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 Hottest Titles from Green Ronin Publishing
 
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Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus

Astonishing Adventures - NetherWar 1: Assault on the Nerian Nexus


The NetherWar kicks off as the dark forces of Earth Prime vie for dominance is the wake of the Master’s Mage’s vanishing! And without a guardian, Adrian Eldrich’s former sanctum has become a warehouse of magical power up for grabs. The immortal witch Medea, leading some of Freedom City’s most notorious magical villains, prepares an all-out-assault on the stronghold of power, and brave heroes...   [click here for more]
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Astonishing Adventures - NetherWar 2: Pentagram Peril

Astonishing Adventures - NetherWar 2: Pentagram Peril


The Master Mage is dead and the NetherWar has begun as dark magic rises across Earth Prime! To preserve her place in the arcane hierarchy, the fiendish HellQueen has allied herself with the Factor Four to steal and destroy the Bloodstones of Vhoka to absorb their incredible power. The heroes must travel to the ends of the Earth to track the mystical thieves and stop their magical mistress before she...   [click here for more]
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Astonishing Adventures - NetherWar 3: Broken Strings

Astonishing Adventures - NetherWar 3: Broken Strings


The heroes are left confused as magical villains continue to hunt esoteric artifacts across the globe. Problems are brewing closer to home as a band of transforming robots begin terrorizing the city! But this animatronic assault is only a distraction to draw attention away from a series of bizarre, toy-themed attacks all over the city. Investigations will draw the heroes into children’s entertainment...   [click here for more]
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Astonishing Adventures - NetherWar 4: Bound by Gold

Astonishing Adventures - NetherWar 4: Bound by Gold


He's Baaaaaaack... In their effort to stop Toy Boy’s rampage, the heroes have inadvertently released the former Master Mage: Malador the Mystic, and now the dread Atlantean intends to bind the spirit of his dead rival, Adrian Eldritch, into an undead servant to aid his conquest of the world! With so much at stake, the heroes find an unlikely ally who has an agenda all her own....   [click here for more]
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Astonishing Adventures: A Cold Day In Midtown

Astonishing Adventures: A Cold Day In Midtown


A Cold Day In Midtown Bitter cold preserves all things, from instant meals to mammoth carcasses, and in the human heart it can preserve legacies and rivalries. Madame Zero is driven by cold fury and she has a plan for Freedom City. With her team of ice-themed villains called the Cold Front, she plans to plunge the city into a new Ice Age! It’s up to the heroes...   [click here for more]
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Astonishing Adventures: Bite Club

Astonishing Adventures: Bite Club


The first rule of Bite Club is “Never tell the normies about Bite Club.” Strange things are afoot at the Claremont Academy, the premiere school for teen superheroes, as the school bullies and cool kids start turning up bewitched and drained of their vital fluids. Can the heroes figure out what sinister force has been recruiting the school’s freaks and geeks and transforming them into nocturnal...   [click here for more]
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Astonishing Adventures: Green Thumb, Black Heart

Astonishing Adventures: Green Thumb, Black Heart


Green Thumb, Black Heart The competitive world of college sports can have a significant impact on institutions of higher learning, and the colleges and universities of Freedom City are no different in that regard. The success of a sports program can bring in huge amounts of income from ticket sales, alumni donations, sponsorships, and licensing--enough for a college to overlook some...   [click here for more]
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Astonishing Adventures: Into the Idiot Box

Astonishing Adventures: Into the Idiot Box


Into the Idiot Box What begins as a normal day fighting crime becomes an impossible journey into a dimension of nostalgia-fueled television when a cosmic trickster demands the heroes relieve his boredom. As (bad) luck would have it, the trickster isn't the only force working against the team. Can they return reality to its regularly-scheduled programming? Or will they be trapped forever in...   [click here for more]
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Astonishing Adventures: Menace on Mystery Mountain!

Astonishing Adventures: Menace on Mystery Mountain!


