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Hobby Games: The 100 Best

Hobby Games: The 100 Best


In Hobby Games: The 100 Best, the top designers, authors, and publishers in the hobby games field write about the most enjoyable and cleverly designed games of the last fifty years. Their essays cover the gamut of the hobby market, from roleplaying games to collectible card games, and miniatures games to wargames to board games, with titles both familiar and esoteric. These are the games that...   [click here for more]
Green Ronin Publishing  $9.99

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Holy Warrior's Handbook

Holy Warrior's Handbook


The holy warrior expands the paladin archetype, giving players and GMs the means to create divine champions of any patron god--not just the lawful good ones. A holy warrior is functionally similar to a paladin, but may swap the traditional class features for ones more appropriate to his heavenly patron. Armed with the Holy Warrior's Handbook, divine heroes have more options that ever before....   [click here for more]
Green Ronin Publishing  $4.95

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House of Orphans

House of Orphans


When an ancient elven House finds itself on the verge of extinction after a disastrous war leaves them cursed, they take the unorthodox approach of adopting anyone into their ranks to continue the line. All ancestries are welcome when they have skills and abilities to benefit the entire House. Welcome to the House of Orphans! House of Orphans includes: * A new playable House usable for any fantasy...   [click here for more]
Green Ronin Publishing  $1.49

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Idol Pursuits - A Mutants & Masterminds Novella

Idol Pursuits - A Mutants & Masterminds Novella


Alejandra Silvera thought her life was over after an IED in Iraq took her leg, thought so again when an accident at work covered her in a toxic spray of chemicals. But now she is invincible, which is good, because she just stole - er, liberated - a strange idol in a vigilante job gone wrong, and now all sorts of trouble is landing on her doorstep. Includes PDF and EPUB formats. About Michael...   [click here for more]
Green Ronin Publishing  $4.95

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In Death's Court - A Blue Rose Novella

In Death's Court - A Blue Rose Novella


The Ebon Tower is in disarray, the news of King Jarrek’s death swirling through it like a gale. Balances of power shift, and the Shadowed Seven begin a deadly game to fill an empty throne. Caught in the middle of all this, a double agent struggles to balance survival against duty. To survive, he must match wits against the foulest of enemies. If he is found out, his family will suffer. If he does...   [click here for more]
Green Ronin Publishing  $4.95 $3.96

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Instant Superheroes

Instant Superheroes


Legions of Heroes! The world needs heroes but more importantly your game needs heroes, and right now! Never fear, citizen! Instant Superheroes provides a selection of heroic archetypes for Mutants & Masterminds, each with detailed information on how to modify, customize, and even play these new heroes in the game. With Instant Superheroes at hand character creation...   [click here for more]
Green Ronin Publishing  $14.95

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Iron Age

Iron Age


The Best at What They Do... ...and what they do isn't very pretty. Go back to the grim days of the 1980s and '90s, when super-vigilantes in leather and chains dispensed harsh justice on the mean streets. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. In this book you'll find a history of the Iron Age of comics, an overview...   [click here for more]
Green Ronin Publishing  $14.95

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Iron Age:Vigilantes & Villains

Iron Age:Vigilantes & Villains


Iron Age: Vigilantes & Villains provides GMs of Freedom City games set during the city's Iron Age with statistics and expanded backgrounds on ten of the era's most notorious villains and vigilantes. Note that this supplement is written to coincide with the time frame of the Freedom City chapter of Iron Age. As a result, a number of the individuals...   [click here for more]
Green Ronin Publishing  $4.95

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Isle of Deltine

Isle of Deltine


A tense, uneasy peace has laid over the Isle of Deltine for a generation. Each Noble house controls precious resources coveted by their rivals. Any change to the status quo, be it an itchy sword arm, a miscalculated scheme, or the establishment of a new house threatens to turn the cold war hot. This setting requires the Sword Chronicle roleplaying game by Green Ronin Publishing. In this .PDF you...   [click here for more]
Green Ronin Publishing  $1.48

