Close
Close
Advanced Search

GURPS Classic: Places of MysteryClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/233816.xml&w=500&h=327

GURPS Classic: Places of Mystery

ADD TO WISHLIST >

Lost Worlds. Hidden Cities. Holy Ground.

Have you ever wanted to visit Stonehenge? With GURPS Places of Mystery, you can. Or uncover the mystery of the lost city of Atlantis. Travel back in time to ancient Babylon. Journey to Shangri-la and explore the Dreamtime beneath Ayers Rock. Endless adventure awaits within these pages:

  • Complete chapters on Atlantis, the Stone Circles of Europe, the Pyramids, and Desert Cities.
  • Dozens of shorter descriptions. Chapters cover Asia and the Middle East (including the Forbidden City, the Taj Mahal, and Babylon); Africa and Europe (with the Zimbabwe ruins, Istanbul, and Camelot); and Australasia, Oceania, and the Americas (with Easter Island, the Plains of Nazca, and the Anasazi enigma).
  • An outline for the "Secret History" campaign, allowing PCs to wield subtle magic or lost technology in the real world, past or present.
  • Rules for "Places of Power" – letting you create wizards who are deadly on their home grounds, or mystic sites that give incredible power to all magicians.

Plus: ley lines, the Loch Ness monster, cities underground and beneath the sea, King Solomon's Mines, ghosts and haunted places, geomancy, space gods, ancient navigators, and the Seven Wonders of the World.

The world is stranger than you think.
It's time to go see the sights.

(This is a digital reprint of a GURPS Third Edition product.)

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (0)
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Product Information
Copper seller
Artist(s)
Rule System(s)
Pages
131
Publisher Stock #
SJG30-6520
File Size:
13.62 MB
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
February 09, 2018
This title was added to our catalog on February 12, 2018.
Publisher
Steve Jackson Games
Publisher Average Rating