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How to Make a Great Dungeon II

How to Make a Great Dungeon II


Role-Playing Games are dungeons. Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible. The three most classic dungeon locales are the ruined keep, the cave system, and the city...   [click here for more]
Avalon Game Company  $5.99

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How to Spice Up Combat

How to Spice Up Combat


Combat is an integral part of most role-playing games, and in many of them the most IMPORTANT part. Lots of RPGs have game systems almost entirely devoted to rules used for adjudicating fights; whether between individuals, vehicles, or massed armies. Many of these conflict resolution mechanics are complicated, and can take a long time to resolve at the table. This can lead to lots of downtime,...   [click here for more]
Avalon Game Company  $5.99

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How to Use Magic In Your Game

How to Use Magic In Your Game


Role Playing Games tend to focus on their unusual aspects. In a Science Fiction game, there will be great emphasis on the different alien races and the superior technology. In a Horror game, you will see it accentuating the source of the fear in it. And in many other settings, this unusual aspect is magic. This book will introduce you to all different possibilities of integrating magic into...   [click here for more]
Avalon Game Company  $5.99

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  Manor Most Foul - a Mörk Borg Dungeon Crawl