nd major merchant power.

New Rules are next.

These are well thought out and ad a lot to make the game more Star Trekish.

The Alternate Starship Combat System. Makes combat a little more like the old FASA Star Trek RPG and each major ship officer now has a part to pay in combat.

Some rules to do bar room brawls are given to conclude this section. I was thinking of the original Star Trek episode “Trouble With Tribbles”,and the bar fight scene from it, when reading this part.

Some new equipment is next. All useful and good stuff.

The Lucanii Drift is described next and is full of lots of adventure potential.

Some highlights of this section are: The Confederacy Starbase Keppler has a mix of Deep Space 9, Babylon 5, Stargate: Atlantis feel to it and you can just run station based games with the info given. Major NPCs, adventure ideas, etc. are given,

Details on the Zangrid presence and major Zangrid NPCs.

The Caelieran a new alien race that is native to the Drift. They are detail , along with their ships, etc.

The planetary & space exploration, and details on major worlds, maps, are given. Detailed adventure seeds are found in this part.

The book concludes with details on the CFS Kellerman and optional rules to have the characters ship get upgraded, via equipment and/or better crew performance when characters go up in level instead of assigning them to a larger ship.

Some pages have blank character space so the GM can work up the crew details for the ship and write them in. A sample NPC first officer is given, that can be used as PC.

A lot of the information in this book can be easily used in other S&S campaigns.

I highly recommend this book.



Rating:
[5 of 5 Stars!]
The Lucanii Drift
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Expanded World Generation
Publisher: Stellagama Publishing
by Jay W. [Verified Purchaser]
Date Added: 09/20/2016 13:26:06

This is a great product which expands upon the world generation rules in the Stars without Number (SWN).

A good bit of the material in it was previously published in an article in the Infinite Stars fanzine #2. The Infinite Stars #2 article has some minor changes to some of the text and doesn’t have the sample world creation section, with the sample worlds.

The PDF gives charts new charts and rules for world generation and also modifies some of the world generation charts from the core SWN game.

This supplement is not a full star system generator, so do be aware that no rules to determine gas giants, star type, number of other planets, moons, etc. are in it.

New charts for generating the Atmosphere, Biosphere and Population of worlds are given. The new Atmosphere chart has two new atmosphere types on it.

Two new Atmosphere types are given Airless and Thin. These are slightly different from the way they are in the basic SWN rule book, which groups the two into one description.

Also, these 2 Atmospheres both show up in Stellagama’s Lurian Trailing Cluster Book 1 for some worlds so you may want to be aware of that as those atmosphere descriptions aren’t reprinted in that other product.

New Biosphere and Temperature charts are given. These new charts use a world’s Atmosphere as a factor in what sort of Biospheres and Temperatures can be generated for it.

The Population Tables are greatly expanded. You can get a more specific numbers now on what sort of population a World has.

The Failed Colony is given a population range rules and the rules for determining the exact population of the others are expanded to give a more detailed range of what the population of a world is.

it doesn't mention that the Suns of Goldsupplement as specific rules to cover the generation of Colonies and failed colonies and taht a GM ought to consolut that supplement if more details are needed.

The Tech Level chart is expanded to take into account a world’s population with that being a factor in what TL a world will have.

A new Tech Level (TL) can be generated now for tech level for TL3 worlds that have some TL4 capability. The chart has a TL 4+ on it but it is indicated what this represents. I’m thinking it is Tech level 4 with specialties that is in the Core SWN rule book.

Tech Level 4- that is in Stellagama’s Lurian Trailing Cluster Book 1 isn’t on the charts, nor is the rules for it in this PDF. So, you can’t generate a World with that TL using the charts given.

The Tags charts are expanded to include several new Tags the book covers. These will be famialr to 2d6 OGL players.

The product ends with a sample world creation section which shows a full walkthrough of the creation of the two worlds. This was very well written and it shows how to take your simple rolls to generate the world and flesh the m out. I t was my favorite part of the book.

I do hope that at some point those 2 sample worlds will show up in a fully developed sector map that Stellagama Publishing releases in the future.

