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[Bundle] How-To Cultures CollectionClick to magnify

[Bundle] How-To Cultures Collection

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This special bundle product contains the following titles.


How-To: Far North Peoples
Regular price: $2.95
Bundle price:
 $2.36
Format:
 Watermarked PDF
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way to handle this dilemma, though. By researching each culture of a given type and taking note of their common characteristics, you can create a plausibly-developed culture that doesn't noticeably take its cues from any real-world counterparts. That would take an enormous amount of effort, though, but luckily for you I've gone ahead and spent the time, bought the books, and pored over the scien...

How-To: Hill Tribes
Regular price: $2.95
Bundle price:
 $2.36
Format:
 Watermarked PDF
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way to handle this dilemma, though. By researching each culture of a given type and taking note of their common characteristics, you can create a plausibly-developed culture that doesn't noticeably take its cues from any real-world counterparts. That would take an enormous amount of effort, though, but luckily for you I've gone ahead and spent the time, bought the books, and pored over the scien...

How-To: Horse Nomads
Regular price: $2.95
Bundle price:
 $2.36
Format:
 Watermarked PDF
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way to handle this dilemma, though. By researching each culture of a given type and taking note of their common characteristics, you can create a plausibly-developed culture that doesn't noticeably take its cues from any real-world counterparts. That would take an enormous amount of effort, though, but luckily for you I've gone ahead and spent the time, bought the books, and pored over the scien...

How-To: Swamp Folk
Regular price: $2.95
Bundle price:
 $0.00
Format:
 Watermarked PDF
Generally, designing a culture for a book or a game presents you with a choice: either you base it on real-world cultures and likely end up with something that could be described as "Fantasy Bedouin with some Navajo bits tacked on" or you run hog wild and run the risk of overlooking something that, however innocuous, turns out to be vitally important for that type of culture.  There's another way to handle this dilemma, though. By researching each culture of a given type and taking note of their common characteristics, you can create a plausibly-developed culture that doesn't noticeably take its cues from any real-world counterparts. That would take an enormous amount of effort, though, but luckily for you I've gone ahead and spent the time, bought the books, and pored over the scien...


Total value:$11.80
Special bundle price:$7.08
Savings of:$4.72 (40%)
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Product Information
Publisher Stock #
WMBhowtocult
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on April 23, 2018.