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Extreme Future Fate Edition
by Jim C. [Verified Purchaser] Date Added: 05/10/2020 03:00:18

There's just very little to it for the price asked.



Rating:
[2 of 5 Stars!]
Extreme Future Fate Edition
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Space Pirates powered by Fate
by Jim C. [Verified Purchaser] Date Added: 05/10/2020 02:57:50

If you throw enough cliches around, some of them are likely to stick, but it's pretty uneven. The setting doesn't make a lot of sense, starting with the map.



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[3 of 5 Stars!]
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Present Day Cthulhu powered by Fate
by Jeff V. [Verified Purchaser] Date Added: 06/08/2018 08:13:22

If this was an early draft of someone’s house rules then I would describe it as a promising start. As a commercial product it is sadly lacking and probably unplayable in its current form.

It looks like the scan of a physical product rather than an electronic document. There is also a lot less content here than you’d expect from a 137 page PDF, due to the vast amount of white space.

As per the product description, you get a summary of the Cthulhu mythos and the Fate Core rules. You also get the stats for 20 monsters and a dozen NPCs, and rules for the Cthulhu Mythos skill, some Unnatural Powers and insanity rules.

Cover / acknowledgements / contents: 4 pages (contents page is hyperlinked); Setting: 27 pages; Mythos Sites: 5.5 pages (12 sites); Dreamlands: 4.5 pages (11 sites); Monsters: 26 pages (20 monsters); Fate Core Rules: 43 pages; Running the Game: 7 pages; Creating Adventures: 20 pages (including example scenario).

I also didn’t like the way some of the wording is taken directly from the works of H.P. Lovecraft without attribution.



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[1 of 5 Stars!]
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Heroes in Time powered by Fate
by Tomasz S. [Verified Purchaser] Date Added: 02/27/2018 19:03:20

Like another settings from Starbright - poor, unfinished, without any interesting content.



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[1 of 5 Stars!]
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Extreme Future 2nd Edition
by Stephen Y. [Verified Purchaser] Date Added: 12/20/2015 09:17:38

Out of 138 pages, 138 are the content. There are 4 types of armour (light to heavy), each type lists approximately 15 types of resistance against certain types of damage. Weapons: each has a damage type (bite, blaster, energy, crush, etc). When you hit, you consult the various damage charts connected to the damage type of the weapon.

Artwork: Could be better. Some pieces are good. Players are not well rounded with skills; they start with 2 at 60%, 2 at 40%, and 2 at 20%.

Races: Human, Elf, Dwarf, Halfling. Attributes: players have Awareness, Constitution, Intelligence, Strength, Reflexes, Attractiveness, Strength of Will. Nothing about attribute increase that I could see.

The 6 and a half pages indexing the content are linked (good).

Psionics feel like a mixture of fantasy spells & Jedi abilities.

No character sheet I could find in the pdf. Every possible type of occurrence the players might encounter seems to be listed. Some people might be able to scrounge some ideas if they intend not playing this RPG.

At £1.38/$2.00, it's OK; but not great.



Rating:
[3 of 5 Stars!]
Extreme Future 2nd Edition
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Future Heroes powered by Fate Core
by Emma M. [Verified Purchaser] Date Added: 07/30/2014 07:55:29

I have to agree with Joe D on this one. A sad observation about all Starbright's Fate Core products. No actual details on how to apply any of their information to the system; just a lot of half-finished ideas. I came away from this book feeling like I had to write the rest of it.



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[1 of 5 Stars!]
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Steampunk powered by Fate
by Pascal L. [Verified Purchaser] Date Added: 06/29/2014 09:39:10

Not worth your money. Bad artwork uninteresting setting absent rules. If your look at using FATE in a steampunk setting you can go without this. Just surfing on the steampunk wave.



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[1 of 5 Stars!]
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Future Heroes powered by Fate Core
by Joe D. [Verified Purchaser] Date Added: 06/09/2014 18:30:24

Bad layout and no real content, just rehashed fate core. The power system is basically pick a few powers and use then and descriptors for skills, not a single new sample stunt is in the book. Save your money do not buy this.



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[1 of 5 Stars!]
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Extreme Future Fate Edition
by RJ S. [Verified Purchaser] Date Added: 10/08/2013 19:23:31

Just not a fan. The book looks like it was put together by someone who is untrained, clearly. But for $15, not the production value you'd expect. Especially for someone who has now 5 versions of this book up for sale under other systems. It really looks like someone just converted their msword file to pdf and uploaded it.

Mechanics wise, it's Fate, which of course is good.

The setting section is mostly one to four paragraphs on each pre-generated planet, write ups for npcs, monsters, vehicles/ships and equipment.... and tables to generate random planets, and that's it. Nothing really 'endearing' for the setting really. If you're into world building, or in this case, universe building, for the long haul, then it'd be fine. But newer GM's have nothing to really work with to add more 'meat' to the setting for their campaigns.



Rating:
[2 of 5 Stars!]
Extreme Future Fate Edition
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Spaceship Owner's Manual 7 Ironclad
by Megan R. [Featured Reviewer] Date Added: 07/30/2013 11:10:25

Fancy policing the spacelanes? Or do you want to know where your more 'ethically challenged' characters are likely to end up when the long arm of the law catches up with them?

This quite amazing vessel is basically a spacefaring police station (precinct house), capable of mounting assaults on other ships and conducting boarding actions in the quest to bring villains to justice. It comes with well-equipped crime labs for the CSI team and secure interrogation and holding facilities for those accused of wrong-doing.

There are several exterior views of the ship, a bit crude in execution but they give the idea well. All three decks are shown in deck plans, which come complete with descriptive text so that you know what everything is for...

