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The Kerberos Club (Savage Worlds Edition)

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ENNIE AWARD NOMINEE: Best Writing, Best Setting, and Product of the Year!

Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee . . . "Stony" Joe Smithson, the honest London boxer, transformed into living rock . . . Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie . . . the Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. . . . When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow!

The Kerberos Club (Savage Worlds Edition) is a sourcebook for superheroic roleplaying in Victorian London. It includes a detailed history and thorough treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. It requires Savage Worlds and the Savage Worlds Superpowers Companion to play.

The Kerberos Club gives players every tool they need to create new heroes and villains in a world that is at the same time familiar and alien—a world made more of both by the Strangeness that grips it and the dangers that threaten it.

There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

The Kerberos Club is written by Benjamin Baugh, with Savage Worlds conversions by Dave Blewer and Shane Ivey.

 

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Andrew B September 29, 2016 10:03 pm UTC
PURCHASER
An unfortunate thing I have noted about this setting, and a couple of others besides, is that it doesn't really cover for or work with the new 2nd Edition of the Savage Worlds Super Powers Companion. This isn't so much a critique as a last note of unfortunate circumstance (I think there are a one or two other settings where this is the case as well, like Bedlam City).

I have actually been working out how this setting could be updated in my free time. I reworked the setting and have been slowly working on the NPC's involved. It is a great setting, and I feel that it would work great even in the new Super Powers Companion book's context, so I am working at it. I own both this book in physical form, the old Super Powers Companion, and the new 2nd Edition, and some of the changes in scale are fascinating.
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Product Information
Electrum seller
Author(s)
Artist(s)
Rule System(s)
Pages
300
ISBN
978-0-9818826-7-3
Publisher Stock #
ARC4001
File Size:
24.62 MB
Format
Original electronic Click for more information
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File Last Updated:
July 01, 2013
This title was added to our catalog on July 16, 2010.