Module infamous for its nasty surprise, but the rest is not necessarily remarkable. But the aforementioned surprise is itself worth the price of entry, and has created several stories at many tables in my D&D community, stories that have been traded across said tables.
As many have mentioned Kobold communities beg to be played with a mixture of humour and viciousness, and in the hands of a flexible, RP-capable DM, the NPCs can really shine both in combat and out, creating very exciting tone switches as well as transitions between the various pillars of play (exploration, combat, roleplay)...not many AL modules do this.
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