Dueling with Destinyis a bare-bones retro-clone of the 1997 fantasy roleplaying game (the simple version of it) released by the same company that publishes the most famous roleplaying game in the world. The game was innovative in its use of a unique set of cards instead of dice to determine the outcome of adventurer tasks. This work is an effort to let the ideas and fun of... [click here for more]
DUNGEONCRAWLERS to DRAGONSLAYERS! is a simulacrum of the “basic/expert” or “B/X” version of the most famous fantasy roleplaying game of all time published in 1981. That version was presented in two books, but this work combines previously released Open Game License content (special thanks to Gavin Norman!) for them into one volume.
DUNGEONCRAWLERS to DRAGONSLAYERS!... [click here for more]
InfiniteD20 Roleplaying Game Engine is an extremely rules-light, generic, universal, roleplaying set of guidelines. It is a retroclone of a short set of rules provided in a few chapters from an out-of-print 2009 book on extreme roleplaying game mastery by Tracy Hickman and Curtis Hickman. It is a straight forward expression of the rules and can be played with one D20.
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Sun & Steelis a rules-light fantasy roleplaying game that uses numerals on a die as runes.. It can be used to play in established fantasy worlds, game worlds of your own creation, or with the Strange Exile game world primer that is included.
Also available here on DriveThruRPG:
InfiniteD20 Roleplaying Game Engine: An extremely rules-light,... [click here for more]
Travel Heroes! is a rules-lite, card-based roleplaying game for short pick-up-and-play sessions - especially when you and your fellow gamers are travelling. It can be used for any genre from fantasy to science fiction and beyond. A deck of regular playing cards for each player is required to play.
Thank you for your interest and good gaming! ... [click here for more]
Veterans of the Psychic Warsis a rules-light, science-fantasy roleplaying adventure game that uses a unique number-guessing game mechanic for play with or without dice.
After the devastating, galaxy-spanning Psychic Wars come to an end in 6999 C.E., the Overlords have taken control of their individual worlds and systems with their powerful psychic abilities.
What's left... [click here for more]