I also would have liked to have each of the sample worlds when finished given each their own page with a picture of the world or some sort of image.

One thing that the product could use is a little interior art.

A full set of star system generation rules is something I do hope Stellagama does tackle at some point for the SWN at some point in the future as that would compliment this product greatly.

Overall, this is a must have for any SWN GM, especially if your game focuses on exploring new worlds. I definetly recommend it..



Rating:
[4 of 5 Stars!]
Expanded World Generation
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Lurian Trailing Cluster - Book 1
Publisher: Stellagama Publishing
by Jay W. [Verified Purchaser]
Date Added: 09/18/2016 15:10:57

This is the 1st book of a trilogy that will detail the Lurian Trailing Cluster for the Star Withou Number (SWN) RPG.

Before I continue with my review I will mention that the publisher did update the PDF shortly after it was released so my review is going to be based on the updated one.

It starts off with a simple intro of what books are needed and which additional ones are recommended. The only one you definitely need according to the intro is the basic SWN rule book.

Suns of Gold and a copy of Skyward Steel are also recommended as the detailed systems it gives give material for use with some of the rules in them.

A short history of the cluster is given along with some info on the deluge, which is what the scream is called in this area.

2 new Tech Level are covered next, though these levels appear in Expanded World Generation product.

A table covering the main worlds, tags they have is next, followed by a GMs map, and a brief description of the major world.

The planet Lur uses 2 of the new Tags from Expanded World Generation, and the publisher did reprint the description of those Tags for those who don’t have that product.

The number of gas giants in the location of each system a world is in is covered along with the stars in the system. No information is given on how these were generated.

One thing that would be useful would be an appendix just listing the star types with star color, etc. I actually had to look those up in other books.

One problem I had is that the worlds descriptions are given in order based on the hex number they are on instead of alphabetical. So this can be a problem if you’re trying to find a particular planet and then realize you need to look in hex number order.

The world descriptions are very well done.

The major factions of Cluster are detailed next.

This chapter is extremely well written and was a pleasure to read.

Two of the factionare connected to Camros that is a government (world) beyond the Cluster, but no details are given on the Camros, where it is, etc.

Camrosan Hierarchate Intelligence could be developed in to a Darkness Visible agency at some future point it looks like, since the faction is meant to represent only a small part of it (agents) that are in the Cluster.

I was wondering if that other Sectors connected to the Cluster after I got to those 2 factions.

Finally, we get details on 3 of the star system that contain 3 major worlds of the cluster.

These worlds which in an early chapter just got a paragraph or two, now get a map for them, detailed backgrounds, societies, etc. and we get info on the other planets, asteroids, etc. in their system.

Information on spacecraft fleet resources by mentioning the Build Points it has, what ships it has, the starship building/maintenance resources the world has is given for those with Skyward Steel.

For those running Merchant campaigns using Suns of Gold a trade goods table is given, along with the Friction, etc. for use with the supplement’s rules.

No ship stats, NPC stats, creature stats are given in the book.

The enemies and friends could be fleshed out more than what is given for the detailed world. They are to barebones maybe giving each a paragraph or more might be something to do in future volumes.

I could see a future supplemental book giving stats for the various spacecraft specific to each world and the cluster. I can easily see them being built with the Reduce Fuel Bunkers from the old Infinite Stats fanzine being a fitting on several ships, given that some are patrol craft just made for system defense.

The Engines of Babylon product might also useful to design ships from as it covers system ships in detail and some world don’t have the capability for TL4 ships and those ships could be found on TL3 planets that are working to or had TL4 interstellar space flight, If the spacecraft of the various worlds were to be detailed at a future time in addition to the basic SWN rules.

The book concludes with a player map done in a similar style like the Hydra Sector one in the SWN rule book.

The worlds with a short sentence or two description bellow the map are again given in order by hex location instead of alphabetical one. This might have been better put in alphabetical order as you can already info on the page on the left of the map.

One error on the player map is that you see a question mark for some world’s names on the chart next to the map but you can clearly see the world’s name on the map. Moloch is an example of this. The hex map also has some worlds marked with question marks, with the world name bellow the mark, and the world is named and has no question mark on the chart to the left. The world Vanth is a good example of this on the map.

