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A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)

A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)


"...we can blow **** up, it's more FUN!" Castor Troy, Face/Off This supplement details a baker's dozen, or thirteen, new bomb discoveries for the Alchemist class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game, because you can never have too many ways of blowing stuff up. These range from different types of explosions to ones that create new...   [click here for more]
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A Baker's Dozen of Ioun Stones (PFRPG)

A Baker's Dozen of Ioun Stones (PFRPG)


In this supplement you'll find a baker's dozen (thirteen) of new ioun stones, those strange, gem-like creations that orbit their user which originated in the works of Jack Vance. The value and utility of the stones varies quite a bit. Each comes with an illustration as well as flawed and cracked versions. An example of the ioun stones: Bright Silver with Gold Flecks Pentacle: 3/day chance to fascinate...   [click here for more]
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A Baker's Dozen of Witch Hexes (PFRPG)

A Baker's Dozen of Witch Hexes (PFRPG)


This supplement details a baker's dozen, or thirteen, new hexes for the Witch class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game. These are a variety of combat, non-combat and utility hexes that can be used to help a witch or harm her foes. An overview of an example hex: See the Unseen: The witch can see invisible and, later, ethereal objects and creatures...   [click here for more]
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10 Ammunition Spells

10 Ammunition Spells


This book provides a variety of spell options for combat-minded spellcasters. Each spell in this book enhances ammunition, granting it powers far beyond its original capabilities. Though the names of many spells refer to specific kinds of ammunition, most affect all kinds of ammunition equally. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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10 Ammunition Spells (PF2)

10 Ammunition Spells (PF2)


This book provides a variety of spell options for combat-minded spellcasters. Each spell in this book enhances ammunition, granting it powers far beyond its original capabilities. Though the names of many spells refer to specific kinds of ammunition, most affect all kinds of ammunition equally. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)

100 Airs and Atmospheres to Encounter in a Dungeon (PFRPG)


This supplement has 100 different airs and atmospheres for a dungeon, or other suitable location. Airs are properties of the air itself, whilst atmospheres are more along the lines of impressions and feelings given by certain areas of the dungeon. They can be used to make areas more interesting, or perhaps more dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Bits of Miscellaneous Tat to Find (PFRPG)

100 Bits of Miscellaneous Tat to Find (PFRPG)


Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,...   [click here for more]
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100 Bridges to Find in a Dungeon (PFRPG)

100 Bridges to Find in a Dungeon (PFRPG)


This is a collection of 100 bridges that can be used to enhance a dungeon, or other appropriate area. Some of the bridges definitely need to be underground, but others could be found in other areas, including aboveground. Some are odd, some are potentially dangerous and some are only very loosely bridges and only if such includes any means of getting across a gap. This PDF supports Adobe layers and...   [click here for more]
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100 Caves and Shelters to Find in the Wilderness (PFRPG)

100 Caves and Shelters to Find in the Wilderness (PFRPG)


Not every cave or other location is a huge labyrinth of caverns and passages. Some are far smaller, and this has 100 such caves, along with other similar shelters, that characters could come across whilst travelling. Some have clearly been occupied at some point, or have been artificially shaped, whilst others are completely natural. They may provide a safe source of shelter, however abbreviated, or...   [click here for more]
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100 Ceilings to Find in a Dungeon (PFRPG)

100 Ceilings to Find in a Dungeon (PFRPG)


Ceilings are an important part of any room and this supplement provides 100 different ceilings that can be added to a dungeon. These could be used as a source of potential curiosities or hazards, or perhaps as potential adventure hooks. Alternatively, they may simply be used as a way to flesh out an otherwise uninteresting room and, perhaps, pose a puzzle that lacks a true answer. This PDF supports...   [click here for more]
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100 Characters You Might Meet In A Star Port

100 Characters You Might Meet In A Star Port


At some point characters are more than likely going to be passing through a star port. Whether this is a disreputable surface town on an out of the way desert planet or a sparkling new orbital station in the heart of a federation, these places are hubs of travel and regularly have people of all types passing through or dwelling in. Characters may be looking for someone in specific, asking questions...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon (PFRPG)

100 Columns and Pillars to Find in a Dungeon (PFRPG)


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Corpses to Find in a Dungeon (PFRPG)

100 Corpses to Find in a Dungeon (PFRPG)


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Detailed Things to Find in a Dungeon (PFRPG)

100 Detailed Things to Find in a Dungeon (PFRPG)


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Dressings for an Evil Altar (PFRPG)

