Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















LanguagesPublisher
English   Remove Search Term
Amarillo Design Bureau   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest English from Amarillo Design Bureau
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
A Call to Arms: Star Fleet Christmas Ship Roster Pack

A Call to Arms: Star Fleet Christmas Ship Roster Pack


Back in 2006, ADB decided to produce a Federation Commander ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had ten ships and one base. We decided to convert the ships and base to A Call to Arms: Star Fleet and added two scenarios written especially...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game.   Here you will find an explanation of what the game entails and...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #45 Supplement

Captain's Log #45 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #45 issue, as well as new materials. Included are:   Two-and-a-half pages of designer's notes. Notes from the staff members. After-action reports for Captain’s Log #44, SFB modules R3 and T2012, and Marine Assault. Rejected papers for SFB, F&E, SFB Galactic Conquest,...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #46 Supplement

Captain's Log #46 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #46 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. After-action reports for Captain’s Log #45. Rejected papers for SFB, Star Fleet Marines, and A Call to Arms: Star Fleet. ...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #47 Supplement

Captain's Log #47 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #47 issue, as well as new materials. Included are: Over two pages of publisher's notes. Notes from other staff members. After-action reports for Reinforcements Attack, Captain’s Log #47, Operation Fetch, and Origins 2013. Rejected papers for Star Fleet Battles, Federation & Empire,...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #48 Supplement

Captain's Log #48 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #48 issue, as well as new materials.   Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well!  The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the Federation &...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #51 Supplement

Captain's Log #51 Supplement


Captain’s Log #51 has a lot of features and this supplement walks you through them while providing some additional information that couldn’t be squeezed into Captain’s Log #51. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive. Some of our volunteer staff members...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #52 Supplement

Captain's Log #52 Supplement


Captain’s Log #52 is an exciting issue and this supplement tells you all the background about the features while providing some additional information that couldn’t be squeezed into Captain’s Log #52. Steve Cole writes about each aspect of the issue, Steven Petrick writes about SFB, and Jean Sexton mentions her favorite parts, including Prime Directive. Some of our...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Captain's Log #53 Supplement

Captain's Log #53 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #53 issue, as well as new materials. Included are:  Over two pages of publisher's notes. Notes from other staff members. Star Fleet Battles scenario (SL354.0) A Confusion of Objectives. Rejected papers for Star Fleet Battles and Federation & Empire. ...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Federation Commander: First Missions

Federation Commander: First Missions


TEST DRIVE A STARSHIP This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships. You will need this PDF, a couple of six-sided dice, a hex map (use any game and ignore...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Federation Commander: North Polar Ship Card Pack

Federation Commander: North Polar Ship Card Pack


Back in 2006, ADB decided to produce a ship card for Santa’s Sleigh. This became an annual tradition and scenarios were created for the “ships.” All these appeared in various Communiques until eventually we suddenly had 11 ships and 11 scenarios. We talked it over and decided to create counters for the ships. We gathered up all the ships and all the scenarios (all newly edited for this pack),...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Introduction to the Star Fleet Universe: Prime Directive and Roleplaying

Introduction to the Star Fleet Universe: Prime Directive and Roleplaying


This short introduction provides some of the background, "geography," timeline, mysteries, and a quick look at the species inhabiting the Star Fleet Universe. It can also be used as a brief introduction of what is "known" for new players at demos and conventions. Come game with us in the Star Fleet Universe! ...   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Star Fleet Battles: Module C6 Lost Empires - Preview

Star Fleet Battles: Module C6 Lost Empires - Preview


Wolves among Lions! Screaming Space Birds! Star Fleet Battles Module C6 covers the extinct Paravian and Carnivon empires, presented as their ships and weapons would have been by the time of the General War (except for that annoying extinction thing). Each empire is presented with multiple alternate histories, although players can ignore both and write their own if they wish....   [click here for more]
Amarillo Design Bureau   FREE 

