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(G-Core) G-Core PRIME

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Average Rating:4.2 / 5
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(G-Core) G-Core PRIME
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(G-Core) G-Core PRIME
Publisher: Dilly Green Bean Games
by Brian R. [Verified Purchaser]
Date Added: 10/17/2014 14:01:28

If you love the Old MSHRPG system, you will love this system. Its very reminiscent of the system, though with quite a few changes. The Rank system seems to be a little more borrowed towards the modern d20 range. You still have ranks and numbers, but now they are referred by the number instead of the rank. The skill system was adjusted to work off a single d10 multiplied by 10 to give a base number, which you add your Rank too, with any skill focus shifts.

THE PROS: IN-DEPTH ORIGIN & BACKGROUNDS: I do enjoy the expanded origins, and background system, and included skill focus system. Which brings elements which I always wanted to change about the old MSHRPG myself. Many of the origins, make sure you have some starting powers before you even have to roll to see how many powers you get. And lets you , create characters on vastly different levels from the very beginning.

HEROIC STATS! This system is very forgiving on poor stat rolls, and gives many options to make sure you have a decent set of scores. So in almost every instance, you will never be too sorry to get a low roll. This makes sure you have at least a majority of above average Stats.

THE CONS: STILL CLUNKY with RESOURCES: Though not a fan of the "Resource" point system with the original version of MSHRPG, I can live with it. Being rather easy going.

STILL MISSING SOCIAL STATS: Never really liked Popularity works great when you need to use your fame to your situations, but never really accounted for personal magnetism. And I always thought the game lacked a "social" stat, and that remains the same in this version.

SKILL LIGHT: This game is very skill light, which can be nice (just like the original system). But I prefer a little depth in this area, to help me create my characters. There is almost no help what so ever with this, so you have to use your imagination when assigning your skill focuses.

Over all I gave this 4 stars, because I have always loved the MSHRPG. Though I personally would have hoped for a slightly more divergent from the usual Rank & No.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Brian, Thank you VERY much for your review! If you have any requests (other than the Social stat ;) ), please let us know! ~Jay Libby
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(G-Core) G-Core PRIME
Publisher: Dilly Green Bean Games
by Curt M. [Verified Purchaser]
Date Added: 04/29/2014 22:10:17

Some of you may have read my 4 star review posted yesterday. I have removed it because in less than 24 hours Jay Libby has responded to my critique and revised the PDF. I'm told there are more generic spacecraft to come, as well as additional apedices with combat examples and additional origins. Some inquisitive folks vacillating about whether or not to put down $2.50 for this PDF might be asking: what's the difference between G-Core Prime and other FASERIP legacy games? G-Core Prime allows for customization without complexity with the combination of an origin and a hero type, basically an archetypal power source-origin story seed and a career. This has evolved from an application of Jay Libby's Fuzion Bloks system. For FASERIP fans out there, there's an Ultimate Powers Book feel to the Origins in Prime that I like. For more info, see the previous review by Christopher C. If you have no context for what FASERIP was, think rules lite style over substance comic book action. This book is still evolving, and if it reaches 100 purchases, should see print as a robust and versatile game that Jeff Grubb and David E Martin could be proud of.



Rating:
[5 of 5 Stars!]
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(G-Core) G-Core PRIME
Publisher: Dilly Green Bean Games
by Christopher C. [Verified Purchaser]
Date Added: 04/27/2014 17:44:24

Today I come to you with a review of the new version of Jay Libby's super-hero themed game G-Core. This, the third version, is named G-Core PRIME and is easily the best version out there. Born from the days of the highly vaunted FASERIP system, G-Core has taken away the need for the confusing chart and simplified things down to using a single roll of a d10 to resolve things.

Jay has gone to great lengths to take the last edition of his game and expand upon it. Character creation has been re-worked extensively in such a way as to allow all manner of character types. The first step in Character Creation is choosing Origins, and this is more important, and fun, than ever. A characters Origin provides them with how they got their powers, and innate abilities that arise from that event, as well as special features that relate solely to that origin.

Instead of just a paper-doll character with a slew of numbers and nothing else you can build a rounded character with PRIME. Your Origin and other character options, including Hero Types (Basically occupations) and Special Focuses (skills) you are able to craft anything you could want. My favorite part of the new character generation is the inclusion of the Power Table. When using the characters Origin and the Power Table the Player is able to determine the overall 'level' of character they will have as well as how potent their abilities are.

There is a slew of powers available for characters to use, as it should be. And things such as Magic and Technology are handled well enough so as to not be cookie-cutter copies of other powers. But what I do like is that the G-Core system is so simple to use that crafting new powers, heck even new Origins, is a simple matter.

Jay did an excellent job at taking a good product and making it better. It plays, looks, and understands the genre better than ever, and at the great price of $2.50 for a 98 page, full-color book you can't go wrong!



Rating:
[5 of 5 Stars!]
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