If you love the Old MSHRPG system, you will love this system. Its very reminiscent of the system, though with quite a few changes. The Rank system seems to be a little more borrowed towards the modern d20 range. You still have ranks and numbers, but now they are referred by the number instead of the rank. The skill system was adjusted to work off a single d10 multiplied by 10 to give a base number, which you add your Rank too, with any skill focus shifts.
THE PROS:
IN-DEPTH ORIGIN & BACKGROUNDS: I do enjoy the expanded origins, and background system, and included skill focus system. Which brings elements which I always wanted to change about the old MSHRPG myself. Many of the origins, make sure you have some starting powers before you even have to roll to see how many powers you get. And lets you , create characters on vastly different levels from the very beginning.
HEROIC STATS! This system is very forgiving on poor stat rolls, and gives many options to make sure you have a decent set of scores. So in almost every instance, you will never be too sorry to get a low roll. This makes sure you have at least a majority of above average Stats.
THE CONS:
STILL CLUNKY with RESOURCES: Though not a fan of the "Resource" point system with the original version of MSHRPG, I can live with it. Being rather easy going.
STILL MISSING SOCIAL STATS: Never really liked Popularity works great when you need to use your fame to your situations, but never really accounted for personal magnetism. And I always thought the game lacked a "social" stat, and that remains the same in this version.
SKILL LIGHT: This game is very skill light, which can be nice (just like the original system). But I prefer a little depth in this area, to help me create my characters. There is almost no help what so ever with this, so you have to use your imagination when assigning your skill focuses.
Over all I gave this 4 stars, because I have always loved the MSHRPG. Though I personally would have hoped for a slightly more divergent from the usual Rank & No.
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