Menace on Mystery Mountain! Sometimes it can be nice to get out of the city and spend some time away, such as a weekend ski holiday to scenic Mystery, New Hampshire! Of course, trouble tends to follow our heroes and this trip is no exception: They discover the Mystery Mountain Lodge is believed to be haunted, frightening away guests and making it even more difficult for...   [click here for more]
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Astonishing Adventures: Menace on Mystery Mountain! (Roll20 Edition)

Astonishing Adventures: Menace on Mystery Mountain! (Roll20 Edition)


Menace on Mystery Mountain! Sometimes it can be nice to get out of the city and spend some time away, such as a weekend ski holiday to scenic Mystery, New Hampshire! Of course, trouble tends to follow our heroes and this trip is no exception: They discover the Mystery Mountain Lodge is believed to be haunted, frightening away guests and making it even more difficult for...   [click here for more]
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Astonishing Adventures: NetherWar 5 - Three Made One

Astonishing Adventures: NetherWar 5 - Three Made One


Everything's Fine... Great, Even! Darkness has descended as a newborn god, Triune, begins transforming Earth-Prime into a hellish netherworld. But as Freedom City descends into hell, the heroes find themselves in a perfect heaven they may not even want to escape. Can they find their way back to the real world, rally their allies, and save the world in one final battle against the...   [click here for more]
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Astonishing Adventures: Night of the Living Robots

Astonishing Adventures: Night of the Living Robots


Night of the Living Robots Family entertainment restaurants across the city are plunged into terror as a ruthless hacker unleashes a virus that corrupts the establishments’ animatronic mascots. Can our young heroes brave several gauntlets of gnashing gears and dead-eyed lip-syncing to rescue citizens in trouble during the ... Night of the Living Robots!? Night...   [click here for more]
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Astonishing Adventures: Nothing To Fear

Astonishing Adventures: Nothing To Fear


The air turns crisp and the leaves turn red, and all across Freedom City summer gives way to autumn. Residents break out their scarves and chat excitedly about the return of Starbase Coffee’s apple spice latte. And despite all good sense, everyone is excited for Halloween even after last year’s vicious attack by twin monster mavens, Madame Macabre and Silver Scream. Even with occasional disruptions...   [click here for more]
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Astonishing Adventures: Power Play

Astonishing Adventures: Power Play


Bizarre heists and gang warfare rock the city as a new criminal organization—the Black Rose Syndicate—begins to seize control of the underworld. But the Syndicate has far more ambitious plans and a secret weapon that will guarantee them control of not only the city’s criminal elements, but the city itself! Can the heroes strike a deal with the devil they know and locate the secretive leader...   [click here for more]
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Astonishing Adventures: Prodigal Sun

Astonishing Adventures: Prodigal Sun


The Flegere system was supposed to be the Lor Republic’s grand experiment. Blessed with not one but four habitable planets, its colonies attracted citizens from all corners of the Republic and beyond. But now that the Republic has fallen, the four worlds stand at the brink of war, the system’s star has turned red, and in the middle of it all Blackstar and his Blackguard attack without cause or...   [click here for more]
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Astonishing Adventures: Reign of Cats & Dogs

Astonishing Adventures: Reign of Cats & Dogs


Emerald City is truly going to the dogs! After a bizarre break-in and the discovery of a Silver Age hero hideout, the city is suddenly under siege as ordinary animals begin developing super powers and running amok! Can the heroes find the cause and put a safe conclusion to the Reign of Cats and Dogs? The Reign of Cats and Dogs is a lighthearted adventure for a team of 4-6 heroes of...   [click here for more]
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Astonishing Adventures: Star-Crossed

Astonishing Adventures: Star-Crossed


Star-Crossed High school life comes with intense rivalries: the in-group versus the out-group, the weirdoes versus the normals, the heroes versus the villains. But when a school’s goal is to create a better future, an “us versus them” mentality only holds their students back. And so, the Claremont Academy is opening its doors to help open hearts, inviting students of the mysterious Elysian...   [click here for more]
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Astonishing Adventures: Terror From the Skies!

Astonishing Adventures: Terror From the Skies!


