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Cyberpunk Adventure Generator
by Saif A. E. [Verified Purchaser] Date Added: 07/20/2021 05:18:38

This is amazing. I don't see why would anyone rate this lower than a 10. The amount of mission details that this allows to produce is very high.



Rating:
[5 of 5 Stars!]
Cyberpunk Adventure Generator
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A Pipeful Of Trouble
by Eric F. [Verified Purchaser] Date Added: 03/12/2019 21:18:41

"All is not well in Brierfield. The idyllic halfling village has fallen prey to unknown bandits and marauders. These peaceful victims of shattered loves and broken dreams need a band of heroes to save them. Are you willing to help them in their time of needs?" Sometimes a dungeon master needs a basic & down to Earth module & that's where A Pipeful Of Trouble comes in from Bret James Stewart. We get a low level halfling adventure with some heart & heat for the player's PC's. The production & layout are straight up too the level of D-oom Products expectations. This adventure is packed with back to back old school value at seventy two pages of campaign setting set up goodness. This adventure packs in NPCs,nasty opponents & NPC's, lots of dangerous adventure locales,

twists & turns for the PC's situations, plus a brand new evil monster with its own brand of weirdness. The cartography for Brierfield, & the Merrywood route to the caves, along with the adventure a cave and dungeon maps are very well done. But I can't help but feel that everything in Pipeful Of Trouble is an old fashioned campaign set up. While the Tolkein flavor is undeniable its not an adventure that talks down the players or the dungeon master. Here the flavor is akin to a fully fleshed out adventure that can be dragged & dropped as a prime introduction adventure. While this is an introductory adventure for beginning characters the entire adventure feels like a European fairy tale mixed in the with strains of Tolkien shifted through the lens of Dungeons & Dragons. But the place where Pipeful Of Trouble really shines is with the Goblinoid Games Labyrinth Lord retroclone game. The whole package slots right into LL with no trouble at all & really brings home that old school feel without giving the players loads of horrid worry. That isn't to say that Pipeful Of Trouble isn't going to kill your PC's dead quite the contrary. But it means that the players can have a solid time with the adventure right from the dice hitting the table. Pipeful Of Trouble does three things at the table top level & does em right. It presents a great introductory adventure, there is some really nasty business waiting for the PC's, & the adventure serves as a prime price of adventure gaming perfect for introducing new players to the OSR & for killing off the PC's of veterans who get cocky with a first through third level adventure. Is Pipeful Of Trouble worth the money?! Yes I think so. The adventure succeeds on two levels, one it delivers on its promise for adventure! Eric Fabiaschi Swords & Stitchery Blog Want to See More original OSR Content? Subscribe to https://swordsandstitchery.blogspot.com/



Rating:
[5 of 5 Stars!]
A Pipeful Of Trouble
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Temple Of Greed
by Sophia B. [Verified Purchaser] Date Added: 03/22/2016 08:41:43

---- http://dieheart.net/temple-of-greed/

This is a guest review by Jaye Foster.

Temple of Greed

Temple of Greed (aff) is systemless dungeon by Daniel Neffling that is designed for use with OSR games. This is my first encounter with an OSR dungeon, so expect me to end up commenting a little on the genre as well.

Buried Treasure

Just a page of text is all your given as both backstory and suggested plot hooks. The temple is all that remains of a wealthy cult to a god of greed, hence why it’s filled with treasure. And that’s the hook; greed. It’s a dungeon adventure for the greedy or those in desperate need of money. There’s no more offered to help the GM entice their players into the dungeon. The god and the cult aren’t even named, indicating how dry the description is.

The dungeon/temple itself is a fairly linear set of rooms filled with traps and puzzles. These are the focus of the adventure as no monsters are to be found. Which makes sense as the only things in the temple are locked doors and treasures. I would describe the traps has hardcore, in that quite a few of them are of the Save or Die variety. Those that don’t kill you outright will certainly leave a nasty and permanent mark. This is not a dungeon for players attached to characters. Particularly as the temple itself contains no contextual warnings as to their presence or any in-setting clues as to how some of the traps can be resolved. It would irk me as a GM to have to give players out-of-character information to for them to progress.

Like other single themed adventures, if you’re going to insert this into a running campaign, be prepared for there to be characters with little to do. The temple of greed will engage rogues and healers but will leave combat and magic specialists with little to do. In several places, the text reminds the GM that trying to force doors by strength or spell results in unpleasant things happening to the characters. On top of this, it’s feasible that the adventure could dissolve in just one player solving everything and the others just tagging along.

As a bonus, the book provides a variation on the cleric class by Edward Lockhart. Keepers of the Watching Squirrel are dedicated to the practice of greed in the service of their fluffy rodent god. They function almost entirely as a cleric but with only selfish motivations. The greed based restrictions and spells are amusing but still useful in play. The class has the potential for both comic fun and dramatic character development.

Art of Avarice

The dungeon map is by Dyson Logos so you can expect his usual level of quality. It’s a nice little isometric map and it’s pleasing to see the extra care taken to add some scenery around the entrance. For its use in Temple of Greed, I would have arranged it landscape on the page and certainly added a key. You can work out what is and what isn’t a secret door but a legend would have helped. The caption text could have been better integrated.

The rest of the artwork is a mix of stock images and some linework drawn by the author. This linework has a consistent blocking style to it that conveys well what the interior of the temple looks and feels like. The stock is of various different styles but does fit well with the text it supports and isn’t used to pad the page count. I’m not sure what the cover artwork is trying to achieve. It looks reminiscent of a transport network map.