100 Dressings for an Evil Altar (PFRPG)


Characters are often fighting for the forces of good, or at least those that are not evil. A common staple of their enemies will be the evil gods they worship, and such gods will have temples. Said temples will also have altars and this supplement has 100 ways of dressing up such an altar. Some of the dressings are mundane but vile; others have an element of magic to them. They can be sued as dressing,...   [click here for more]
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100 Dungeon Entrances (PFRPG)

100 Dungeon Entrances (PFRPG)


Dungeons require a method of entering and, hopefully, leaving them. The larger a dungeon complex is, the more and more varied the number and range of its entrances may be. This supplement has 100 different entrances for a dungeon. Some are in plain sight; others are hidden. Some are normal; others are magical and could be found anywhere. They can be used to enhance an existing, undescribed, dungeon...   [click here for more]
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100 Encounters for a Fantasy Desert (PFRPG)

100 Encounters for a Fantasy Desert (PFRPG)


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Jungle (PFRPG)

100 Encounters for a Fantasy Jungle (PFRPG)


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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100 Encounters for a Fantasy Swamp (PFRPG)

100 Encounters for a Fantasy Swamp (PFRPG)


Swamps, mires, bogs and marshes can be found all over the world, wherever water isn't frozen. Even places where it is frozen may thaw out and turn swampy. They are places where travel itself can be dangerous, where it can be easy to get lost, end up stuck in water, mud and quicksand and encounter dangerous creatures. This supplement has 100 different encounters that can be used to liven up a swamp...   [click here for more]
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100 Encounters for Coastal Regions (PFRPG)

100 Encounters for Coastal Regions (PFRPG)


This is a collection of 100 different encounters to have in coastal regions, whether on beaches, headlands or in the seas close to land. Some encounters are most suited for characters travelling on land, others are most suited for those travelling by sea whilst some work equally well for both. The encounters can be used to enliven a journey and as a source of reward or danger, or as potential adventure...   [click here for more]
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100 Encounters for Fantasy Hills (PFRPG)

100 Encounters for Fantasy Hills (PFRPG)


This supplement has 100 encounters and events for a hilly region in a fantasy setting, those areas that are not true mountains but which are also definitely of higher elevations. They range from encounters that can be used to enhance a journey, to the odd, the dangerous and those that are potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and images can be disabled...   [click here for more]
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100 Encounters for Fantasy Mountains (PFRPG)

100 Encounters for Fantasy Mountains (PFRPG)


Mountains can be dangerous places in and of themselves, being home to such as mud- and rockslides, avalanches, high winds, freezing conditions and potential falls. This supplement has 100 different encounters that can be used to add extra detail to a mountain journey or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous and some are simply odd. This PDF supports...   [click here for more]
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100 Encounters for Fantasy Oceans (PFRPG)

100 Encounters for Fantasy Oceans (PFRPG)


The sea is a dangerous place and those who regularly sail on it know to treat it with respect. The weather is dangerous and those onboard a ship know they are in a fragile vessel skimming along the top of potentially vast, and hostile, depths. This supplement has 100 different encounters that can be used to add more detail to a sea voyage. Some of the encounters hare potentially hazardous, others are...   [click here for more]
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100 Encounters for Fantasy Plains (PFRPG)

100 Encounters for Fantasy Plains (PFRPG)


This supplement has 100 different encounters that characters could have when travelling though plains, savannahs and grasslands, those places where there is not much but flat ground, to make the journeys more interesting. These can be used to add detail and colour to a journey through a generally boring region or as a source of adventure hooks. Some are potentially useful, some are potentially hazardous...   [click here for more]
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100 Encounters for Fantasy Rivers (PFRPG)

100 Encounters for Fantasy Rivers (PFRPG)


This supplement has 100 different encounters that can be used to enliven a river journey, or for characters to experience when they are near a river. Some are best suited for those on boats, whilst others work for any form of travel, including travelling beside or across the river. They may be used as a source of background events, danger or potential adventure hooks. This PDF supports Adobe layers...   [click here for more]
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100 Encounters for Moorlands and Heaths (PFRPG)

100 Encounters for Moorlands and Heaths (PFRPG)


Moorland and heath are closely related lands, primarily uncultivated hill lands and uplands but which can also include wetlands. Many moors and heath are formed through human activity and peat and low-growing shrubs are common. Often, they have been used for many centuries, and signs of precursors can be common. This supplement has 100 encounters for such regions which can be used to enliven a journey,...   [click here for more]
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100 Encounters for the Borderland Regions (PFRPG)

100 Encounters for the Borderland Regions (PFRPG)


This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to...   [click here for more]
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100 Encounters in a Fey Forest (PFRPG)

