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Cthulhulike

Cthulhulike


Call of Cthulhu is a classic game of horror, combining nihilistic despair with gruesome violence and slimy monster-gods big enough to drain the meaning out of any mortal life. Godlike is a game of wartime superhero action with an innovative, lightning-fast game engine. This conversion aims to take some of the most popular facets of each game—the background and visceral fear of Cthulhu, the fast-paced...   [click here for more]
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Delta Green Digital Assets: Private Sector Pack 1

Delta Green Digital Assets: Private Sector Pack 1


Create handouts and in-world documents for your Delta Green campaign. Includes: 33 corporate logos in transparent PNG — clean versions 33 corporate logos in transparent PNG — distressed or "dirty" versions 33 SVG files Procreate brush set — clean versions Procreate brush set — dirty versions Photoshop brush set — clean versions Photoshop brush set — dirty versions Download...   [click here for more]
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Delta Green: Briefing Documents

Delta Green: Briefing Documents


WELCOME TO THE APOCALYPSE UPDATED AND REVISED! This eight-page reference document adds resources to orient new Agents of Delta Green: The Role-Playing Game: typical professions, tables to generate agent motivations, tables to generate the horrifying incursion that brought a new agent in, tradecraft tips, a summary of personal pursuits in home scenes, and a home scene...   [click here for more]
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Delta Green: Need to Know -- Free Starter Rulebook

Delta Green: Need to Know -- Free Starter Rulebook


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta...   [click here for more]
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GODLIKE: A Stutzepunkte Doubled

GODLIKE: A Stutzepunkte Doubled


Winner of "Fortress Europa," the GODLIKE D-Day scenario contest!  A TOG team faces a variety of opponents as they assault a heavily defended gun emplacement overlooking Normandy — twice.  A complete GODLIKE adventure by Matthew Pook. ...   [click here for more]
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GODLIKE: Alternate Combat Rules

GODLIKE: Alternate Combat Rules


A fan-created alterate way of handling attack roles in GODLIKE. ...   [click here for more]
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GODLIKE: For King and Country

GODLIKE: For King and Country


Runner up in "Fortress Europa," the D-Day scenario contest! A Talent reconnaisance squad sets out to learn what opposition the British at Sword Beach can expect from a German panzer division gathering at Caen. A complete GODLIKE adventure by Chris Hall. ...   [click here for more]
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GODLIKE: Glazier

GODLIKE: Glazier


A Nazi parahuman threatens catastrophe for the Allies during the Battle of the Bulge. It's up to your Talent team to stop him! "Glazier" is a complete GODLIKE adventure by Dennis Detwiller. This package includes the adventure "Glazier" and six pregenerated characters, ready to play. As an introductory adventure, "Glazier" makes a perfect companion to the GODLIKE Quickstart Package, also available...   [click here for more]
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GODLIKE: High-Realism Combat Options

GODLIKE: High-Realism Combat Options


A collection of gritty options for the high-realism GODLIKE game mode. Includes: Killing Disposition, modeling the fight-or-flight effect and the non-firer rate. Battle Fatigue, modeling combat exhaustion. Trauma!, detailed hit location and flesh wound options. These rules were collected in the sourcebook WILL TO POWER. ...   [click here for more]
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GODLIKE: Night of the Pegasus

GODLIKE: Night of the Pegasus


Runner up in "Fortress Europa," the D-Day scenario contest! Talents land with the first Allied troops to hit ground in the invasion — the British paratroopers assigned to capture the bridges at Benouville off Sword Beach. But a strong German garrison and powerful ubermenschen may not be the worst threat that they face.... A complete GODLIKE adventure by Jordi Diest. ...   [click here for more]
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GODLIKE: The Invasion of Jericho Bay

GODLIKE: The Invasion of Jericho Bay


  In 1942, the Japanese launched an ineffective attack against the Aleutian Islands off Alaska in the hopes of drawing American forces from the conflict in the Pacific. This poorly planned and executed invasion did not last. Time, weather, lack of supplies and an American counter-invasion all spelled doom for the operation.   Many believe this was the only physical invasion of the United States...   [click here for more]
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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: Doctor Jester's Phantasmagorical Automatic Freak Machine