Buy Now  
Women of the Zombie Apocalypse

Women of the Zombie Apocalypse


Two years after civilization fell, four women find themselves as servants, housekeepers, and harem slaves of the Protectors, the armed group of men who protect four walled settlements of Cromwell's Nation. They cook, they clean, and every night they are given to another Protector to satisfy his needs. Compared to the women in the settlements, the Women of the Protectors are better fed, do far less...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
F&E Romulan Civil War Playtest Counters from Captain's Log #50

F&E Romulan Civil War Playtest Counters from Captain's Log #50


This countersheet is included with the PDF of Captain’s Log #50. It includes the playtest counters needed to play the Romulan Civil Wars scenario in that issue. ...   [click here for more]
Amarillo Design Bureau  $0.95 $0.80

Add to DriveThruRPG.com Order  
Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios

Battlewagon Article #6: Battlewagon Scenario - Pacific Nights: Four Pacific Scenarios


The sixth historical scenario for Battlewagon has been released from the vaults of Nexus! Historical Background: Between August 1942 and the end of 1943, Japanese and Allied naval forces clashed in more than a dozen nighttime surface actions. These battles were generally the result of attempts to land, supply or evacuate troops in the Solomon Islands. Although Guadalcanal...   [click here for more]
Amarillo Design Bureau  $0.95

Add to DriveThruRPG.com Order  
Captain's Log #54 Supplement

Captain's Log #54 Supplement


This 20-page booklet includes interesting and useful information about the main Captain's Log #54 issue, as well as new materials, namely proposals for various ships for Star Fleet Battles.   Included are: Over two pages of publisher's notes. Notes from other staff members. 14 pages of Star Fleet Battles ship proposals ...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
Federation Commander: Lost Counters Pack #1

Federation Commander: Lost Counters Pack #1


You pointed out that you would like counters for the ships we have released without them. Until we do a new product with die-cut counters and can add all of the ships from newsletters, ePacks, and Captain’s Logs, we offer this PDF countersheet (in both 1" and half inch) with counters for the ships from Communique #133-#168 (our free newsletter), Captain's Log #53, as well as...   [click here for more]
Amarillo Design Bureau  $0.95

Add to DriveThruRPG.com Order  
Battlewagon Article #1: Rulers of the High Seas

Battlewagon Article #1: Rulers of the High Seas


Find out more about Battlewagon’s background! This is the first in a series of historical articles going back to the original edition of Battlewagon. Published originally in Nexus Magazine no. 1, Rulers of the High Seas discusses the historical background for the game. Focusing on the history of the dreadnoughts, this is a fascinating glimpse of history for anyone...   [click here for more]
Amarillo Design Bureau  $0.99

Add to DriveThruRPG.com Order  
Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario

Battlewagon Article #2: The Battle of San Bernardino Straits - A Battlewagon Scenario


HISTORICAL NOTES: In 1944, McArthur returned to the Philippines. His return precipitated the greatest sea battle in history: the Battle of Leyte Gulf. The battle consisted of four separate but interrelated sea battles, one of which was the Battle off Samar. Published in May 1983, this scenario was written for the first edition of Battlewagon, but can be easily adapted for the second...   [click here for more]
Amarillo Design Bureau  $0.99

Add to DriveThruRPG.com Order  
Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato

Battlewagon Article #3: Battlewagon Scenario - The Last Sortie of the Yamato


Historical Notes: On April 1, 1945, allied forces assaulted Okinawa. The assault was not unexpected by the Japanese, hence extensive defensive positions had been prepared on the island and plans for naval and air attacks on allied ships had been developed. On April 5,1945, the Yamato in company with a light cruiser and eight destroyers — the last functional naval units of...   [click here for more]
Amarillo Design Bureau  $0.99

Add to DriveThruRPG.com Order  
Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen

Battlewagon Article #4: Battlewagon Scenario - Operation Regenbogen


Historical Notes: On December 31, 1942, a German force consisting of the pocket battleship Lutzow, the heavy cruiser Hipper, and two divisions of destroyers intercepted the British convoy JW51B. The convoy was defended by five destroyers and four corvettes. In addition, two light cruisers were 30 miles away and closing to join the convoy. The battle began as the HMS Obdurate,...   [click here for more]
Amarillo Design Bureau  $0.99