Treasure, Laid Out

I recommend printing this temple out, particularly the main map. Though each section is numbered, and this numbering used in the description, I had to flip back and forth between text and graphic repeatedly. Preventable if each section/room was repeated with the text. Once you’ve familiarised yourself this happens less, but it was an avoidable annoyance. You’re also going to want to spend time marking out a copy of the map as to where the traps and secret doors are. In several places the text is not clear where important items are located. The location of one trap in particular only becoming clear by an inference in text of what’s beyond it.

Nuffling’s writing style is blunt with short sentences. He appears to dislike using adjectives to add depth to descriptions. There’s also a tendency towards rhetorical questions and exclamation marks as a way to add colour. Generally, the information present is clear and understandable, though a piece of indistinct terminology did trip me up. What, exactly, is a plate on a door? Lockhart’s writing is better, with much more flow and character to the prose.

Compound of Interest

The Temple of Greed is a utilitarian dungeon. It’s cohesive and maintains a consistent theme. As a puzzle dungeon, a campaign interstitial or as a part of a quest for cash, it works. The text would benefit from some additional description as it reads as dead and empty, like the temple itself. If you want no frills and brutal function, it’s worth looking at. I’m a bit greedier, so I would be looking for more character.



Rating:
[2 of 5 Stars!]
Temple Of Greed
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Dragon Union - an addendum for the fantasy roleplaying game
by Darrick D. [Verified Purchaser] Date Added: 07/16/2015 08:00:07

I didn't know what I was getting, but agreed to review this complimentary PDF. My first thought was "This is strange." My second being, "This is interesting." Third, "This is quite good."

So, what is it exactly? A game within a game, sort of. Not exactly rules for managing a party of PCs but also exactly that. Obviously, this is difficult for me to describe. Let me start again...

Most fantasy RPGs begin with some kind of quest or at least a whiff of adventure, gold, helping the helpless, etc. At this point, play just kind of starts and the characters find their way to where they're going. The actual PC dynamics goes by the wayside when they enter the dungeon.

Dragon Union is a fun way of shining a light on the often overlooked interpersonal "stuff" that goes on (or should go on) when we're not paying attention. If you're a fighter... assuming you even get to play the fighter (there are rules for that, too), it's not just swinging a sword and having more hit points. Oh no, there's a whole protocol for that class, just as there is for playing an elf, magic-user, thief, etc. Definitely more interesting than just rolling up ability scores, choosing whatever you want to play, and heading for the dungeon. This reminded me of the first 30 pages of an OSR game, minus the sections on combat, spells, monsters, etc.

Of course, this isn't for everyone. If you'd rather not have a procedure, protocol, or framework in place, then put the party together and adventure as you see fit. However, if you'd like something cool happening under the hood, before the adventurers even take a step in that dungeon, this just might be for you. The occasionally humorous and "ye olde school" tone was entertaining and the many pieces of artwork very much appreciated.



Rating:
[5 of 5 Stars!]
Dragon Union - an addendum for the fantasy roleplaying game
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Temple Of Greed
by Chris C. [Verified Purchaser] Date Added: 04/30/2015 17:44:14

A short OSR-ready encounter that is fit to drop into any fantasy RPG campaign. Fleshed out enough for immediate play, but generic enough to easily adjust to your preferences and play style. Great interlocking traps and puzzles to use as-is or to mine for your own dungeon crawl. Warning: potentially deadly to PCs.



Rating:
[4 of 5 Stars!]
Temple Of Greed
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Mead & Mayhem
by Eric F. [Verified Purchaser] Date Added: 04/25/2015 11:37:23

Taverns are great places to begin adventures but their also places that can get PC's into big trouble D-oom products has a new product called 'Mead and Mayhem' that adds in another layer of random rabble rousing to bring even more problems into your local watering hole of your adventurers and outlaws. Taverns and bars have always been a staple of old school gaming one of the exciting things about the OSR is the number of optional products that fill a niche in the scene or more importantly at the table of old school gaming and here's where D-oom Products comes in with a great old school optional system for tavern brawls. Taverns and bars have always been a staple of old school gaming one of the exciting things about the OSR is the number of optional products that fill a niche in the scene or more importantly at the table of old school gaming and here's where D-oom Products comes in with a great old school optional system for tavern brawls. Bar room brawls and fights are never fun in real life and usually involve the cops and lots of drama. Take it from someone whose been in one or two. But damn they're great in the back drop of old school games and who hasn't used one in a science fiction or fantasy game as well. This product can easily be inserted right into the background of those styles of games as well. As long as they use an OD&D style base as the system your in like Flint. But let's face facts you may look at this product and say I want to use this for XYZ old school system. Well that shouldn't be that much of an issue here because with a bit of damage adjustment to your favorite systems this should simply be a question of drag and drop right into the background of your favorite old school system. But is this a worthy system for your attentions? Well, let's face it, working with tavern or bar room brawls can be a pain in the arse for the DM and having another optional system to move the process of the cinematic fights along is in my opinion quite welcome. Does this do some interesting and original things as well? Yes and no, yes there are quite a few interesting twists on old tried and true tropes but does it do those things well? Yes it does. But no its not a pain to run through a game. In point of fact this system can even be easily adapted to even a post apocalyptic setting or a space opera as easily as a 1920's speak easy in the middle of mobster infested crime city U.S.A. So all in all this is a good low cost but high quality optional system to add into your OD&D or D&D retroclone systems. In the coming weeks I'll be using this system and let you know how it goes.



Rating:
[4 of 5 Stars!]
Mead & Mayhem
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