Terror From the Skies! It's anything but smooth sailing when a powerful storm strands an Atlantean diplomat on the surface world. With negotiations breaking down and a missing princess, it's up to our heroes to find the source of this mysterious maelstrom and stop the Terror From the Skies! This is a Freedom City-based adventure for a team of 4-6 heroes of PL 10, with an emphasis on...   [click here for more]
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Astonishing Adventures: Terror From the Skies! (Roll20 Edition)

Astonishing Adventures: Terror From the Skies! (Roll20 Edition)


Astonishing Adventures: Terror From The Skies! (Roll20 Edition) It's anything but smooth sailing when a powerful storm strands an Atlantean diplomat on the surface world. With negotiations breaking down and a missing princess, it's up to our heroes to find the source of this mysterious maelstrom and stop the Terror From the Skies! This is a Freedom City-based...   [click here for more]
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Astonishing Adventures: The Isle of Dr. Sersei

Astonishing Adventures: The Isle of Dr. Sersei


From ignored eco-activist to feared mad scientist, Dr. Sersei will save the world, even if it means unleashing a plague that could wipe out half of humanity! The heroes have located her secret island base, and the clock is ticking before virus-laden missiles blast off to change the Earth forever. Are superpowers any match an army of mercenaries and mutants, or will the heroes meet their end on the...   [click here for more]
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Astonishing Adventures: The Lost Library

Astonishing Adventures: The Lost Library


The Lost Library Note: This all-new adventure is not included in Astonishing Adventures Assembled! The Great Library of Alexandria was once a beacon of learning and history, containing the collected knowledge of whole civilizations. Part temple, part research center, the Library was the scholastic capital of the ancient world for over four-hundred years. It survived...   [click here for more]
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Astonishing Adventures: The Rise of the Tyrant

Astonishing Adventures: The Rise of the Tyrant


Trouble is afoot when a villainous master of puzzles begins a string of high-tech robberies assisted by... robot dinosaurs? But is this mask mastermind just a puppet, with a far more dangerous foe pulling his strings? Rise of the Tyrant is an introductory adventure for a team of 4-6 heroes of PL 10. The adventure is designed to bring new heroes together, introduce game concepts one step at a time,...   [click here for more]
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Astonishing Adventures: The Rise of the Tyrant

Astonishing Adventures: The Rise of the Tyrant


Astonishing Adventures: The Rise of the Tyrant Trouble is afoot when a villainous master of puzzles begins a string of high-tech robberies assisted by... robot dinosaurs? But is this masked mastermind just a puppet, with a far more dangerous foe pulling his strings? Rise of the Tyrant is an introductory adventure for a team of 4-6 heroes of PL 10. The adventure is designed to bring...   [click here for more]
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Astonishing Adventures: To the Moon!

Astonishing Adventures: To the Moon!


To the Moon! Sometimes life as a superhero means dealing with government corruption, making hard choices between right and wrong, and keeping the truth from your loved ones for their own protection. Then there are those times when your day is all about fighting animal-people, tracking down some stolen super-monkeys, teleporting to the Moon, and stopping an unruly—albeit brilliant—little...   [click here for more]
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Astonishing Adventures: Whatever Happened to the Next-Gen?

Astonishing Adventures: Whatever Happened to the Next-Gen?


Whatever Happened to the Next-Gen? Doctor Sin, an old foe of Duncan Summers, formerly Freedom City's hero Raven, has come out of the woodwork to enact a long-planned revenge against his aging nemesis. Can former members of the Next-Gen and current Claremont Academy students work together to fend off the diabolical villain? Whatever Happened to the Next-Gen? is an adventure for...   [click here for more]
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Astonishing Adventures: Whatever Happened to the Next-Gen? (Roll20 Edition)

Astonishing Adventures: Whatever Happened to the Next-Gen? (Roll20 Edition)


Whatever Happened to the Next-Gen? Doctor Sin, an old foe of Duncan Summers, formerly Freedom City's hero Raven, has come out of the woodwork to enact a long-planned revenge against his aging nemesis. Can former members of the Next-Gen and current Claremont Academy students work together to fend off the diabolical villain? Whatever Happened to the Next-Gen? is an adventure for...   [click here for more]
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Cthulhu Awakens: Dreadcrawls Zero, Strange Places