I’d most likely redo the player’s map handout to make it appear more attractive, using a mapping program like CC3 or Hexographer, along with a graphics editing program and have the description section is done in alphabetical order instead of using the one in the PDF.

One thing I noticed when just doing a quick attempt to redraw the map in Hexographer and latter with some other mapping software is that the hex numbers that are generated are not going to match up and you’ll have to change the hex location for some planets for it to look right. This is due to what hex number those programs assign to a hex not matching. For example, in a recreation done in Hexographer, Kadmon is in 0607 instead of 0606, but Moloch is still in 0506, and a few other planets had to be moved to an adjacent hex for the map to look correct. So do be aware of this if you redraw the map or wish to incorporate it into a larger map, as most GMs I'm sure will do.

A few of the planets have routes that go to locations not depicted on the map at all. Where they go is going to be up to the GM to determine.

One good thing I did like is that the player’s and GM’s map both indicate that the distances are meta-dimensional and do not reflective of real distances.

That Sector Maps are meta-dimensional is something that I’ve seen have to be stated a few times when on various forms when various people asked about the distances on sector maps in SWN.

Future books in the series are going to cover in detail the other 11 worlds in the extended detail and give 2 campaign settings.

When all 3 books are released it might be a good idea to put them all in a bundle. Another idea might be when all 3 books are done for the setting is to combine them all into a deluxe edition, and maybe add in some new content or set it up so it can be ordered in a print version based on how big it is

One thing I did like is that color art was put in various places among the book and it had full color planet surface maps for the 3 worlds it covered in detail. The art images fit perfectly and made it a little more enjoyable to read and look at, along with giving it a more polished look.

An index might be useful to add too or a consolidated index to cover all 3 Volumes to show up in the final volume.

One other thing that could be done is put in a one page ad for other Stellagama products that are out or will be out soon.

This is definitely a 5 star product despite the few little minor flaws I found. Plus, the worlds with a little work can easily be used in other sci fi games.

I’m eagerly awaiting Volumes 2 and 3. Plus I do hope we will see more products like maybe a full adventure, etc. for the setting.



Rating:
[5 of 5 Stars!]
Lurian Trailing Cluster - Book 1
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Creator Reply:
Thank you for your very detailed review. We are now working on Books 2 and 3. Eventually, we will release them as a bundle and work on a \"one big LTC book\" product, probably with updated art and eventually PoD.
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Civilian Starships
Publisher: Stellagama Publishing
by Jay W. [Verified Purchaser]
Date Added: 09/14/2016 16:09:15

This is a nice little supplement for the Stars without Number. It requires the Stars Without Number (SWN) core rule book and the Skyward Steel (SS )book to use fully.

It is broken up into 3 main sections.

The first covers starship operation costs and clarifies the operation costs and other things in those books and has some stuff to help in determining operation cost for ships. This was pretty well written and helpful.

I was surprised that it didn’t mention that Kevin Crawford , the designer of SWN, advised changing the Life Support cost for maximum crew from two weeks to one month in the past when asked about the duration on and this errata/rule change is now found in know SWN core book errata lists on several sites.

Next, comes some new fitting for starships some of these I’m surprised were not in the basic book. This only takes up one page.

Finally you get a bunch of pre-built ships. The ship designs are useful ones and I can see using several of them in my SWN games.

Unfortunately, the PDF has a couple of errors are in this book, that caused me to drop my rating of it from 4 stars to 3 and make me almost give it a 2 star one. These errors make it unable to fully use everything in the book currently. I do hope the publisher updates the PDF to fix them. If so my rating would go up.

Now if your wondering what the errors are these are the ones I spotted.

In a few cases some of the material is different from an older version that was in a fanzine a few years back, so it isn’t clear if these are changes or errors that occurred when the material was put into this PDF.

1.) Several of the new starships have a New Fitting called Fuel Bunkers but no rules are given for them in the book. Fuel bunkers are also mentioned in the Refueling section on page 6 (7 in the PDF) too.

