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FC4 – Valtarius's Retreat
by Craig H. [Verified Purchaser] Date Added: 02/25/2017 23:26:12

Son enjoyed this shorter adventure. He liked the end battle in which only one character died. He seemed to understand a big monster was coming... scrambling for protective magic...



Rating:
[5 of 5 Stars!]
FC4 – Valtarius's Retreat
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FN12 - Shrine of Ileaeni
by Craig H. [Verified Purchaser] Date Added: 01/29/2017 03:07:26

Good adventure introducing a realistic group of stranded Drow and even a Mindflayer. Son liked it.



Rating:
[5 of 5 Stars!]
FN12 - Shrine of Ileaeni
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F10 - Priory of Enyndeth
by Craig H. [Verified Purchaser] Date Added: 11/05/2016 21:27:40

My son enjoyed this adventure. simple and to the point. His human F6, gray elf C6/T7 and NPC drow FMT 556 cleaned up things nicely. No members of the local clergy were left to save.



Rating:
[5 of 5 Stars!]
F10 - Priory of Enyndeth
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TW0 - Wagovia Gazetteer
by David O. [Verified Purchaser] Date Added: 07/17/2016 00:53:57

Liked it.....having fun with it........just great. Have recieved other titles from them and have never been disapointed.



Rating:
[5 of 5 Stars!]
TW0 - Wagovia Gazetteer
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FVS4 - Penchant for Adventure - 1
by Ted W. [Verified Purchaser] Date Added: 07/02/2016 12:03:43

Needing a solo adventure to help a new (to 5e) player and new DM (me) into the system, I "purchased" Penchant for Adventure. I'm glad I did. The level 1 warlock was holding his own up until the final encounter. I would definitely recommend this adventure to any new players. Actually 1-on-1 isn't too bad a way for a DM to get a new player familar with D&D's 5e.



Rating:
[5 of 5 Stars!]
FVS4 - Penchant for Adventure - 1
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FA3 - Darkwood Forest
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:36:45

Rather like the preceding FA-series Filbar woodland product "FA2 - Springwood Forest", this is another interesting forested area, with some handy ideas and atmospheric photos most GMs would have little problem in slotting into their latest campaign. Again, there are internal hooks which could develop into further stories as well, so plenty to make use of and be inspired by.

The Tunnels map benefits from a good-quality printout especially, as it's not quite clear enough with "normal" to "ink-saving" printer settings (though the text and area map are), and the English needs a little effort to follow in places. These aren't really negatives though, so it's easy to give this Filbar area a deserved five-star rating.



Rating:
[5 of 5 Stars!]
FA3 - Darkwood Forest
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FA2 - Springwood Forest
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:24:51

This is a delightfully interesting small forest area, easily adapted into an on-going campaign by any GM in need of such, with options to expand beyond this package, notably using the two areas presented in other Filbar products, "FT - Silvantri" and "FN6 - Sunken Temple of Bulu", aside from the possibilities here. Four flavour photos help in setting the scene. Always good to have something to show the players for their imaginations to adopt and adapt.

The English is a trifle oddly-applied in places, "fauna" should be "flora" in the photo caption to p.9, and the map would benefit from an upgrade to improve its clarity a little, though these are all fairly trivial points, and don't detract enough from the whole to mark the product down at all.



Rating:
[5 of 5 Stars!]
FA2 - Springwood Forest
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FA1 - Fens of Malack
by Alastair M. [Verified Purchaser] Date Added: 04/02/2016 11:04:11

There's nothing inherently problematic with this area for adventuring so far as the descriptions, story hooks, etc., are concerned, as it's a useful small region GM's can easily slot in to an on-going campaign without too much extra effort. Plus there are the usual Filbarrian flavour photos and images to help set the scene.

However, two of the four maps have features which are confusingly not referred to. One, showing the Bandit Caves, has three areas of what must (from the fourth map's description) be water, possibly moderately deep. Two stretches of this completely block both passages leading to key cave 6, whose description suggests it is lower than the other caves, yet for some reason it is not flooded. Given the water here seems to be wholly irrelevant, these water areas should best be ignored.

The other problematic map is that showing the Giants' Encampment, described as an area depressed into the surrounding rock, rather like a small dungeon area with the ceiling removed. This text description is fine, but on the map, one of the two routes in is labelled "Down", the other "Up", yet BOTH must logically lead DOWN into the depressed area or UP from it! Two giants are here, but eight "X"'s are shown on the map with no explanation as to their meaning, nor any hint as to where the giants are meant to be camped. Again, nothing insurmountable for most GMs, but overall suggesting too much haste in preparing this product, and too little subsequent checking.