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: Doctor Jester's Phantasmagorical Automatic Freak Machine


A free and awesome tool for The Dreadful Secrets of Candlewick Manor!   Does your daily dose of chaotic rigmarole rob your battered brain of the creative juice you need to squeeze creepy life into your shiny new Candlewick orphan? Never fear, dear reader, for this dreadful drudge- work, this brain-wracking exercise in forced creativity, never need darken your spirits again. The...   [click here for more]
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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much


An unsettlingly introductory adventure for The Dreadful Secrets of Candlewick Manor. Orphans beware! Read no further if you expect to be a player rather than the Game Moderator. ...   [click here for more]
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Monsters and Other Childish Things Quick-Play Guide

Monsters and Other Childish Things Quick-Play Guide


Learn to play Monsters and Other Childish Things in minutes in this two-page Teacher's Guide. ...   [click here for more]
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Monsters and Other Childish Things: 12 Monsters of Christmas

Monsters and Other Childish Things: 12 Monsters of Christmas


A collection of fun and frightful monsters ready to play in Monsters and Other Childish Things. Spookster, by Connor Ivey (age 8) Gnarlytoes, by Shane Ivey Cho Leng, by Benjamin Baugh Mr. Cuddles, by Becca Ivey (age 10) Grimhook the Ravager, by Jon Ivey (age 12) Socrates, by Rachel Ivey Claydough, by Connor Ivey Ice-olator, by Connor Ivey Visher, by Shane Ivey Nanny Nightmares, by Shane Ivey The...   [click here for more]
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Nemesis

Nemesis


NEMESIS: Roleplaying in Worlds of Horror is a free game using the One Roll Engine (also seen in Godlike, Wild Talents, Monsters and Other Childish Things, Reign, and A Dirty World) for modern-day horror, particularly the Lovecraftian horror of the Cthulhu Mythos. Nemesis features the "Madness Meter" first seen in Unknown Armies, adapted perfectly for the ORE and for Cthulhu Mythos horror. This is...   [click here for more]
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The Kerberos Club Quick-Start Guide (Savage Worlds Edition)

The Kerberos Club Quick-Start Guide (Savage Worlds Edition)


The Kerberos Club (Savage Worlds Edition) is a massive Savage Worlds sourcebook for pulpy superheroic roleplaying in Victorian London. The Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture. ...   [click here for more]
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Wild Talents - Progenitor: Woodstock

Wild Talents - Progenitor: Woodstock


Starting with Richie Havens and ending with Jimi Hendrix, the Woodstock music festival of 1969 is considered a watershed cultural moment. In the setting of the Wild Talents sourcebook Progenitor, it is as well. But where the real Woodstock was seen as a triumph of the counter-culture, in Progenitor its legacy lies with the player characters. Woodstock is a groovy...   [click here for more]
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Wild Talents: The Kerberos Club Quick-Start Guide

Wild Talents: The Kerberos Club Quick-Start Guide


The Kerberos Club is a massive sourcebook for superheroic roleplaying in Victorian London. The 28-page Quick-Start Guide gives you a taste of it, with an introduction to the Club, a summary of the timeline, and four sample characters, ready for play, that each highlight different aspects of the setting and its culture. ...   [click here for more]
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Delta Green: Denied to the Enemy

Delta Green: Denied to the Enemy


Thule, the Nazi Atlantis, legendary home of Aryan superbeings that ruled prehistory. Thule was supposed to be a Nazi myth, but when a defector from the SS occult sciences division, the Karotechia, brings proof of Thule's reality, Delta Green's course is clear: the alien city and its technological and occult secrets must be denied to the enemy at all costs. But the true masters of Thule are fighting...   [click here for more]
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In the Court of the Yellow King

In the Court of the Yellow King


The Unspeakable Oath launched with a centerpiece article by John Tynes (now John Scott Tynes) about the “Hastur Mythos” of Robert W. Chambers. Tynes was affected deeply by Chambers’ stories of otherworldly Carcosa and the dreaded King in Yellow. He thought that in Call of Cthulhu they could be something deeper than what the game had envisioned before. He began to think the...   [click here for more]
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Monsters and Other Childish Things: Road Trip - Color Postcards