The author of Richard Hazelwood did give rules for this New Fitting in the Infinite Stars #1 fanzine, in an article he wrote which contained some of the material in this PDF, but they got omitted from the New Ship Fittings in the PDF for some reason.

2.) Most of the ships have different stats (especially cost) compared to the earlier version given for them in Infinite Stars #1 article.

Aside from the cost being different in most of the article versions they got changing on what fittings they have.

Which version is the “correct” one for a ship isn’t clear and no reason is given for why that ship had its stats changed is ever given.

3.) The Tech Level for the Booster Pack and Laboratory in the New Starship Fittings section on page 9 (10 in the PDF) are given as 3, but they are given as 4 in the old Infinite Stars #1 article but they are listed as TL 3 in this PDF.

This leads to the question of which version is correct. (I’m inclined to think the TL 4 one is since all ships in the core SWN are at the least TL4 and this is the lowest TL for any fitting for a standard SWN starship. (The Engines of Babylon does cover lower than 4 TL, but none of these ships are of that type.)

I recommend you get this PDF only if you have the old Infinite Stars fanzine issue #1 till the PDFs gets fixed as you’ll need it for the details on the missing Fuel Bunkers rules and to see the for the ships that appear in that fanzine and this PDF so you can figure out which one is correct..

Overall, it would ve a great product if it it didn't have the problems I mentioned so notw it is just a ok product.



Rating:
[3 of 5 Stars!]
Civilian Starships
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Creator Reply:
Many thanks for the detailed feedback! We will work on correcting the errors you have spotted and update the file.
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As for the fuel bunkers, they do appear in the core SWN book. Look on pp.52-53 of the free PDF version.
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Thanks for the clarification. We will try to fix the errata as soon as possible.
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Character Options for Stars Without Number
Publisher: Stellagama Publishing
by Jay W. [Verified Purchaser]
Date Added: 09/13/2016 15:58:16

This is an excellent little supplement that gives new background packages and training packages for the Stars Without number.

A few of the packages reminded me of the old Traveler: Supplement 4 characters and some are straight from popular sci fi. For example a package to make mentats from the Dune books is included.

I was actually surprised that some of the packages hadn't been offered in other SWN products before too. Cyberninja and doctors are mentioned in the core SWN book but no packages existed for them until now.

The only problems and things that could be improved I could find in the PDF are these minor ones, (some of which can be easily fixed):

1.) The Free Merchant package on page 6 (7 in the PDF) is out of alphabetical order.

2.) The Pugilist on page 9 (10 in the PDF) has Artist/Martial Art as a skill. I don't follow the logic of this. Martial Arts are a Combat Specialization according to the Mandate Archive Martial Arts published by Sine Nomine for SWN.

.A Martial Artist would have been nice to include instead or in addition.

Maybe adding in a boxing Martial Art, to go with the Mandate Archive Martial Arts rules, and letting the Pugilist have access to it. would be something to add in an update.

3.) The letter first "g" in gamling needs to be capitalized in the Entertainer's skills on page 5 (6 in the PDF).

4.) The Machine Empath on page 7 (8 in the PDF) is best suited if if your using Thunderegg Production's SWN product The Machine Symbiot, but no mention of this product is given in the PDF. The new psychic powers in that product is a perfect to use with this package and I don't see getting much use out of the package unless you have that Thunderegg Productions book.

5.) One or two of the Packages was a little surprising into what class it was assigned to and what skills it got. The Cop for example is an expert yet I can see how the character could be a Warrior.

6.) As this is a character options book one thing that I also would have liked to have seen mentioned in the intro is the increasing the skills gained per level by class by 1 to bring the characters more in line with other Sine Nomine games. (This is on several websites that have compiled errata/rule clarifications for SWN that Kevin Crawford of Sine Nomine gave in the past).

Overall, this is a great product and I'll definitely be picking up more SWN stuff Stellagama Publishing releases.



Rating:
[4 of 5 Stars!]
Character Options for Stars Without Number
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Creator Reply:
Thank you for the great review and excellent suggestions! We will definitely consider adding them to a second edition of our product.
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We have now corrected the errata. We again thank you for the useful feedback.
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