100 Encounters in a Fey Forest (PFRPG)


Forests inhabited by the fey can be full of strange, wonderful and dangerous things to encounter, including the fey themselves. This supplement has a variety of different things to encounter in these woods, some of which may be beneficial, some dangerous and some simply odd. In some cases, the encounters have the potential for more than one of these outcomes. This PDF supports Adobe layers and the...   [click here for more]
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100 Fantasy Underwater Encounters (PFRPG)

100 Fantasy Underwater Encounters (PFRPG)


Underwater regions in a fantasy setting may not be as commonly visited, due to the need to breathe, but magic and other abilities mean that characters can still end up beneath the waves. Signs of sea life and sunken civilisations can be found, and there are other dangers as well as drowning. This supplement has 100 encounters for such regions which can be used to enliven a journey, from background...   [click here for more]
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100 Farming Country Encounters (PFRPG)

100 Farming Country Encounters (PFRPG)


Lands used to raise crops and livestock are essential for feeding a country and are often deeper in said country's heartland so that they are better protected. In a fantasy setting, better protected is not the same as safe. This supplement has 100 encounters for such regions, ranging from the curious to the mundane to the potentially dangerous. They can be used to enliven a journey or as potential...   [click here for more]
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100 Floors to Find in a Dungeon (PFRPG)

100 Floors to Find in a Dungeon (PFRPG)


Floors. All dungeons will have them at some point. In some cases, the floors may be important, relevant or dangerous. In others, the floors will simply be scenery. This supplement has 100 different floors that can be used within a dungeon to flesh out a room. Some of them may appear important or puzzling, but none have any game effect unless the GameMaster decides otherwise. This PDF supports Adobe...   [click here for more]
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100 Hazards to Find in a Dungeon (PFRPG)

100 Hazards to Find in a Dungeon (PFRPG)


Dungeons can be dangerous places, but it isn't just monsters, intelligent creatures and traps that make them dangerous. There can be a whole host of hazards that can affect characters, from environmental to disease to dangerous substances. This supplement has 100 different hazards that could affect players. They are typically non-magical in nature and, whilst a few involve creatures, most do not....   [click here for more]
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100 Individuals and Groups to Meet on the Road (PFRPG)

100 Individuals and Groups to Meet on the Road (PFRPG)


When characters are travelling between places on the roads and paths, there are going to be other travellers, groups and individuals, pedestrians and riders, on the routes as well. This supplement has 100 different travellers and groups that can enliven a journey. Some of the travellers are innocuous, some are interesting and some may be a potential threat. Others can be a potential source of adventure...   [click here for more]
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100 Items to Find in a Necromancer's Lair (PFRPG)

100 Items to Find in a Necromancer's Lair (PFRPG)


This supplement has 100 items that could be found in the lair of a necromancer, from small to large, individual items to room decorations. Many are unpleasant, dealing with death and dead things and, though some undoubtedly have value, characters may suffer consequences if they try to sell them. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier....   [click here for more]
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100 Pieces of Flotsam and Jetsam To Find On A Beach (PFRPG)

100 Pieces of Flotsam and Jetsam To Find On A Beach (PFRPG)


Should characters be beside a body of water at some point, especially large ones such as seas and oceans, they may stumble across various bits of debris and other items that could be found on a beach, whether rocky or otherwise. These could be lost or discarded from ships or simply usually found in such locations. This list has 100 different such items, from scene dressing to useful to valuable to...   [click here for more]
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100 Pieces of Graffiti to Find in a Dungeon (PFRPG)

100 Pieces of Graffiti to Find in a Dungeon (PFRPG)


Characters will not be the first to enter a dungeon and that doesn't even consider creatures that might be living there. These previous visitors and occupants may well have left markings on the walls and this supplement has 100 examples of such. Some of the markings are simply words and sentences, and are marked by quotes. Others may be sketches, drawings or other graffiti. Some of the entries have...   [click here for more]
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100 Random Encounters for on the Road or in the Wilderness (PFRPG)

100 Random Encounters for on the Road or in the Wilderness (PFRPG)


Whether on the road or travelling through the wilderness, characters can encounter other people, creatures and oddities. Some may be friendly or helpful, some may be hostile or dangerous and some may simply be strange. Some could be used as ideas for side treks or adventures. Rather than glossing over treks between places, this list can be used to add random events to the journey. This PDF supports...   [click here for more]
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100 Random Magic Effects to Encounter in a Dungeon (PFRPG)

