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To Wake The Leviathan
Publisher: Dungeon Masters Guild
by Paul W. [Verified Purchaser]
Date Added: 09/28/2018 13:37:46

I love that this and the other two Mordenkainen-related AL Guild Adept "modules" take the characters to other planes of existence. In this adventure the party gets to visit both the Abyss and the Fifth Layer of the Nine Hells. It introduces a new type of dragon as well as introduces the characters to the Blood War through a race against infernal and abyssal cultists (with the potential to ally with one over the other).

The module also provides for a battle between airships, which provides an added layer of excitement as the party tries to escape Stygia. Highly recommended!



Rating:
[5 of 5 Stars!]
To Wake The Leviathan
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CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)
Publisher: Dungeon Masters Guild
by Paul W. [Verified Purchaser]
Date Added: 09/28/2018 13:27:21

This is a fantastic adventure; it is one of my favorite tier 3 adventures that I have run. The story itself can be played without having run the prior adventures (I did so). There are adventure hooks provided regardless of whether the characters played the prior module.

There are several encounters that work well with the Season 8 checkpoint system because they lend themselves to roleplay opportunities without feeling the need to engage in combat -- particularly as some of these encounters would be extemely easy for tier 3 characters.

The environmental factors add great flavor and raise the difficulty level significantly -- particularly in the final battle -- without just adding a bunch of extra monsters. I highly recommend this module!



Rating:
[5 of 5 Stars!]
CCC-TRI-15 The Dark of the Hive (Part Four of the Yulash Series)
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DDAL05-02 The Black Road (5e)
Publisher: Wizards of the Coast
by Paul W. [Verified Purchaser]
Date Added: 09/19/2017 15:46:12

This is a fantastic introductory module for both new players and for new DMs to run. It is well organized and well balanced. The flowchart provides a clear overview of what happens depending on party decisions. Moreover, the desert environment provides a different challenge than is typically seen. Highly recommended.



Rating:
[5 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDEX3-09 The Waydown (5e)
Publisher: Wizards of the Coast
by Paul W. [Verified Purchaser]
Date Added: 06/27/2017 15:59:14

This module is somewhat of a rarity for Adventurers League modules in that it intentionally includes a significant amount of roleplay opportunities in the first section. In addition, it rewards creative thinking and provides for XP awards for activities other than just killing monsters.

The module includes two potential secret missions (OOG and LA). The recommended time allotments are pretty tight even without the secret missions, so it might be somewhat problematic to complete in a four-hour convention slot if you have faction appropriate characters for the secret missions. As another reviewer mentioned, the trip down the river in the middle section seemed to take an unnecessary amount of time, but the final encounters once the party reaches the shrine in the Underdark is much more exciting (for players and DM). The final encounters once again allow for RP opportunities and even the potential to convert one of the monsters to the party's side -- at least for a time.

Overall, a very enjoyable module.



Rating:
[5 of 5 Stars!]
DDEX3-09 The Waydown (5e)
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