Add to DriveThruRPG.com Order  
Battlewagon Article #5: Battlewagon Scenario - Surigao Straits

Battlewagon Article #5: Battlewagon Scenario - Surigao Straits


Historical Background: As part of Operation SHO-I, intended to disrupt the American landings at Leyte Gulf, the Japanese intended to send two groups through Surigao Straits. These ships were to link up with others off of the beaches and destroy the landing forces. The American planes spotted Admiral Nishimura's two battleships on October 23rd, and the Allies moved six old battleships under...   [click here for more]
Amarillo Design Bureau  $0.99

Add to DriveThruRPG.com Order  
Star Fleet Marines: Counter-Attack

Star Fleet Marines: Counter-Attack


Star Fleet Marines: Counter-Attack has empire-specific counters for the Federation, Klingons, Romulans, Kzintis, Gorns, and Tholians. Each empire gets 140 counters for a total of 840 counters. These will be the first Gorn and Tholian counters for this game system.   On close inspection, you will find that while the types of counters are the same for each empire, the art for the counters is...   [click here for more]
Amarillo Design Bureau  $1.50

Add to DriveThruRPG.com Order  
Star Fleet Marines: Counter-Punch

Star Fleet Marines: Counter-Punch


Star Fleet Marines: Counter-Punch has empire-specific counters for the Lyran Democratic Republic (LDR), Vudar, Paravians, Seltorians, Carnivons, and Jindarians. Each empire gets 140 counters for a total of 840 counters. These will be the first of these empires’ counters for this game system. On close inspection, you will find that while the types of counters are the same for each empire,...   [click here for more]
Amarillo Design Bureau  $1.50

Add to DriveThruRPG.com Order  
Star Fleet Marines: Counter-Strike

Star Fleet Marines: Counter-Strike


Star Fleet Marines: Counter-Strike has empire-specific counters for the Interstellar Concordium, Orion Pirates, Hydrans, Andromedans, Lyrans, and WYNs. Each empire gets 140 counters for a total of 840 counters. These will be the first Interstellar Concordium, Orion Pirate, Andromedan, and WYN counters for this game system. On close inspection, you will find that while the types of counters...   [click here for more]
Amarillo Design Bureau  $1.50

Add to DriveThruRPG.com Order  
April Fool's Day Ship Pack 2018

April Fool's Day Ship Pack 2018


On April 1, Amarillo Design Bureau, Inc. released four “April 1” ships in our shop on Shapeways. These are the Gorn Bubble Dreadnought, Kzinti Tri-Maran, Tholian “Crown of Tholia” Hexagonal Battleship, and WYN Heavy Auxiliary Mauler. People started asking for the information to play the ships. This ship pack is the answer. In this pack are the ship descriptions and history, as well as information...   [click here for more]
Amarillo Design Bureau  $1.95

Add to DriveThruRPG.com Order  
Dungeon Tiles

Dungeon Tiles


First released in 1980, this play aid was compatible with virtually any of the fantasy roleplaying games on the market. It helped players visualize what they saw when venturing into a dungeon.   Dungeon Tiles allows a gamemaster to display the dungeon for the players as they travel through it. The gamemaster can now show players the rooms and corridors as they traverse them, and show only...   [click here for more]
Amarillo Design Bureau  $4.95 $1.95

Add to DriveThruRPG.com Order  
PD One: Prime Time Newsletter #1-#6

PD One: Prime Time Newsletter #1-#6


The issues of this rare newsletter were recently found by a fan. The newsletter is dedicated to ADB’s PD One: Prime Directive game system. All six issues are included. There are new skills and new equipment, along with looks at more species (most were included in the Federation Sourcebook, but the Vudar were new). ...   [click here for more]
Amarillo Design Bureau  $1.95

