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DDAL07-01 A City on the Edge (5e)
by Shawn C. [Verified Purchaser] Date Added: 04/22/2018 12:17:49

City on the Edge provides a good introduction to Chult for new players as well as an easy starting point for new DMs. The module is broken into 5 Missions which can be played as separate sessions or as one larger campaign. While the writing and story arcs are enjoyable and easy to follow the module states that each of the missions are planned to take 1 hour. For most of the groups I have run these adventures for the time has worked out to be 2 hours or more unless the party is discouraged from roleplaying interactions or exploring the city during the adventures.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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In Volo's Wake (5e)
by Laura G. [Verified Purchaser] Date Added: 04/22/2018 09:51:45

This is a great set of modules for new players. Each one has a different feel, so it serves almost as a sampler of what D&D can be. The smaller segments also allow for more debriefings with the players to get a sense of what they liked and didn't like about each type of encounter, allowing both the DM and players to be pleasently surprised by things they unexpectedly enjoyed.

It does have one major issue, and that is there are a few incorrect words which hurts it's readabilty, and slows down the flow of descriptions.



Rating:
[3 of 5 Stars!]
In Volo's Wake (5e)
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DDAL05-02 The Black Road (5e)
by Tom G. [Verified Purchaser] Date Added: 04/22/2018 09:43:50

This was a fun adventure, and I enjoyed how it gave the player the ability to roleplay and an encounter other than combat. My one issue would be that if you have already played DDAL05-01 then the players are already in Parnast, and so having them have left only to journey back is a bit awkward.



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDAL07-04 A Walk in the Park (5e)
by Mathieu P. [Verified Purchaser] Date Added: 04/21/2018 20:03:41

One of my favourite adventure.

If you run the ToA HC, you should at least read this adventure. gives some insight and information about Malar's Throat. Also comes with a Urban Chase complication specific to Port Nyanzaru.

The absolute highlight of this advenure? YOU GET THE POSSIBILITY TO BUY A BELT BAG... LIKE A REAL BANANA BELT BAG!

This is way too cool IMHO.

Ok joke apart, I don't want that last comment to be interpreted as "well if the coolest thing is you get to buy a bag, the module must not be so great".

The story is great and greater as part of the trilogy of tier 1 adventures. There are nice mechanics and checks that make this unique and different from the previous seasons' adventures.

ps : you want to roleplay a grung that serves as a guide for your players? say no more, run this module



Rating:
[5 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-05 Whispers in the Dark (5e)
by Mathieu P. [Verified Purchaser] Date Added: 04/21/2018 19:42:14

Not incredible but still super fun.

The whole Tier 2 trilogy is great and a must run for anyone who likes at least a bit Chult and everything going on there.

There is a pretty nice foreshadowing of the tier 3 and tier 4 modules as well as even other tier 4 adventures of AL. I won't spoil anything but if you prepare a bit and run stuff in a semi-closed group, you can build a super intersting story with this one and all the modules of the season 7.



Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-02 Over the Edge (5e)
by Mathieu P. [Verified Purchaser] Date Added: 04/21/2018 19:40:00

The adventures are interesting but not much.

What I found the most a shame is that there is no conclusion to this adventure. DDAL07-01 had 4 miniadventures and the fifth was the conclusion. That was pretty great.

Here you are sent on a mission to 5 spots and you never hear of the outcome of it... this is a letdown for me who really like the story behind the modules.

But what makes it 4 stars and not 3 is that taken as stand alones, the mini-adventures are really fun to run and to play. Nice mechanics and everything.

Also great to have tier 2 adventure that you can run on a short time-slot.



Rating:
[4 of 5 Stars!]
DDAL07-02 Over the Edge (5e)
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DDAL05-05 A Dish Best Served Cold (5e)
by Mathieu P. [Verified Purchaser] Date Added: 04/21/2018 19:26:12

That's a great module.

What is great is that there is a lot of way this can be played and end. I've run it twice and play it once and all experience were completely different.

your players like combat? they will be served they prefer roleplay? they will be served too!

the intrigue also is pretty well written and easy to follow... something the writing make it weird and hard to understand the author intent but here everything is pretty good from that point of view!

This was actually the first tier 2 I've done as a player and it will stay a memorable experience. Just prepare it will because of the intrigue behind it, it is ideally not something you should run after having read it 5 minutes just before play. Can be done this way but not optimal.



