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Really good, the update to 5th printing of SWADE also brought with it an easier to read font size at the cost of the not-often-used encumbrance table. I would prefer a "Fear" table, like in the Deadlands: The Weird West screen; maybe in place of the "Interludes" table. Over all, it works great. I use this more than the screen provided in the box set.
I recommend using with the landscape version of "the world's greatest screen" from Hammerdog Games. You can fit every rules panel available on here in the screen and you can pick your favorite art provided in the PDF to put on the player facing side.
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Premade adventures, mysteries in particular, are often hard to read and run as a GM. With the Case of the Missing daughter, the authors have done a spectacular job of making it easy for the GM to follow the important parts and who is who. I really like the writing and the plot, but the best part is the layout and design, which is something that adventure designers in general should try and leard from.
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Well worth updating from v.1 with lots of new stuff and even update for basic rules. The only drawback I have found is that the cover and blank page for printing is not named but seeing as the pdf was not locked this was not a problem and there is no back cover or spine ready for printing.
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Recently ran the PPC for this adventure and IMO it's spectacular. Great opening thread that leads the PC's off in a certain direction, only to turn the adventure on its head and leave the PC's wondering what the truth is. As a GM this adventure is well written and well structured. The twist is great as well as it lets the GM create spectactular creatures with great powers to challenge players. I loved it.
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This is a fantastic product that adds a new arcane background to the game and provides some unique mechanics that allows some fun customization. If you are looking for a way to emulate a 3.5 D&D style "Soul Blade" in your games, this is the product for you. I've used it in a Savage Eberron game to great effect and the player had tons of fun with it. I am interested in seeing a version more on par with the new Fantasy Companion Arcane Backgrounds, but this is perfectly balanced as is and you should bring this to your table ASAP!
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I've owned a set of Savage Worlds since about 2007... I more recently got the Deluxe in some bundle...
I wonder now why I waited.
There is a lot to like in the rules; that they're designed for both RPG play and for Tabletop Minis Wargame play means they're not super heavy. That said, they still allow for a good bit of tactical play.
Is it Fast? Moderately, but this is where it loses a little for me - the initiaitve does keep people tuned in, which is a nicety, but it's also got some handling time issues, especially for the first session.
Is it furious? Yeah. Fights don't drag on, especially when PCs have decent firearms... unless the Toughness is high. Then it can feel a bit whiffy... hits are easy, damage varies from easy to really hard...
Is it fun? For me? Sure is!
A month in, using Deluxe and Deadlands Reloaded (SWEX version), and it's easy to handle the NPCs if using figures or paper minis. (I"m using mini-meeples.) Combat is smooth, and while I've seen faster systems, they don't tend to hold the engagement as well.
Hopefully, it speeds up a bit with more experience.
Of the multi-setting games I've tried, none felt right for pulp... and Savage Worlds does.
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This is an essential supplelment to Sprawlrunners! The additional character options got my players pretty excited to build back up characters and we are using the rules provided to increase options for our current characters. I love the fact that it includes recommendations on incorporating the Fantasy and Horror Companions. As a GM my favorite part is the extensive list of Threats to use in my games. It's a great value for the price.
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It's a shame this edition has been "updated" to Revised Deadlands; reduces its usefulness for Original Deadlands. The cover is better than the original edition of Law Dogs. In the Weapons Tables, I'm assuming ROF 2 equates to Speed 1 and ROF 1 equates to Speed 2. The text does not mention that The Laughing Men are also detailed in The Quick & The Dead.
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My player liked this scenario and gave it a solid 8 out of 10. He didn't think that two red herrings were too much. It's a shame there were no stats for the Coachman, but they would have been for the wrong edition anyway. I just treated him as Harrowed. In Classic Deadlands I'm assuming that the crucifix gives its wearer 1 point of armour against sources of ee-vill.
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Quite possibly the most succinct combat options primer, and downright pretty to boot.
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Great idea, buy you are litteraly sitting on a railroad watching stuff happen arround you.
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Overall a good product. I like the simplicity and size, the're convenient.
2 reasons for the 4 stars. First, with no layers you can't print without the yellow background. Second, I'd prefer one with a blank skill list to let me fully customise that section.
Reveiw changed to 5 stars because the publisher fixed both complaints :)
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Creator Reply: |
Try getting an updated version of the product. The v1.1 version has a page without the yellow background. |
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Thank you very much for the ideas for the improvements. |
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The screen is a great tool for ever SWADE GM. It contains a number of superfluous tables, but most of them are very useful.
The PDF allows turning off layers for easier printing, which is always appreciated.
The reason this loses a star is that for 2 years now the screen has been flatout wrong in regards to one condition - Stunned got errata'd (well, an Errata implies an error - more like intentionally changed), but the screen has still not been updated to reflect this change in the condition.
Similarly, the Fantasy Companion has announced that Bound will be changed in an upcoming errata - once this has been done, 2 of the 48 combat options listed in this screen will be flat-out wrong. That is annoying, because the list of combat option is (for me at least) the feature of the screen I use most. "Oh no, the vehicular chase went wrong, better see what the Out of Control table says" comes up far less often than "Oh, the light in this area is Dim, what does that do again?". The fact that the combat options are becoming increasingly wrong is not a good thing.
Update (June 2023): The latest errata added Desperate Attack to the core rules. One more thing not present on the GM screen. :(
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I would have given this scenario 5 stars, but there is text missing at the end of the pdf, including the crucial bounty to be awarded to the posse. In a pleasant change from most Deadlands scenarios, the challenge comes from trying to identify the murderers, rather than from being faced by hordes of tough monsters.
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This scenario reminded me of a Shakespeare tragedy. The early parts are good, but at the end there seems to be an unfathomable need to kill everyone off. I will not be running the finale as written.
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