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AMP: Year Four
AMP: Year Four
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The Phlogiston Books Vol. II: The Stone Heir - English
by Timothy B. [Verified Purchaser] Date Added: 07/15/2018 21:37:08

My first impression was that I was impressed by the professional quality of this book. From the beautiful cover to the layout to the old school black-and-white art, the whole thing is visually appealing.

I plan to use the content within, too. How often do your PCs move from the 0-level funnel to their 1st-level adventure as if a switch had been thrown and they went from a nobody to a stereotypical "adventurer?" Perhaps not everyone does this, but I suspect it's pretty common. This volume offers an adventure that bridges the gap between the funnel and the first "real" adventure -- a concept I don't recall having seen before.

If you've played enough funnels, you've likely seen the same mundane trade items used repeatedly by the characters. There's an article here that will help add some spice to your starting equipment by allowing you to barter for hundreds of other items -- but you don't know what you'll get! You might get something even more useful, or you might get stuck with something worse. You get to roll on a series of tables, old school stye.

I'm a big fan of "reskinning" monsters, classes, and other game elements. Not everybody is as comfortable with doing that, so there's a helpful little article that shows you how you can use the racial classes in DCC as humans in an all-human, sword and sorcery setting with just a few tweaks. Dwarves become the defender class. Halflings become the rogue. Elves become the warlock. These are just label changes, though. In a manner that reminds me of Pathfinder's archetypes, racial abilities are swapped out for flavorful new class abilities.

I would recommend this book for DCC judges who are looking for some low-level adventures, 0-level options, or classes for their sword and sorcery setting.



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The Phlogiston Books Vol. II: The Stone Heir - English
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The Phlogiston Books Vol. I - English
by Markus A. M. [Verified Purchaser] Date Added: 09/21/2017 16:00:15

Splendid value for money! Has many useful ideas, items, tables, game mechanics etc. for any DCC RPG campaign. Hopefully a Vol. II is coming up!



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The Phlogiston Books Vol. I - English
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Los Salones Verticales
by Tilmost D. R. [Verified Purchaser] Date Added: 11/08/2015 05:31:28

La idea me ha gustado, y aunque tendré que hacerle unos ajustes para adaptarlo a un sistema genérico (ya que no juego al juego para el cual se creó esta aventura), creo que será una aventura muy intensa para mi grupo habitual. Ideal para one-shot.



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Los Salones Verticales
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The Vertical Halls
by Paul W. [Verified Purchaser] Date Added: 06/29/2015 17:09:17

The module is very portable, cuts to the Appendix N ideal of unique threats and interesting locales, and is very well produced. The art is exceptional, the writing has a great gallows humor tone that really offsets the horror of the monsters and situations encountered. Physical book is high quality. Overall, these guys did a great job. Pick it up. Run it. Scare the crap out of your players.



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The Vertical Halls
by Daniel B. [Verified Purchaser] Date Added: 06/19/2015 15:04:44

Players of earlier OGL games will recognize many of the monsters, but they are redrawn for DCC, and they work well. The main conceits are well done, and should be entertaining in play. The maps are great, and definitely have the DCC vibe that the official maps do (i.e., they are drawn with side illos ala the great Mr. Kovacs). The backstory is not only entertaining, but the players should be able to at least glimpse it through play, if not figure it out entirely.

The author makes sure to tell you that it is okay for the PCs to fail. This is good advice.

My verdict is a Thumbs Up. Get this one!



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La Puerta de Ishtar
by Sergio d. l. C. M. [Verified Purchaser] Date Added: 10/18/2012 11:43:06

Como Narrador testeador de este juego no puedo sino elogiar el trabajo que ha realizado el señor Rodrigo/Wachinayn:

  1. Está escrito muy bien, de forma didáctica (me encantan los resúmenes de final de capítulo, incluidos los de ambientación), amena y, ¡oh, sopresa! Sin faltas de ortografía.

  2. La cantidad de información que encontraréis sobre el mundo es tan grande, tan evocadora y tan completa que no echaréis de menos ningún suplemento que "la complete" (aunque los hay)

  3. El sistema de juego es sencillo, intuitivo y que se enlaza perfectamente con el tipo de historias que narra la Puerta de Ishtar.

  4. Los secretos del mundo, la brujería, lo "alienígena" de ciertas razas y la oscuridad que envuelve a todo os harán devorar la información hasta el tuétano.

  5. La creación de los personajes de verdad consigue una unificación de grupo en el que los personajes están verdaderamente relacionados entre sí (y también unas historias muy interesantes a nada que dominéis la ambientación).


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La Puerta de Ishtar
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La Puerta de Ishtar
by Jaime B. F. [Verified Purchaser] Date Added: 10/18/2012 06:50:49

Uno de los pocos juegos que aprovechan el potencial estético de la más antigua civilización del mundo, transformándola en el entorno idóneo para llevar a cabo aventuras de fantasía oscura inspiradas también por las obras de autores como Lovecraft y Robert E. Howard. Una combinación tan perfecta que parece mentira que nadie hubiese hecho algo con ella antes.

En cuanto al sistema, La Puerta de Ishtar escoge elementos narrativamente muy potentes de sistemas como FATE o Burning Wheel y los combina eficazmente con elementos más clásicos tales como atributos numéricos determinados al azar y profesiones que recuerdan al Dragon Age RPG de Chris Pramas, dando con un inteligente término medio que da lugar a un sistema bastante versátil y que premia el desarrollo del personaje y la inmersión en el trasfondo.

Uno de los productos más interesantes de los último años, en mi opinión.



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La Puerta de Ishtar
by Imanol B. [Verified Purchaser] Date Added: 10/18/2012 06:37:05

Juego inspirado en la antigua Babilonia, muy recomendable tanto por la ambientación como por el sistema, sencillo y dinámico potenciando la narración y la interpretación. Imprescindible en la Biblioteca de todo Rolero.



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