Monsters and Other Childish Things: Road Trip - Color Postcards


High-res editions of the color postcards that come with ROAD TRIP, the Ennie Award-nominated Monsters and Other Childish Things campaign by Ross Payton, ready for printing and handing out to your players. ...   [click here for more]
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Delta Green: Down in the Delta

Delta Green: Down in the Delta


"From here on out we are playing by Moscow Rules. New Orleans should be considered enemy held territory and the authorities a hostile force." Back in 2002, a Delta Green team made contact with a cult in New Orleans possessed of unnatural powers and deep influence. The confrontation that followed would expose some of the conspiracy's key agents to unexpected horrors.  "Down in the Delta" is a story...   [click here for more]
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Delta Green: Reverberations

Delta Green: Reverberations


A Nineties rave drug called Reverb is back on the streets, better and stronger than ever. Now, its users and dealers have started vanishing. The Agents must identify and stop the source of the unnatural drug before anyone else falls prey to it. This scenario is meant to introduce new players and new Agents to Delta Green. It focuses on concepts that may be familiar to old...   [click here for more]
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Delta Green: The Way It Went Down

Delta Green: The Way It Went Down


ENnie Award Nominee for 2018: Best Writing Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. The Key The Junk Shop Into the West Inside At the Shore In the Back Seat Kay’s Voice The Witness Dear Cind The Phone Man and I The Lady of the Rock Between Here and Forever It Was Not Her Words End of the World of the End What the Voice Said Water...   [click here for more]
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Delta Green: The Star Chamber

Delta Green: The Star Chamber


Judges and jury. Delta Green's Task Force T.I. screwed up. They were in Myanmar, deep in the undeveloped hinterlands. The operation went south, people died, and something unnatural and monstrous escaped -- perhaps with the aid of an agent from the task force. Now they're the operation for a new team of agents. The player characters must hear testimony from the survivors of Task Force T.i.,...   [click here for more]
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Delta Green: Agent Dossiers

Delta Green: Agent Dossiers


WELCOME TO THE APOCALYPSE This PDF package includes 41 pre-written character sheets, one for every profession described in the Agent's Handbook of Delta Green: The Role-Playing Game.  UPDATE (18 APR 2019): Agent Dossiers now also includes all new professions from The Complex. Each two-page sheet includes: Stats as recommended...   [click here for more]
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Delta Green: The Way It Went Down Vol. 2

Delta Green: The Way It Went Down Vol. 2


Lovecraftian cosmic terror meets modern-day conspiracy in these 33 brief tales of horror and personal apocalypse. Bringing Work Home Baptism Go and Sleep No More The Sea and Time Farming Last (and/or) Only Lost and Found Escape Change Is Like a Season In the Shuffle Dad On the Strange Events at Prentice Farms Single Vehicle Fatality Family A Kindness 4W0HERE6-8AMI175 Trust Falls Charlie Is Lost Involuntary That...   [click here for more]
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Delta Green: Sweetness

Delta Green: Sweetness


The Bernier family of Tampa, Florida, has been terrorized by a fire and weird graffiti. Police suspect a hate crime. The mark on the door, carved with a horn or a claw and smeared with blood and effluvia, makes Delta Green think otherwise. One of their experts says it’s the symbol of Kore, queen of the underworld, goddess of an ancient mystery cult. The sign has been seen in old tomes that had deadly...   [click here for more]
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Better Angels Game Moderator (GM) Screen

Better Angels Game Moderator (GM) Screen


Character creation. Strategies and Tactics. Combat, conflicts, advantage, and collateral damage. Screwtape options. Sin and repentance. Death and despair. Demonic powers and aspects. And four panels of gorgeous art by Brett Barkley and Kurt Komoda. The Better Angels Game Moderator Screen is ready for your table. This product comes in eight cardstock sheets that you can insert into the pockets of a...   [click here for more]
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Better Angels: The Good, the Bad, and the Hunky

