DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
M20 Technocracy Reloaded
by Brandon [Verified Purchaser] Date Added: 10/05/2023 23:21:15

I got this expecting a Technocracy with updated science and aesthetics, but instead I got a Technocracy with updated aesthetics, the same technology and none of the interesting parts from Guide to the Technocracy (like how they view the Spheres), the Syndicate's Special Projects Division, the Void Engineer's BBEG Threat Null, or Iteration X's Machine Cult. Instead, I get a bunch of current-day identity politics and other worthless BS. Onyx Path is obviously not up to the task of expanding Mage



Rating:
[2 of 5 Stars!]
M20 Technocracy Reloaded
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
M20 Lore of the Traditions
by Filipe [Verified Purchaser] Date Added: 10/04/2023 16:09:46

Exactly what was missing in lieu of not having tradition books for M20. Fleshing out the tranditions a lot more and give opportunities for more intra-tradition and inter-traditions politics.



Rating:
[5 of 5 Stars!]
M20 Lore of the Traditions
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
M20 Lore of the Traditions
by Robert W. [Verified Purchaser] Date Added: 10/03/2023 11:58:13

I cannot recommend this book enough. It exceeded my expectations. Each of the Traditions have been updated to reflect 2023 conditions, and they make them feel more accessible to a newer player such as myself. Even better, they do it without ignoring or rewriting the past. Instead the make logical descriptions of how each Tradition has been forced to take a look at itself, and decide how it wants to organize and move forward in the modern day. This works best if the Avatar Storm is considered canon at your table, but isn’t necessary. I enjoyed all of the Tradition updates, including those Traditions I generally ignore. In my opinion this is the first time the Cult of Ecstasy/Sahajiya received a decent, in depth, USABLE description. I especially loved the Virtual Adepts, as the description of the Mercurial Elites sounds like a group I would identify with and would want to be a part of if I Awakened in real life. This is an absolute must buy for M20 players and storytellers. I’d even say it’s a great product if you are using Revised rules but want an update for your lore.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Wr20 Handbook for the Recently Deceased
by Justin K. [Verified Purchaser] Date Added: 10/01/2023 11:03:00

Posted under discussion, but this is a great resource for new Players and Sotrytellers.



Rating:
[5 of 5 Stars!]
Wr20 Handbook for the Recently Deceased
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Scion: The Woikos
by Matthew R. [Verified Purchaser] Date Added: 09/28/2023 18:58:50

An excellent foray into speculative pantheons, this supplement (re?)constructs a Paleolithic pantheon for use in Scion 2e. It brings together the admittedly scant archeological evidence and extrapolates from there. The supplement also uses archeolinguistic evidence from post-Paleolithic times for some deities, most notably the PIE-bear goddess.

Aside from the sourcing of the matter, this product also gives off the "vibes" of beyond-ancient gods adapting to a modern world very well. Though I haven’t had the chance to playtest the mechanics, nothing stands out to me as wrong, either.

All in all, Scion: The Woikos makes a good addition to tables looking for something a little less orthodox in their versions of the World, and I highly commend it for that.



Rating:
[5 of 5 Stars!]
Scion: The Woikos
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Beast: The Primordial
by Timothy W. [Verified Purchaser] Date Added: 09/20/2023 17:44:42

There is a lot of whining about how this game is for abusers and bullies but I don't see the same outrage for the other game lines. You're playing monsters. Have fun with it and play into the humanity side as well. Never forget this is a game and not real life



Rating:
[5 of 5 Stars!]
Beast: The Primordial
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
M20 Lore of the Traditions
by Nicolas M. [Verified Purchaser] Date Added: 09/20/2023 10:10:08

This one is SO great! it fixes a lot of issues the traditions have as concepts,updates them. above all else it makes them feel real!



Rating:
[5 of 5 Stars!]
M20 Lore of the Traditions
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
W20 White Howlers Tribebook
by Joseph B. [Verified Purchaser] Date Added: 09/13/2023 15:02:46

A perfect capstone to a Werewolf the Apocalypse collection. I've always been captivated by the story of the White Howlers and their loss. This book was awesome for learning of this ancient tribe.



Rating:
[5 of 5 Stars!]
W20 White Howlers Tribebook
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
M20 Gods & Monsters
by Matthew H. [Verified Purchaser] Date Added: 09/12/2023 03:25:13

A very useful tool for storytellers to create SPC's and adding more patron spirits. not absolutely necessary by any means but still useful



Rating:
[4 of 5 Stars!]
M20 Gods & Monsters
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Werewolf: The Apocalypse 20th Anniversary Edition
by Betina M. [Verified Purchaser] Date Added: 09/08/2023 13:31:42

i like the updates of all the tribes and changing breeds.



Rating:
[5 of 5 Stars!]
Werewolf: The Apocalypse 20th Anniversary Edition
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Beyond Electric Dreams
by Brian A. [Verified Purchaser] Date Added: 09/03/2023 17:08:24

I would give it 5 stars, but I think there is so much promise here that I think can be expanded on in further supplements. For example, anima culture... will a Quantum axis come out for Novies, perhaps when revelations about Eden come out?

Do not consider the star reduction a slight against it, but more because there's so much good here that I hope it inspires the writer to do more!

