Just outside the sleepy coastal village of Highcliffe, an abandoned and dilapidated house, once the home of a reclusive alchemist, stands atop a sea cliff. Locals say it's haunted: They've seen mysterious lights and ghostly sounds coming from the house, and some who have ventured inside have vanished, never to be seen again. However, rumors continue to circulate that the house also hold untold riches,... [click here for more]
The Wildlands is a frontier region lying between the civilized realms and the southern untamed lands, which are home to foul beasts and fierce humanoid tribes. Various keeps and castles stand watch along the border, guarding the mountain passes and river valleys that would otherwise provide marauders and monsters with easy access to the civilized realms. One such keep is Drake Hall, the seat of power... [click here for more]
Moonlight and white mist bathe a ghostly figure shrouded in ancient robes. He raises his arms toward a giant pyramid which arises in the distance. “I am the Pharaoh Amun-Ra, son of Hephetsu-re of the House of Pelar. I have been cursed to walk these sands for a thousand years, in search of a party capable of plundering my tomb and breaking the curse that binds both me and this once beautiful land.... [click here for more]
Over a century ago, the lizardfolk tribes of the Great Swamp were united by a warlord with megalomaniacal ambition. His name is lost: he was known only as the Lizard King. He whipped the lizardfolk into a frenzy and drove them to rampage across the region, slaughtering those who fought back and enslaving those who surrendered. The region's leader, the Count d’Orlon, fell in battle and all seemed... [click here for more]