There is a place beyond nightmares where alien gods dwell. Unfeeling, uncaring and uninterested in the machinations of humanity, these elder beings exist beyond time and space. They are ageless - they always were and always shall be. But very occasionally we mere fragile mortals will catch a glimpse, a shard of a dream in which we glance in awe and horror at the reality of the universe,... [click here for more]
BLOOD IN THE ROOTS is a traditional fantasy game in a world of folk horror based in a version of medieval Britain. Players are members of the Hammers, a group established by the monarchy to flush out the evil corrupting the land. One player is the Game Master (GM), while the others are the Hammers. This game uses six-sided dice (d6), several tokens, paper, pencils and a healthy respect for the ancient... [click here for more]
The Round Table is sundered. Twisted shadows of once noble heroes stalk the wretched land, victims of the Graal's malevolence.
The Quest for the Holy Graal was a success, but Arthur and his companions failed to understand its true power. The Graal deceived them and plunged Albion into a growing darkness. This is a demon-haunted landscape where grotesque forms of legendary creatures and mythic warriors... [click here for more]
English Eerie Second Edition: A Rural Horror Storytelling Game for 1-4 Players is a GM-less tabletop game of terrifying proportions, allowing you to weave your own haunted tales set in the dark English countryside.
There is blood in the roots of England. Forgotten, ancient things crawl beneath its surface, haunt its manor houses and creep within its woodland. Beyond the bucolic beauty... [click here for more]
English Eerie is a storytelling game about horror in rural England. The game takes inspiration from folklore, along with the works of M.R. James, Arthur Machen and Algernon Blackwood to help players tell their own haunted tales of the English countryside.
The game is designed to be played over one or a series of dark evenings by the flicker of candlelight. The player, you, will... [click here for more]
The premier issue of Go Wherever! the zine dedicated to Unbelievably Simple Roleplaying (USR). For less than the price of a chocolate bar you get articles on new settings, GM ideas, rules and other fun stuff. In this issue:
Advice on running a stonepunk USR game
Albalia - a new fantasy setting
An exclusive exerpt from Full Moon Defence Squad, an upcoming USR playset
Random planet table!
Ideas... [click here for more]
Lovecraftian horror comes to Quill with Quill: Shadow and Ink. This campaign of cosmic terror includes five interlinked scenarios, where your success determines the ending of the story.
After the auction of a mysterious book in 1887, great misfortune befalls those who read it as the player travels from London to New England, taking on the role of various characters... [click here for more]
Squamous is a rules lite roleplaying game of cosmic horror using the In Darkest Warrens system, meaning it's a full ruleset in a single sheet of paper.
Not only do you get a full set of rules, but Squamous also includes a list of mythos creatures and a full Mystery scenario The Dreaming House to get you started.
Play as an Occultist, Soldier, Private Investigator, Psychologist or Doctor
A simple... [click here for more]