I feel anima culture is great, but the other sections aren't lacking either, just they didn't catch my fancy the way the first did. All in all, well worth the cost.



Rating:
[4 of 5 Stars!]
Beyond Electric Dreams
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
SPEAR Contract
by Matthew R. [Verified Purchaser] Date Added: 08/25/2023 12:35:56

The concept is excellent, but the brevity of the product and the numerous grammatical and spelling errors make it not, in my opinion, worth getting. That said, were a revised and expanded version of this to come out, I would likely buy it.



Rating:
[3 of 5 Stars!]
SPEAR Contract
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Exalted: Essence
by Rodell F. [Verified Purchaser] Date Added: 08/21/2023 20:35:20

I like to joking call Exalted Essence "Exalted: Playable Edition". To be clear I am not much of a fan of rules lite games and Exalted Essence isn't exactly rules lite. If you are coming to this expecting something along the lines of PbtA or Fate you are setting yourself up for disapointment although it does have elements of that. Rather I am opposed to needless complexity and 3e is the greatest victim of needless complexity I've ever seen in an rpg system. I briefly played in a 3e campaign earlier this year after swearing it off for Essence ( had an advanced kickstarter copy). I had forgotten how much tedious bookkeeping was involved. It took hours for me to create a character, I often forgot what character options I had and everytime I looked at my character sheet trying to find something I got a headache.

A lot of 3e fans were afraid that Essence would replace 3e as the default edition. Alas that has not come to pass but honestly it should have. I hope future editions use Essence as a springboard instead of the hot mess that is 3e.

Essence streamlines a few things too much. Namely attributes which they have made all but redundant. They needed to be reduced from nine but not down to three and really you only have one since players are actually encouraged to narratively justify always rolling their highest stat. They also replaced the awful initiative system with power which somehow manages to be far better but still very bad. It works fine for non-combat focused characters and allows them to be relevant rather than a total liability in combat but for characters that do focus on combat basically attacking, unless you are making a decisive attack, doesn't actually effect your target AT ALL. You are basically just generating power by targeting their defense stat. It's hard to explain until you get in the weeds of the system but it doesn't work and I wish they had just yeeted it.



Rating:
[5 of 5 Stars!]
Exalted: Essence
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Exalted: Essence
by James [Verified Purchaser] Date Added: 08/17/2023 19:07:13

Exalted 3rd Edition always overwhelmed me...I love this new system...but I see combat is still very complex...I wait anxiously for new resources...like the GM screen and companion books...



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Crucible of Legend
by Aêtava S. [Verified Purchaser] Date Added: 08/17/2023 15:05:01

I highly recommend this book to anyone thinking of running Exalted. While a lot of these sorta of things should have been in the corebook, what is here is of high quality. It finally adds actual mechanics for the Project system, as well as offering good advice on safety tools, which are highly important for a game like Exalted, which delves heavily into complex and often traumatic topics like slavery or colonialism.

For general storytelling advice, the book's good, focusing on three different styles of campaigns, which is a good way to help groups new to Exalted get on board and have fun, and are useful to think about even for veterans. The three styles the game talks about are: Creation as stage, which is all about celebrating the player characters and giving the players plenty of opportunities to relish in the awesome powers of the Exalted and their intense passions and ambitions clashing with other heroes and villains. Creation as threat, which focuses on how dangerous Creation is even for the Exalted, stressing creative uses of their powers to save those they care about and stressing the importance of their roles in society. Then there is Creation as cost, which stresses the importance of consequences and how even the mightiest Exalted can't avoid them forever, the price of victory and how the Exalted may have powers that make them smarter and stronger, but no power to make them wise. The book covers both the storytelling and mechanical aspects of each style and how the styles can easily feed into each other for more fun. In the later chapters it also covers specific advice for each splat, and how they interact with each of the styles

It also finally adds a system for non increasing xp costs, a thankful upgrade from the overly complicated and minmax heavy Bonus Points vs multiplicative XP cost system in the corebook. It also adds a separate streamlined version of character creation and advancement for those who want such a thing.

The project system is also as mentioned good, it finally adds mechanics for the Bureaucracy skill and merits like Influence, something to actually do. It's engaging and comes alongside good advice on how to use it, such as advice on handling things that could ruin a project all together.

The simplified craft system is for the most part good, the new updated version of the book offers advice for how to transfer Charms, and is definetly way more simple then the corebook version. The only critique is the severe limit on how many points you can get on a crafting roll. You see for major Crafting projects, like building a palace or an Artifact, you need to get a set number of points over multiple rolls, each roll gives crafting points equal to one plus extra successes you get on the roll. You are restricted to only getting five points per roll, unless you use magic. However the system explicitly notes that no magic can increase this cap for crafting Artifacts, and the game recommends having the crafting point price for Artifacts(the primary thing people will be trying to craft) at 50. While again only being able to make at most, five crafting points per roll. It's not the end of the world, and it can be safely ignored. but its still very annoying.

All in all, it has been a blast to read, and I can't wait for further products in Exalted 3e.



Rating:
[5 of 5 Stars!]
Crucible of Legend
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 61 to 75 (of 1763 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates