This was an enjoyable module, though clearly the middle/transitionary one of the 3, which in attempting to also be a standalone module, created some faults. I felt this primarily in 2 locations, the beginning and end. At the beginning, the characters are given a cartographers reproduced map of a map that was found in the first adventure, clearly there so that players who didn't run the first adventure have the map. However, this map wasn't included in the map set. The map that was included was a map of the starting town (which the characters quickly left). My players spent several minutes trying to find on this map the locations that that NPC told them were shown on the map, before we finally decided it wasn't there. Additionally, it is stated that they are making this journey because teleportation doesn't work in the area (and in the 3rd module there are specific protections on the temple for just that) but at the end of the module, as a tack-on to the provided magic item, you activate a teleportation circle (so that the characters present can switch if need be). But since the temple magic doesn't protect this far out, and the town NPC knew of this safe location, why wasn't she able to teleport them there, to light the candle and progress the last distance on foot, instead of the whole hike.
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