Cthulhu Awakens: Dreadcrawls Zero, Strange Places


DREADCRAWLS ZERO: STRANGE PLACES Mountains of madness, cave complexes inhabited since before history, and secret temples under moldering ruins are all part of the Mythos horror genre. With DREADCRAWLS #0: Strange Places, you can generate these bizarre, haunted locations with a few dice rolls and simple decisions. From underground complexes to hyper-dimensional locales...   [click here for more]
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Cthulhu Awakens: Revelations of the Bacchae (PDF)

Cthulhu Awakens: Revelations of the Bacchae (PDF)


Revelations of the Bacchae Revelations of the Bacchae presents expanded notes on a Cthulhu Awakens actual play session run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit....   [click here for more]
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Fantasy AGE Dungeons: Lair of the Horned Giant (PDF)

Fantasy AGE Dungeons: Lair of the Horned Giant (PDF)


The Fallen Bull Awaits Long ago, a hero confronted a fierce challenge on the sacred fields of Kreyatos, and what transpired became the origin of a thousand legends—of sacred bulls slain, of a curse fusing victims with beasts, and of the Horned Giant and its cult. Now your heroes have come to investigate the legends at the fields themselves, where the cattle of the gods once roamed, and where...   [click here for more]
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Trades of The Expanse: Journalist

Trades of The Expanse: Journalist


Trades of the Expanse is a PDF series that details the occupations and professions players can explore in The Expanse RPG. Each PDF includes info on creating characters who practice a specific trade, game systems for handling their jobs, new rules content such as specializations and equipment, and adventure hooks and ideas for the GM to craft tie-in stories. Journalists pride...   [click here for more]
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Blue Rose Narrator's Kit

Blue Rose Narrator's Kit


The Blue Rose Narrator's Kit is a key accessory for your Blue Rose RPG campaign. It features PDFs of the same art and tables from the three-panel hardback screen, along with PDFs of ten pages' worth of the same quick reference cards from the printed version.This product includes electronic versions of all the essential game info you need at the table. The reference cards put the stunts and actions...   [click here for more]
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Advanced Race Codex: Dwarves (d20 3.5)

Advanced Race Codex: Dwarves (d20 3.5)


Strength of Stone, Will of Steel! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
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Advanced Race Codex: Elves (d20 3.5)

Advanced Race Codex: Elves (d20 3.5)


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best...   [click here for more]
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Advanced Race Codex: Gnomes (d20 3.5)

Advanced Race Codex: Gnomes (d20 3.5)


Masters of Illusion! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn...   [click here for more]
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Advanced Race Codex: Half-Elves (d20 3.5)

Advanced Race Codex: Half-Elves (d20 3.5)


Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities. Drawn from the very best...   [click here for more]
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Advanced Race Codex: Half-Orcs (d20 3.5)

Advanced Race Codex: Half-Orcs (d20 3.5)


Take Hold of Your Destiny! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
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Advanced Race Codex: Halflings (d20 3.5)

Advanced Race Codex: Halflings (d20 3.5)


With Cloak and Dagger... Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
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Advanced Race Codex: Humans (d20 3.5)

Advanced Race Codex: Humans (d20 3.5)


Take Hold of Your Destiny! Elves a bit dull? Dwarves tired? Humans bland? Halflings no longer any fun? What you need is the Advanced Race Codex, fourth in Green Ronin's line of essential 3rd Era sourcebooks. This comprehensive manual enhances and expands your options, bringing new tricks, abilities, and tools to make character races more than just a collection of skill bonuses and abilities....   [click here for more]
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Bleeding Edge #1: Mansion of Shadows

Bleeding Edge #1: Mansion of Shadows


Fear the Shadows Standing on a hill overlooking the lands of the Kirsvald is an ancient mansion, the seat of power of the Staufen family. After years of decline and creeping corruption, the once noble house has become a den of wickedness and the center of a twisted plot orchestrated by an ancient evil. Now the locals fear the Staufen name and hate the oppression that has become their lot. It is into...   [click here for more]
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Bleeding Edge #2: Beyond the Towers