100 Random Magic Effects to Encounter in a Dungeon (PFRPG)


Whilst exploring a dungeon, or other suitable location, characters could stumble across effects that are left over from magical events in the past. These effects may be the unintended consequences of what's happened in the area. The effects can be minor or puzzling, and may cease once an area is left, though they may cause problems whilst they are active. This PDF supports Adobe layers and the page...   [click here for more]
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100 Sarcophagi and Coffins for a Dungeon (PFRPG)

100 Sarcophagi and Coffins for a Dungeon (PFRPG)


Living creatures get buried, and often in some form of sarcophagus or coffin. This supplement has 100 different sarcophagi and coffins to find. In some cases, the container itself is unusual; in others, it's the contents that are strange. Some are potentially dangerous. They can be used to decorate locations or as potentially something more. This PDF supports Adobe layers and the page backgrounds...   [click here for more]
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100 Secret and Hidden Doors and Passages to Find in a Dungeon (PFRPG)

100 Secret and Hidden Doors and Passages to Find in a Dungeon (PFRPG)


Secret doors, hidden passages and hard to find compartments are a staple of dungeon design, as well as for other buildings and constructions. This supplement has 100 such for characters to find. They range from the well concealed that have hidden or unusual triggers, to the more normal that are simply not visible without searching. Whether or not the hidden areas lead to passages to other parts that...   [click here for more]
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100 Sights to See at the Port (PFRPG)

100 Sights to See at the Port (PFRPG)


This supplement has 100 different encounters that characters could have at a fantasy port. Most of the encounters are suited for the docks themselves, but a few could be used for the attached settlement. They can be used as background colour or perhaps as a source of adventure hooks or encounter ideas. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing...   [click here for more]
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100 Signs of Prior Dungeon Explorers (PFRPG)

100 Signs of Prior Dungeon Explorers (PFRPG)


Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the...   [click here for more]
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100 Snow and Ice Encounters (PFRPG)

100 Snow and Ice Encounters (PFRPG)


Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply...   [click here for more]
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100 Staircases to Find in a Dungeon (PFRPG)

100 Staircases to Find in a Dungeon (PFRPG)


Staircases are common elements in dungeons, and other constructions, used to get from one level to another. These staircases may be carved out of rock, with varying degrees of skill, or may be partially or wholly artificial in nature. This supplement has 100 different staircases that can be used to decorate a dungeon. Some of the results describe full staircases whilst others describe oddments and...   [click here for more]
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100 Statues to Find in a Dungeon (PFRPG)

100 Statues to Find in a Dungeon (PFRPG)


This supplement has 100 different statues of different types that could be found in a dungeon. They range from realistic depictions of things, creatures and people to more stylised depictions to things that do not appear to depict anything known. The statues range from those of single creatures to groups carved into dioramas. Though these statues are assumed to be large constructions, they can also...   [click here for more]
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100 Things to Find in a Fantasy Alley (PFRPG)

100 Things to Find in a Fantasy Alley (PFRPG)


Alleys are unlike the larger roads. They typically get less traffic through them, may come to abrupt ends and can be a place where bits and pieces of junk end up. This supplement has 100 things to find in a fantasy alley, from the odd to the potentially worrying. They can be used to add colour to an alley and as potential adventure hooks. This PDF supports Adobe layers and the page backgrounds and...   [click here for more]
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100 Things to Find in a Mage's Tower (PFRPG)

100 Things to Find in a Mage's Tower (PFRPG)


Mage's towers, and other places they might live in, can have strange things inside them, some magical and some just unusual. This supplement has 100 different things that can be used to decorate a mage's tower. Some are large and part of the tower's structure; others are much smaller, from furniture to oddities. They can be used to enhance a tower or in some cases the source of potential adventure...   [click here for more]
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100 Things to Find in an Alchemy Lab (PFRPG)

100 Things to Find in an Alchemy Lab (PFRPG)


Alchemy labs are common in fantasy, whether they belong to a wizard or other spelluser, or to a dedicated alchemist. This supplement has 100 things to find in such a lab, some mundane, some alchemical and some magical. They can range from junk to valuable to dangerous. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample...   [click here for more]
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100 Things to Find, See and Hear in a Forest (PFRPG)

100 Things to Find, See and Hear in a Forest (PFRPG)


When characters are travelling through a wooded area, they may only be told that they see some trees. There are far more things to encounter in woods and forests than that, and this is a list of 100 different such things to see, hear and find. These can be used to simply flesh out an otherwise boring journey, as potential hooks for encounters should the GM wish or simply to make players think that...   [click here for more]
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