Better Angels: The Good, the Bad, and the Hunky


The supervillain Stargazer has a plan. He’s getting old and villainy just isn’t as rewarding anymore, and he’s come up with a way to make everything better. He just needs a hand from some fellow supervillains. The superheroine Chainsaw Sue has a plan, too. Her plan is to chainsaw supervillains. And disturbers of the peace. And pretty much anybody else who annoys her. Chainsaw Sue is not the...   [click here for more]
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Delta Green Evidence Kit: The Labyrinth

Delta Green Evidence Kit: The Labyrinth


Reviews: MaxWriter: Delta Green Evidence Kit: The Labyrinth Unboxing THESE SLENDER THREADS OFFER NO WAY OUT Delta Green: The Labyrinth presented new allies, threats, and victims for Delta Green: The Role-Playing Game. Their exposure to unnatural horrors may lead your Agents to annihilating revelations. This evidence kit accompanies The Labyrinth. Its 45 handouts help you bring...   [click here for more]
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Delta Green: A Victim of the Art

Delta Green: A Victim of the Art


Grisly Deaths in a Seaside Town A serial killer is at work in quiet Glenridge, Long Island. Bizarre mutilations mark the victims of the “Glenridge Chiropractor,” as national news and the conspiracy theorists at Phenomen-X call the killer. Privately, the medical examiner is more troubled by residue found on the corpses: a pulpy, gray, organic substance that defies analysis.  When...   [click here for more]
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Delta Green: ARCHINT

Delta Green: ARCHINT


Archeological Intelligence Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs archeological intelligence. ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours. Featuring: The Amulet of the Ai-Apa Blood of the Feeder The...   [click here for more]
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Delta Green: Convergence

Delta Green: Convergence


THE SKY WATCHES September, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Written by John Scott Tynes, Convergence...   [click here for more]
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Delta Green: Convergence for Foundry VTT

Delta Green: Convergence for Foundry VTT


THE SKY WATCHES September, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Written by John Scott Tynes, Convergence...   [click here for more]
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Delta Green: Convergence for Roll20 VTT

Delta Green: Convergence for Roll20 VTT


THE SKY WATCHES September, 1996. In a small Tennessee town, teenager Billy Ray Spivey vanishes for two days without explanation and comes back changed. When he uses unnatural powers to kill two people, conspiracy theorists blame UFOs. Delta Green has other suspicions. A team of agents heads to Groversville to find the truth, but they may become the next victims. Written by John Scott Tynes, Convergence...   [click here for more]
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Delta Green: Ex Oblivione

Delta Green: Ex Oblivione


The Past Is Bloody Teeth…Which Still Hunger Something evil has stirred in a tiny desert town. It haunts the area like the thin clouds which taint the sky each morning, turning the sun blood red. Sometimes, it is thick and choking. Other times, it’s a skein so barely there it’s easy to forget it exists at all. It holds the people in check. Only black flattop and sun devils wait for them,...   [click here for more]
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Delta Green: Extremophilia

Delta Green: Extremophilia


Do You Want to Live Forever? A secretive research company has developed a miracle drug, only to learn that every miracle has its price. Delta Green agents may be the ones to pay it. Delta Green: Extremophilia brings the agents to Helena, Montana, where people are going insane and dying of a bizarre fungal infection. But this is no fungus that ever evolved on Earth. It’s something far older,...   [click here for more]
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Delta Green: From the Dust

Delta Green: From the Dust


GORGO! MORMO! THOUSAND-FACED MOON! The Gerritsen mansion, built in Red Hook in 1847, stands covered by scaffolding and plastic tarps in its slow metamorphosis into condominiums. A capable construction crew has the goodwill of neighbors. But when the day’s work ends, something stirs in the darkness. Soft voices whisper. Weird footprints linger. Children of Red Hook have begun to vanish. Delta Green...   [click here for more]
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Delta Green: Future/Perfect, Part 1

Delta Green: Future/Perfect, Part 1


"Future/Perfect, Part 1" is a scenario for Delta Green: The Role-Playing Game. It's ideal for introducing new characters and new players to Delta Green. Decades ago, an explosion leveled the Hunt Electrodynamics Plant and put most of Hellbend, California, out of work. Now the town is nearly dead. Only eighty-two people call the crumbling remains of Hellbend home, and those few don’t...   [click here for more]
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Delta Green: Future/Perfect, Part 2