Rating:
[3 of 5 Stars!]
FA1 - Fens of Malack
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F1 - Zombie Curse
by Alastair M. [Verified Purchaser] Date Added: 03/19/2016 15:53:11

A nicely done opening adventure for a new party, with useful possibilities for continuation into a small campaign - or indeed further still. The maps would benefit from being reworked/rescanned at a higher resolution (parts of the two area maps aren't very clear presently, especially around the castle remains on the Mont du Plat map, with many of the vegetation and building shapes heavily pixellated). Printing the map page at half size helps somewhat with this, if you find it a particular problem. Oh, and page numbers would be nice to prevent the classic sheaf of unidentifiable pages when you accidentally drop your printout on the floor!



Rating:
[4 of 5 Stars!]
F1 - Zombie Curse
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FVC3 - Sinking of the Mercy
by Alastair M. [Verified Purchaser] Date Added: 03/12/2016 12:21:56

The product description sells this adventure a little short, I think. Far from being a potentially routine sunken treasure ship rescue, probably by the coast from the cover map (and because it sank in a storm), it's actually a far more intriguing, and much rarer, largely undersea adventure, in which the sunken treasure ship becomes merely one element - and not necessarily even one of the more valuable or interesting parts! There's a huge new monster, a hidden Kuo-Toa city (which seems ripe for fuller description in a subsequent Filbar product - hint, hint), a secret Elven city (ditto!), the remains of a lost civilization the recent storms have uncovered on the sea-bed, and yes, wrecks to explore, perhaps against some treasure-seeking competition.

I'd have liked a little more description of the sea-floor in places, and a separate Wandering Monster/Random Encounters table for the Kelp Forest areas - which too would have benefited from further detailing - given the deep sea setting is so unusual compared to the typical land wildernesses most GM's will be more familiar with. GM's with an eye for a sub-aqua tale though will likely be happy enough to come up with their own ideas for such things. The adventure map provided is already helpful in this regard, as are this publisher's characteristic flavour photos and drawings. I could have done with a plan view of the ship type to accompany the cross-section drawing though, as I can never remember port from starboard (which hand's left again?)...



Rating:
[4 of 5 Stars!]
FVC3 - Sinking of the Mercy
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OP2 - Cupid's Arrows
by Peter L. [Verified Purchaser] Date Added: 03/07/2016 07:01:22

Very nice small adventure I would like to play. The problem is it's too small :) I d like more mosters and puzzles



Rating:
[4 of 5 Stars!]
OP2 - Cupid's Arrows
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OP2 - Cupid's Arrows
by Niklas B. [Verified Purchaser] Date Added: 03/06/2016 08:48:06

This is good for DMs/GMs who wants an easily prepared side quest.

This encounter is optimal, as sated in the document, for a 3rd lvl character in DnD. It is a pure dungeon crawling experience as it is but it’s not much more than an encounter. I’ll need to flesh yourself how the player(s) receive the quest, how do they find the villain, the reasons to why the authorities hasn’t found the villain and what will happen up until they arrive at the manor.

For others players (e.g. higher level, or players of other rpgs) this have limited use.

Introduction - Maybe It's a very short introduction with no details. If you do have good imagination you can fill in the blanks yourself. If not it will not help you much.

Challenge - No The traps are rather specific and would hardly be payable in other settings.

Map - No It works as a blueprint for a small manor but there are no descriptions of the rooms in which nothing happens.

Interesting character concepts – No There are no character personality description.

All this said I’m a non DnD story teller (DM/GM) and I have still saved as an inspiration as an example of a side quest.



Rating:
[3 of 5 Stars!]
OP2 - Cupid's Arrows
by Customer Name Withheld [Verified Purchaser] Date Added: 02/20/2016 21:53:56

Sorry, but I was disappointed to find it wasn't a solo adventure, but for a GM and solo character.



Rating:
[4 of 5 Stars!]
OP2 - Cupid's Arrows
by John D. [Verified Purchaser] Date Added: 02/18/2016 21:26:23

Nice little adventure. I'd like the map to not be cluttered with colour blobs so I could use it in on-line play via Fantasy Grounds.



Rating:
[4 of 5 Stars!]
FD7 - Needle of Patti
by Craig H. [Verified Purchaser] Date Added: 02/12/2016 20:10:36

A good concept as well. Didnt lose the npc's in the adventure though only one decided to not be a farmer in the end.



Rating:
[5 of 5 Stars!]
FD7 - Needle of Patti
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