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Lancelot - A Mutants & Masterminds Novella

Lancelot - A Mutants & Masterminds Novella


Includes PDF, MOBI, and EPUB formats. The new hero is very helpful, assisting Britannia in putting down rampaging dinosaurs, and helping her rescue hostages. But as two nations escalate a simple question of borders into threatened war, their respective patriotic heroes come into conflict as well, and someone seems to be fanning the flames. Britannia finds herself questioning what this new hero's...   [click here for more]
Green Ronin Publishing  $4.95

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Land, Law, and Population

Land, Law, and Population


Enhance the Home House with a re-imagined look at the House resources Land, Law, and Population– including remixed rules on Communities as well as a few new elements: Complications, Conscription, and Taxation. These rules bring enhanced purpose to three previously under-appreciated House Resources ...   [click here for more]
Green Ronin Publishing  $1.99

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Liber Immortalis: A Guide to the Art of Necromancy

Liber Immortalis: A Guide to the Art of Necromancy


Add necromancy to your setting to battle undead hordes or take up the art yourself and lead them into battle instead! This book includes information on the Art of Necromancy, a new ancestry for undead characters called Arisen, as well as new magical relics and mundane items, and house holdings to round out the influence of the macabre in your game! ...   [click here for more]
Green Ronin Publishing  $3.50

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Lockdown

Lockdown


Prisoner III-C-21... welcome to Buckner Ridge Superhuman Penitentiary So your heroes have captured yet another super-villain. Where are they going to put them all? In prison, of course! Lockdown is a sourcebook for Mutants & Masterminds, Second Edition, describing a prison for super-convicts. It details all four levels of the Buckner Ridge Superhuman Penitentiary, the first privately...   [click here for more]
Green Ronin Publishing  $11.95

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Lockdown - Gen-Pop

Lockdown - Gen-Pop


Say Hello to the New Meat! Lockdown: Gen-Pop, an expansion to the Mutants & Masterminds Lockdown supplement, introduces six newinmates to Buckner Ridge. The inmates can be used as new or existing prisoners in a Lockdown-focused campaign, or as villains to oppose the heroes in a more general campaign. Each inmate is presented on two pages -- including an illustration...   [click here for more]
Green Ronin Publishing  $4.95

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Lost and Never Found - A Mutants & Masterminds Novel

Lost and Never Found - A Mutants & Masterminds Novel


Lost in Infinity In helping to save San Francisco from eldritch evil, members of the Sentinels, premier hero team of Emerald City, are lost among the infinite dimensions of the multiverse. The rest of their team are on a quest to find them, no matter what it takes. Aided by the rogue magician Thomas Rhymer and his allies, the mystic Gatekeeper and the Shadow Knights, the heroes must...   [click here for more]
Green Ronin Publishing  $9.99

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Lost Citadel RPG and AGE Conversion [BUNDLE]

Lost Citadel RPG and AGE Conversion [BUNDLE]


This special bundle product contains the following titles. The Lost Citadel Fantasy AGE Conversion Codex Regular price: $9.95 Bundle price: $4.99 Format: Watermarked PDF Fantasy AGE Meets the Age of Redoubt The Lost Citadel Roleplaying presented Redoubt, the final city of mortals in a world conquered by the undead, with new classes, powers, and creatures...   [click here for more]
Green Ronin Publishing  $39.90 $34.94

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Love Bites- A Mutants & Masterminds Novella

Love Bites- A Mutants & Masterminds Novella


Things have a tendency to go wrong around privileged Twy and the whirlwind of violence that is Bess. But can they hold it together for one fancy date at the hottest eatery around, on the most romantic day of the year? Probably not, but as they say, it's how you respond to adversity--or the bar fight your girlfriend starts because she's bored--that defines your character. And these two certainly have...   [click here for more]
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M&M Caper #1: Little League