Delta Green: Future/Perfect, Part 2


"Future/Perfect, Part 2" is a scenario for Delta Green: The Role-Playing Game. It can be played as a stand-alone scenario, but it is optimized to follow Future/Perfect, Part 1. Chester, Ohio, is a quiet corner of small-town America. It is most famous for three things: the triskelion-shaped Chester Mounds, build by prehistoric Native Americans; Arthur Hunt, a technological...   [click here for more]
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Delta Green: Future/Perfect, Part 3

Delta Green: Future/Perfect, Part 3


"Future/Perfect, Part 3" is a scenario for Delta Green: The Role-Playing Game.  Duxbury, Pennsylvania, is shrouded in secrets. For decades, it has been virtually a company town, run by a subsidiary of Hunt Electronics, Inc. Hunt Electronics came to Delta Green's attention in deadly encounters in Death Valley (Future/Perfect, Part 1) and amid the Ohio serpent mounds (Future/Perfect,...   [click here for more]
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Delta Green: Future/Perfect, Part 4

Delta Green: Future/Perfect, Part 4


"Future/Perfect, Part 4" is a scenario for Delta Green: The Role-Playing Game. It is best played as a direct sequel to Future/Perfect, Part 3. From Death Valley to the Ohio serpent mounds to a cultish industrial plant, the Agents have pursued the secrets of long-dead inventor Arthur Hunt and his legacy of unnatural power and danger. Now they face the ultimate revelations....   [click here for more]
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Delta Green: Handler's Screen

Delta Green: Handler's Screen


The Handler's Screen for Delta Green: The Role-Playing Game provides the Handler (game moderator) tons of useful tools for running the game. This downloadable version includes: Full-size exterior with chilling art by Dennis Detwiller (8.5" high by 44" wide) Full-size interior with four panels of tables and information (8.5" high by 44" wide) Panel 1 exterior (8.5" high by 11" wide) Panel...   [click here for more]
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Delta Green: Hourglass

Delta Green: Hourglass


Innocence Feeds Appalling Appetites In an Internet video, already viral, a harried-looking woman stands on a park bench in a small-town park. She is crying and shouting at a handful of befuddled people. She says they live with a community that does awful things. They accept this community. They take its money. And it takes women and children. “It takes them and it—it—” Suddenly she vanishes,...   [click here for more]
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Delta Green: Kali Ghati

Delta Green: Kali Ghati


WHEN FIREPOWER FAILS. "Kali Ghati" is a scenario for DELTA GREEN: THE ROLE-PLAYING GAME. The Agents are soldiers, intelligence officers, federal agents or civilian contractors among the U.S. forces in Afghanistan. Thanks to Delta Green's machinations, all have been in Afghanistan longer than they ever planned. They expect to be sent home soon. But now, they have a mission....   [click here for more]
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Delta Green: Lover in the Ice

Delta Green: Lover in the Ice


LOATHSOME SECRETS AWAKEN. An apocolyptic ice storm has crippled Lafontaine, Missouri. The Agents must secure a forgotten storage facility packed with artifacts of past Delta Green operations. They soon confront a horror that gruesomely invades and mutilates its victims. What is preying on the citizens of Lafontaine besides the weather? Can the Agents overcome the threat with decisive action,...   [click here for more]
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Delta Green: Music From a Darkened Room

Delta Green: Music From a Darkened Room


PLACES, LIKE PEOPLE, GO WRONG They turn off the path and head into the shadows, becoming something other than normal. Black places filled with blank rooms, closed doors, and empty hallways lined with dust. In these places your voice catches in your throat, the air seems to hum, and bad things happen. People get hurt. Objects vanish. Misery flows like the water from the loose faucet in the bathroom....   [click here for more]
Arc Dream Publishing  $4.99

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Delta Green: Need to Know for Foundry VTT

Delta Green: Need to Know for Foundry VTT


Gold Ennie Award winner for Best Free Game, 2016 WELCOME TO THE APOCALYPSE Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta...   [click here for more]
Arc Dream Publishing  $4.99

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