In addition, there are copious notes on the combat capabilities of the vessel sufficient that it should be possible to tweak it for use of the ruleset of your choice (for example, my Traveller referee was grumbling this morning about the lack of variety of ships available to him...).

For those who use virtual tabletop systems there are notes and icons that can be used - the ship itself if engaged in space manoeuvres or combat and deckplan images if your action is taking place aboard.

I can see plenty of use for this... and indeed scope for writing adventures revolving around it.



Rating:
[5 of 5 Stars!]
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Spaceship Owner's Manual 3 Galsheen
by Leonard L. [Verified Purchaser] Date Added: 04/09/2013 18:01:36

I was looking for deckplans for a mid sized ship for use in a campaign. This product provides some info in terms of what rooms are on what deck and how they are arranged, but there is no interior art or even a grid to make use of the rough outlines for each deck. While the fluff is reasonable, I would assume for the price that there would be quite a bit more included.



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[2 of 5 Stars!]
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Harasser
by Megan R. [Featured Reviewer] Date Added: 02/11/2013 05:38:25

Whilst being designed for use with Starbright's Mecha Clash game, the Harasser mecha is worth a look if you are playing any game that includes mecha.

The real delight here is the copious background provided about the Harasser's development and operation. This will be of particular use if your game centres around mecha pilots rather than the actual brawling that takes place when they are operating their mecha, although that too is supported by this product (you might have to do some stats-wrangling if you are not playing Mecha Clash, though!).

The illustrations are good, too, with several views from different angles of the Harasser, including labelled ones showing the important parts. If you want to introduce this mecha into a skirmish with other forces, there are two rather useful battle-maps - one showing a fallen Harasser and one with a top-down view that could be used if someone tries to climb on the mecha's shoulders. This could be during an attack in an attempt to get at the pilot or troops being carried into battle (or away to safety) on its shoulders... even if this is not recommended due to the lack of hand-holds!

You also get some star maps and notes on the setting of Mecha Clash, adequate but not very clear.

But it is the contextual notes that make this a real gem.



Rating:
[4 of 5 Stars!]
Harasser
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Tigress Exploration Vehicle
by Megan R. [Featured Reviewer] Date Added: 01/24/2013 09:53:41

Forget fancy spaceships, the real exploration is done once boots hit the planetary surface. Well, those boots don't want to cover the entire surface on their own, so that's when something like the Tigress Exploration Vehicle comes into its own.

Basically, it's a well-designed personnel carrier. It's not really for combat (beyond perhaps delivering troops to battle) but there are a few optional extras if you really, really want to fight using it. Primarily designed for use in atmosphere, although there are various filtering options available when that atmosphere is not breathable, it can be fitted with an airlock but is not really designed for hard vacuum.

There are good descriptions of the interior and exterior, a nice write-up of the history of the design of the vehicle and some commonly-found variants, and some nice illustrations including variant interior configurations. The whole is marred by a lack of proof-reading which makes a lot of it quite jerky and difficult to follow, sentences that just

Like that, don't actually reach their conclusion. Clean it up, and this would be an excellent product: put up with it and you'll still find it useful when your characters wish to explore pastures new.



Rating:
[3 of 5 Stars!]
Tigress Exploration Vehicle
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Extreme Future Galaxy Politics Map
by John L. [Verified Purchaser] Date Added: 03/30/2012 12:33:25

The map lacks detail and does not define borders very clearly. At times I could not decide what a given line represented.



Rating:
[2 of 5 Stars!]
Extreme Future Galaxy Politics Map
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Extreme Future Galaxy Politics Map
by David E S. [Verified Purchaser] Date Added: 03/15/2012 20:32:03

This is a one page (letter-size) PDF map of a space setting.

On the good side, I'm sure that this would be of some use to a GM running a game in the Extreme Future setting. It's clearly labeled for the most part.

On the bad side, let's start with a technical issue. We're downloading this as a one-page letter-size PDF with generous margins. Using PDF disassembly tools on it, it turns out it's a 3000x3000 JPG stuck in a PDF. It's a lot easier to do things with a JPEG then a PDF; I can print it with my margins, I can easily print it on European-sized paper, I can print it poster-size, etc. The only advantage I can see of turning this into a PDF is that DriveThruRPG can watermark it, which isn't a huge advantage with a free product.

Next, the background of the image is probably a NASA photo. It's sort of pretty, until you realize this is supposed to be our galaxy, but this is not a picture of our galaxy, nor of any barred spiral galaxy; I believe it's a picture of a nebula, not a galaxy of any type.

On top of that are straight lines breaking this up into sectors of some sort. It's interesting that there's nine radial sections. So why are the Core Worlds bounded by circles divided eight-fold? By itself this section is intriguing, though I would hope that some of the irregularities were explained in game.

The top level shows various sections where various polities are. With one exception, the grid discussed above is ignored completely. With no exceptions, the underlying photo is ignored. Every section is a neat rectangle, and The Wall is a perfect semi-circle. The concept that polities in the real world tend not to be neat and even seems to have escaped our cartographers. (And again, the galaxy? If this is supposed to be our galaxy, humanity's homeworld is nowhere near the center.) This whole section looks slapdash; someone loaded up the background in a graphic editor and tossed some rectangles on there and called it done.

It feels like someone whipped it up in a week for a game. Even as such I would still have quibbles. If it were in a RPG book, I would feel it was pretty bad, but still usable. As an advertisement for a system, it's appalling. Surely--hopefully--this is not the best the publishers can show for their setting.



Rating:
[1 of 5 Stars!]
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