M&M Caper #1: Little League


How much trouble can a bunch of kids be? Quite a lot, when those kids were once the members of the world-famous Freedom League and they still have their amazing array of super-powers! Even more when the "kid" in question is the extradimensional imp known as Quirk, who's looking to play a dangerous new game with the heroes of Freedom City. Little League is a Freedom City adventure...   [click here for more]
Green Ronin Publishing  $2.95

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M&M Caper #2: In a Strange Land

M&M Caper #2: In a Strange Land


Air Force One has disappeared over South America and it's up to your heroes to save the day! But through the terror and tribulations that await the players in the Lost World, they will discover greater dangers than they can imagine and will play for the ultimate stakes before their trials end... In a Strange Land is a Freedom City adventure for Mutants & Masterminds, intended for...   [click here for more]
Green Ronin Publishing  $2.95

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Madness in Freeport Revised

Madness in Freeport Revised


The Hour of Destiny is at hand! The Freeport Trilogy concludes with this exciting 72-page adventure. Return to the city that started it all with Madness in Freeport. This revised edition updates the adventure to the 3.5 rules and expands it with bonus material. The unveiling of Milton's Folly draws near, and the PCs must uncover its sinister secrets before time runs out. This time they...   [click here for more]
Green Ronin Publishing  $8.95

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Manifest Expanded - A Ghullora Campaign Setting Supplement

Manifest Expanded - A Ghullora Campaign Setting Supplement


A mercenary leader with an innate ability to use terrain to their advantage. A back alley thief seemingly able to blend into the shadows at will. A mountaintop herbalist with a knack at creating the most effective poultices and salves for all that ails you. Manifest can be found in every corner of Ghullora, each with gifts unique to them.      Where their unique powers and abilities come from is...   [click here for more]
Green Ronin Publishing  $1.50

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Masques and Marionettes

Masques and Marionettes


Explore new options for courtly intrigue, including expanded rules for languages, secret codes, clothing, impersonation, and of course, the masquerade ball. A must-have supplement for Schemers and Rogues. ...   [click here for more]
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Mastermind's Manual

Mastermind's Manual


The Mastermind's Manual is the perfect companion to the award-winning Mutants & Masterminds Superhero Roleplaying Game. In its pages you will find endless ways to customize the M&M system to suit your game, along with helpful Gamemaster advice, and insight into how the game is designed and played. The Mastermind's Manual includes a vast array of optional...   [click here for more]
Green Ronin Publishing  $16.95

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Mecha & Manga

Mecha & Manga


Super Mecha Roleplay is Go! Japanese manga and anime have become hugely popular in the English-speaking world and now they are here for the Mutants & Masterminds roleplaying game! Mecha & Manga takes M&M from its Silver Age roots into a whole new style of comics, the realm of manga. Inside you'll find: Characters! All the information you need to create characters...   [click here for more]
Green Ronin Publishing  $16.95

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Medieval Player's Manual

Medieval Player's Manual


Are You Ready To Get Medieval? The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has...   [click here for more]
Green Ronin Publishing  $10.95

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Metro Apologises

Metro Apologises


No one could have predicted the end of the world as we knew it. It began suddenly, on a perfectly ordinary day. What caused it is a matter for conjecture, for few, if any, know. Some claim it was the experiments at the Supercoliders that somehow ripped a hole in our universe. Some claim it was the biblical end of days, as foretold in the book of revelations, Some believe still that the Other-Verse...   [click here for more]
Green Ronin Publishing  $3.00

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Modern AGE Basic Rulebook

Modern AGE Basic Rulebook


Enter the Modern AGE! Leap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit your style—whether it’s gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional...   [click here for more]
Green Ronin Publishing  $18.95

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Modern AGE Companion

Modern AGE Companion


Martial arts duels. Superpowers. Gadgets. Conspiracies. The Modern AGE Companion adds new rules for these elements and more, giving you the tools to customize the Modern AGE Roleplaying Game to fit countless campaigns. Explore new backgrounds, professions, talents and other options to customize character creation for your campaign. Build your own stunts to suit different genres...   [click here for more]
Green Ronin Publishing  $17.95