Add to DriveThruRPG.com Order  
Star Fleet Battles: Kzinti SSD Pack #1

Star Fleet Battles: Kzinti SSD Pack #1


When we were working on the Kzinti Master Starship Book, we discovered records for some ships that had never before been published. Six of these are included in this pack, which has the traditional B&W SSDs. Six Star Fleet Battles SSDs for the Kzinti Hegemony, including:   Improved Warp-Refitted Dreadnought Improved Warp-Refitted Command Cruiser Improved Warp-Refitted Commando...   [click here for more]
Amarillo Design Bureau  $1.95

Add to DriveThruRPG.com Order  
Star Fleet Universe Coloring Book #1: Starships

Star Fleet Universe Coloring Book #1: Starships


While the Covid-19 situation is ongoing, this will be a "Pay What You Want" product. For many years our fans have asked for a collection of line art. Now it is available to you! The drawings range from fairly simple to more complex, so there is something for every skill level. This first book focuses on starships and includes the following starships. Federation: Heavy cruiser,...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
Star Fleet Universe Coloring Book #2: Aliens and Crew

Star Fleet Universe Coloring Book #2: Aliens and Crew


While the Covid-19 situation is ongoing, this will be a "Pay What You Want" product. For many years our fans have asked for a collection of line art. Now the second volume is available to you! The drawings range from fairly simple to more complex, so there is something for every skill level. This second book focuses on the people of the Star Fleet Universe and includes crew...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
Star Fleet Universe Coloring Book #3: More Starships

Star Fleet Universe Coloring Book #3: More Starships


While the Covid-19 situation is ongoing, this will be a "Pay What You Want" product. Our fans have continued to ask for even more line art of ships. In the Star Fleet Universe Coloring Book #3 we present Kzinti, Lyran, Hydran, and Orion ships! The drawings range from fairly simple to more complex, so there is something for every skill level. Kzinti: Battlecruiser, Dreadnought, Medium...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria.   Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

Add to DriveThruRPG.com Order  
A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters would be...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Battle Damage: Code Red

Battle Damage: Code Red


Finally an end to the tedious die rolling to resolve damage in Star Fleet Battles! Now you can use this fast and easy card system to resolve damage in a fraction of the time it took before. A deck of cards, using a one-hit per card system, provides an innovative damage allocation procedure which includes eighteen different critical hits. Battle Damage: Code Red is a play aid for Star...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Hex Map Pack #1

Hex Map Pack #1


This Hex Map Pack contains three maps in two different formats. One format is a single large PDF that can be taken to a professional printer and expanded to approximately 19.5” x 32.5”. The other format is designed to be printed using a normal computer printer on six pieces of letter-sized cardstock and pieced together. The maps are blank, with 5/8" (16.5mm) hexes, but different color combinations....   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #11

JagdPanther Magazine #11


Take a journey with us back to October 1975, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The editorial said that the staff now felt a sense of accomplishment (rather than relief) as...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.     The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.   The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.      The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #2

JagdPanther Magazine #2


Take a second journey with us to an ancient age, just one step up from carving game rules on clay tablets. The year 1973 was at the very dawn of the independent wargame publishing companies. Typesetting was done with a manual typewriter, print-on-demand meant the photocopier at the library, counters were printed on paper (and drawn by hand), page layout was done with scissors and cellophane tape, and...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #3

JagdPanther Magazine #3


Take another journey with us back to 1973, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper.  ARTICLES included a puzzle, some club news, editorials, minis vs counters, armor miniatures, tactics in Diplomacy, some business experiments that...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #4

JagdPanther Magazine #4


Take another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced a magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) [No copies of the maps for Sidi Rezegh have been found so far but they will be added...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #5

JagdPanther Magazine #5


Take another journey with us back to 1974, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved, and we still printed on that insane 14" paper. (The pages are divided in half for this 54-page PDF version.) This issue includes several features: Cover art of Zeppelins by James...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 368 items) Result Pages:  1  2  3  4  5  6  7  8  [Next >>] 
Select Page Number

  What the Tide Brings [Complete Edition]