Rating:
[4 of 5 Stars!]
DDAL05-05 A Dish Best Served Cold (5e)
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DDEX1-06 The Scroll Thief (5e)
by Mathieu P. [Verified Purchaser] Date Added: 04/21/2018 18:59:07

This is the first module I ran. Pretty fun and interesting.

You have some investigation to do in the begining. A lot of RP occasions. A lot of clues to find here and there by the players. Feels like a Sherlock Holmes adventure.

Then the other party is great too. A nice chase.

The final fight is GRRRRREAT. Not something you would see coming. Foreshadows pretty well everything that is happening in Tyranny of Dragons. Also, the magic item is usually preeeeetty much appreciated by the players.

This is MUST play for players and un MUST run for DM.

As I always say when I speak of S01 adventures, you should REALLY run this season as a whole. Like a mini hard-cover. The story-arc is so great. The NPCs are nice. This module is great as a stand alone but becomes way greater when included in the season.



Rating:
[5 of 5 Stars!]
DDEX1-06 The Scroll Thief (5e)
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DDAL07-03 A Day at the Races (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 18:30:19

Not a very combat-heavy adventure, but the races in this adventure were varied and fun! The race included parts on ground, in air, and across water, and all the legs of the races were handled very smoothly by the adventure's design. It can limit creativity though for some characters who depend on magic and don't have very could skills used in the races.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL04-10 The Artifact (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 18:19:08

Clue: The D&D Adventure. There's a lot of information that the both the PCs and the DM need to keep track of, and this can get pretty confusing, especially if you have a group that isn't into murder mystery style puzzles. Some groups may like it, others probably won't. My group had a couple players who really liked it, but the rest of them players were either bored or confused.



Rating:
[2 of 5 Stars!]
DDAL04-10 The Artifact (5e)
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DDAL04-13 The Horseman (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 18:09:46

The whole town gone mad at the beginning of the adventure makes for some great roleplaying opportunities before the party finds out about the headless horseman and pursues after him. A creative DM can add to the excitement by coming up with all sorts of crazy things the rest of the village is doing. The final encounter was very challenging and very nearly resulted in a TPK for my group. Adjust this with caution. Aside from that, the tragic villain of the story was a very solid and memorable character.



Rating:
[4 of 5 Stars!]
DDAL04-13 The Horseman (5e)
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DDAL04-08 The Broken One (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 17:58:22

My group found the story for this module to be pretty confusing. I had to often remind them who was who and what was going on in it, especially once the villain started attacking the village and causing chaos. The poor sod Luca though was a very endearing NPC and the final encounter was challenging and fun.



Rating:
[3 of 5 Stars!]
DDAL04-08 The Broken One (5e)
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DDAL05-17 Hartkiller's Horn (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 17:52:06

This was definitely an awesome adventure to capstone the tier 2 Hartsvale arc! There's a lot of tension and sense of urgency that really drives this adventure with challenging encounters which, for the most part, make great use of the terrain. The Hartkiller reveal was quite gruesome, but very cool! The final encounter wasn't too much of a challenge, but the Beast of Talos sure gave the party a real fight.



Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
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DDAL05-16 Parnast Under Siege (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 17:44:48

This adventure really has a lot of things going on in it with preparing for the impending army led by Bad Fruul. It takes a bit more preparation to run this well and the number of options involved in fortifying Parnast can be overwhelming to some players. If pulled off right and managed well (and there are a lot of things to manage!), especially if it is run as an epic-like multi-table adventure, this can easily feel like one of the most epic tier 1 adventures.



Rating:
[4 of 5 Stars!]
DDAL05-16 Parnast Under Siege (5e)
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DDAL05-15 Reclamation (5e)
by Stephen L. [Verified Purchaser] Date Added: 04/21/2018 17:37:15

A very linear adventure but, with mostly fun and challenging encounters and a very cool Giant rune puzzle! I would definitely play up the extraplanar nature of the library by describing astral vistas the characters can see beyond the library's walls.

My group got a little confused by the fissure involved in the secret mission though and almost tried to explore the Underdark entrance below it...



Rating:
[4 of 5 Stars!]
DDAL05-15 Reclamation (5e)
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