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Modern AGE Enemies & Allies

Modern AGE Enemies & Allies


You can’t tell stories without characters, and that’s where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master’s one stop shop for NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas. It also includes rules to help you develop your own creatures and NPCs from scratch...   [click here for more]
Green Ronin Publishing  $17.95

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Modern AGE Game Master's Kit

Modern AGE Game Master's Kit


Enter the Modern AGE! This Game Master’s Kit is the key accessory for your Modern AGE campaign. This PDF version features the same files from the printed three-panel hardback screen, ready to print and use with customizable GM screens or to view on your electronic device at the game table. The GM Kit puts critical game information in front of you, and also includes 6 printable quick reference cards...   [click here for more]
Green Ronin Publishing  $3.95

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Modern AGE Mastery Guide

Modern AGE Mastery Guide


Master the Modern AGE—as a Player or GM  The Modern AGE Mastery Guide is a core resource for taking your Modern AGE game to the next level, as a Game Master or player. This exhaustive guide to improving your game includes the following: Tips for perfecting a character’s backstory, motivations, and place in a team. Alternate rules for character creation, including simple,...   [click here for more]
Green Ronin Publishing  $17.95

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Modern AGE Missions: Assault on the Aerie

Modern AGE Missions: Assault on the Aerie


Assault on the Aerie A skilled strike team must find a way to breach the defenses of a nigh-impenetrable mountain fortress, rescue the hostages inside, stop a threat to humanity, and get out alive. That alone would be hard enough, but the mystical wards and magical creatures standing in their way makes the mission all the more dangerous. Assault on the Aerie is a new adventure...   [click here for more]
Green Ronin Publishing  $4.99

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Modern AGE Missions: Feral Hogs

Modern AGE Missions: Feral Hogs


Murica! Love it or…Argh, My Leg! Was there an apocalypse, or is this a fever dream brought on by too many energy drinks? Or is Murica, a future nation of trucks, guns, mail order distribution centers-turned-fortresses, and most importantly, mutated feral hogs, truly a Utopia, where everyone can express themselves as the ruggedest of individuals? Find out by testing yourself against this brave...   [click here for more]
Green Ronin Publishing  $4.99

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Modern AGE Missions: Flight 1701

Modern AGE Missions: Flight 1701


"Mayday, Mayday!" A routine flight turns into a challenge to survive and humanity’s first contact with extraterrestrial life, as the plane somehow crashes on another world. The passengers and crew must work together to discover what happened, represent all humans while struggling to communicate with an alien people, and figure out a way to get back home. The decisions they make may...   [click here for more]
Green Ronin Publishing  $4.99

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Modern AGE Missions: Storm Warning

Modern AGE Missions: Storm Warning


Storm Warning In a small, seaside town, a cult lurks in the shadows and prepares to fulfill the dark prophecies it’s harbored for years. Now, the time is finally right to bring their patron into the world, using an incoming natural disaster as both cover and a source of fell energy. Heroes must work against the clock and the elements to discover the cult’s plot and decide what...   [click here for more]
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Modern AGE Missions: Warflower

Modern AGE Missions: Warflower


Swords, Drugs, or Alchemy? Unlock the Secrets of the Warflower Murder at an auction. Medieval sword masters in the modern day. Drug dealing alchemists. The Warflower inspires them all. When this obscure book gets stolen, strange, violent factions battle over its destiny, influenced by hidden forces who want the book’s secrets for themselves. Your team must uncover the mystery—and your...   [click here for more]
Green Ronin Publishing  $4.99