Bleeding Edge #2: Beyond the Towers


What Lies Beyond the Towers? Stretching north of the imposing mountain range known as the Towers is a vast and primordial swamp. Countless tales and legends hint at its deadly horrors, ancient evils, and lost treasures. It is said that incredible riches lie submerged beneath the swamp's fetid waters, just waiting for bold explorers to uncover them. Indeed, many have tried, but bands of bandits and...   [click here for more]
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Bleeding Edge #3: Dirge of the Damned

Bleeding Edge #3: Dirge of the Damned


Revenge, Murder, Mayhem! The newest in Green Ronin's Bleeding Edge line of 3rd Era adventures, Dirge of the Damned finds the heroes involved in a twisted plot involving intrigue, investigation, and murder most foul. What begins with a chance encounter in the woods draws the player characters into a quagmire of corruption that shows itself with the attempted murder of the Magistrate....   [click here for more]
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Bleeding Edge #4: A Dreadful Dawn

Bleeding Edge #4: A Dreadful Dawn


Twisted Plots, Limitless Evil The Laughing Badger has long been a popular stop for travelers, merchants, and adventurers bound for distant lands. The last stop on the fringes of civilization, this inn offers a warm bed, fine meal, and the company of a friendly and welcoming staff. People from miles around all agree that the Laughing Badger is without peer. No one would think of harming the family...   [click here for more]
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Bleeding Edge #6: Escape from Ceranir

Bleeding Edge #6: Escape from Ceranir


Darkness Falls on Ceranir! For centuries, the academy and fortress of Ceranir has kept the lands safe, but when no help emerged in the face of a terrible undead attack on the village of Erburg, the locals have become frightened and disturbed by the apparent silence from their protectors. Those messengers who have returned bring stories of an eerie silence, and no means to enter. It falls to a band...   [click here for more]
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Bleeding Edge Special: Dark Wings Over Freeport

Bleeding Edge Special: Dark Wings Over Freeport


Ancient Evils Descend on Freeport! A new day may have dawned in the City of Adventure, but evil still walks the streets of Freeport, and foul plots hatch in its shadows. When beggars start disappearing, Finn, halfling leader of one of Freeport's most notorious crime organizations, the Syndicate, grows worried and "requests" the heroes look into the matter. This, however, is no simple murderer or overzealous...   [click here for more]
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Death in Freeport Revised

Death in Freeport Revised


Return to the beginning of the d20 phenomena with this classic adventure! The original version of Death in Freeport was released on August 10, 2000, the very same day as the 3E PHB. Despite a very large print run, the adventure sold out within a year and has been out of print ever since. It went on to win the very first ENnie Award and the Origins Award for Best RPG Adventure. Death in Freeport Revised...   [click here for more]
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Pocket Grimoire: Arcane

Pocket Grimoire: Arcane


The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells...   [click here for more]
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Pocket Grimoire: Divine

Pocket Grimoire: Divine


The Pocket Grimoires are your indispensable reference guides to the spells of the d20 System. Each volume collects spells from the core rules and over a dozen of the best d20 supplements, including Green Ronin's Freeport: The City of Adventure. These are arranged alphabetically for easy reference, with spell lists and divine domains provided. Pocket Grimoire Arcane includes spells...   [click here for more]
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Terror in Freeport Revised

Terror in Freeport Revised


Terror in Freeport is 46 pages of rollicking adventure, set in Chris Pramas's dynamic fantasy city. It works either as a stand-alone adventure, or as a sequel to the best-selling Death in Freeport Revised. The d20 System once again provides the framework for a story of heroism and villainy. This time the PCs learn that not all cultists lurk beneath the streets, and not all serpent people...   [click here for more]
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Testament: The Hittites

Testament: The Hittites


Behold the People of Hatti! 2003 saw the release of Green Ronin Publishing's Testament: Roleplaying in the Biblical Era, opening the doorway to exciting adventures in the world of the Old Testament. Now, two years later, Green Ronin is proud to present Testament: The Hittites, the long awaited expansion to this popular d20 game setting. Testament: The Hittites expands the scope...   [click here for more]
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The Lost Citadel Game Master's Screen (5E)

The Lost Citadel Game Master's Screen (5E)


THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls...   [click here for more]
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