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Modern AGE RPG Quickstart

Modern AGE RPG Quickstart


A disease with no Earthly origin strikes. A legendary monster stalks back streets. Refugees from another world hide in our own, afraid of secret authorities. Gates between worlds, a sly demigod and a conspiracy introduce the Modern AGE roleplaying game with its new quickstart! The Modern AGE Quickstart contains streamlined rules for Modern AGE, a game of contemporary...   [click here for more]
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Modern AGE: Quickstart

Modern AGE: Quickstart


Burning Brighter… Shots fired at a New York clinic. Dissolving futuristic guns. Lunatics with swords. A bizarre disease, not of this world—but as someone initiated into the truth about the universe, you know other worlds exist, and they’re just a few steps and a secret gate away. In the service of the Sodality, guardian order of the manifold planes, it’s time to go exploring, whether...   [click here for more]
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Mountain Terrors

Mountain Terrors


Compatible with the Sword Chronicle roleplaying game. There are more dangers in the highest mountains peaks than just avalanches, treacherous terrain, and foul weather. Here there dwell the terrors that make the highest reaches their homes, from the bestial alpingast to the nearly-unseen cloud leopard, from the legendary devouring shadow to the deadly skullcracker. Explore the dangers of...   [click here for more]
Green Ronin Publishing  $5.95

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Mutants & Masterminds Annual #2

Mutants & Masterminds Annual #2


It's Back... And Better Than Ever! It's here because you, the fans demanded it! The Mutants & Masterminds Annual #2 is a collection of articles, insights, and exciting adventures for the World's Greatest Superhero Roleplaying Game. In its action-packed pages, you will: Explore new types of M&M games like the gritty Street Justice of Keith Baker, the mythic realms of Against the...   [click here for more]
Green Ronin Publishing  $11.95

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Mutants & Masterminds Archetype Archive 1

Mutants & Masterminds Archetype Archive 1


This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Android - a machine in human guise that combines the best qualities of both. Bulk -the unstoppable force and the immovable object combined...   [click here for more]
Green Ronin Publishing  $4.95

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Mutants & Masterminds Archetype Archive 2

Mutants & Masterminds Archetype Archive 2


This 14-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Agent - skilled and experienced enough to take on anymission. Angel - divine purpose descended from...   [click here for more]
Green Ronin Publishing  $4.95

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Mutants & Masterminds Archetype Archive 3

Mutants & Masterminds Archetype Archive 3


This 13-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The archetypes inside are: Amphibian ? at home both above and below the sea. Archer ? Robin Hood's spiritual (or perhaps real)...   [click here for more]
Green Ronin Publishing  $4.95

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Mutants & Masterminds Archetype Archive Collection

Mutants & Masterminds Archetype Archive Collection


This 35-page Mutants & Masterminds supplement, written by Steve Kenson and Michael Hammes, details thirty new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains. The contents of the Archetype Archive Collection originally appeared in Archetype Archive, Volumes 1, 2, and...   [click here for more]
Green Ronin Publishing  $13.95

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Mutants & Masterminds Atlas of Earth-Prime

Mutants & Masterminds Atlas of Earth-Prime


Note: This book was originally released as a series PDFs which are still available online. This is the final PDF of the print compilation of that PDF series. Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald...   [click here for more]
Green Ronin Publishing  $24.95

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Mutants & Masterminds Atlas of Earth-Prime: Antarctica

Mutants & Masterminds Atlas of Earth-Prime: Antarctica


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $2.95

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Mutants & Masterminds Atlas of Earth-Prime: Atlantis

Mutants & Masterminds Atlas of Earth-Prime: Atlantis


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Australasia

Mutants & Masterminds Atlas of Earth-Prime: Australasia


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Canada

Mutants & Masterminds Atlas of Earth-Prime: Canada


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $3.95

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Mutants & Masterminds Atlas of Earth-Prime: Central America

Mutants & Masterminds Atlas of Earth-Prime: Central America


Visit a world not our own, but strangely familiar, a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds Superhero RPG, looking at different regions and their heroes, villains, features, and opportunities,...   [click here for more]
Green Ronin Publishing  $3.95

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