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Gonzo 2

Gonzo 2


The Weirdest Book In Pathfinder When titling this book, we had to find an appropriate phrase, and “gonzo” was the only one that gave us a perfect fit. This book looks at the Pathfinder system as being more malleable in terms of inspiration and tone; that is to say, designers and players can use this book to inject a heavy dose of other genres and aesthetics into what would normally be a...   [click here for more]
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Artifex (New Base Class)

Artifex (New Base Class)


Forge a God, Grow Your Faith. To forge a god is a bold move. Artifex are religious adherents to extremely minor deities: often household gods, ancestral family deities, and occasionally long forgotten gods that are no longer worshiped. The “little gods” they follow are often only as strong as adventurers and if anyone else worships the same god it’s probably a close family member. Artifex use...   [click here for more]
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Bladestorm (New Base Class)

Bladestorm (New Base Class)


Command a Storm of Flying Steel! By mastering the use of dancing weapons bladestorms are able to fill the battlefield with a storm of flying steel. The coordinate a confusing choreography that is as much an art as it is a display of combat prowess! While they don’t have the arcane talents of a traditional mage, their flying blades let them deal with threats at varying ranges and give them a dramatic...   [click here for more]
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Blood Knight Base Class

Blood Knight Base Class


Empowered by a supernatural bloodborne disease, blood knights use their own blood to perform arcane feats and reinforce their own body! By harnessing their magically charged blood, they carve a crimson swath through the battlefield. Already difficult to kill due to their magically-charged bodies, blood knights are durable warriors able to bounce back from mortal injury by harnessing blood magic to...   [click here for more]
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Dath (New Race)

Dath (New Race)


One People. Many Divisions. Once a single race, the Dath have been split into a collection of sub-races defined by the color of their skin and their awesome magical powers. With a (mostly) unified culture, the Dath are ready to be dropped into your next game! Enjoy this vibrant race, with powers as diverse as their hues! Includes: Racial Traits For 6 Primary Colors:...   [click here for more]
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Godhand

Godhand


Defy the Gods! Ride the Storm! Tame the Storm! BE the Storm! “I need more POWER! I will not lose to the likes of you!” Raged the Bjorne the warrior, the bloody stump where his arm once was now the perfect receptacle for the pact he craved. With a flourish he invoked the ancient blood magic of his people, his arm reforming before his very eyes as he charged down his foe...   [click here for more]
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Horradin (New Base Class)

Horradin (New Base Class)


Adapt. Evolve. Overcome. Horradin are masters of an exotic art of temporary evolution; they are adaptable adventures that evolve to overcome any challenge! Less “mad alchemist” or arcane transmuter, horradins instead embody the power of magical creatures through the lens of forced adaptation. First developed from a study of molting insects, the magical art has advanced and taken on new aspects....   [click here for more]
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Kaiju Fighter (New Base Class)

Kaiju Fighter (New Base Class)


All Hail the King of the Kaiju! Kaiju fighters are warriors who have devoured the flesh of a kaiju and gained some of their strength! Given time and the proper training a kaiju fighter uses that as a catalyst and begins to manifest the traits of the titanic monsters themselves. Kaiju fighters are the best solution to the problem of kaiju and take the front line in battles against them. They form guilds...   [click here for more]
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Necroknight Compendium

Necroknight Compendium


Deliver Death By Sword And Spell Mix swordplay and dark sorcery with the necroknight! Revised for Pathfinder 1st edition, and expanded with base classes for Pathfinder 2nd edition and Starfinder! Bolster your lifeforce with necromancy to keep the fight going, and watch your foes wither against your power! Dive into the various aspects and specialties of necromancy with the necroknight’s...   [click here for more]
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Oni (New Race)

Oni (New Race)


Opposites Attract! The red and blue oni are the race of twin brutes bonded by a shared soul. Split along lines of law and chaos, red and blue oni bicker like siblings but are thicker than thieves. Play this new race for Pathfinder 1st edition today! Includes: Red and Blue Oni Racial Traits: While both oni, red and blue oni have small differences that set them apart...   [click here for more]
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Simple Classes: Bale Child

Simple Classes: Bale Child


Keep it Simple: Bale Child Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Bale Child Base Class (Pathfinder 1st Edition) A Bale Child is what you get when the gods or...   [click here for more]
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Simple Classes: Beastspeaker

Simple Classes: Beastspeaker


Keep it Simple: Beastspeaker Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Beastspeaker Base Class (Pathfinder 1st Edition) As lord of beasts a beastspeaker is both at...   [click here for more]
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Simple Classes: Protector

Simple Classes: Protector


Keep it Simple: Protector Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Protector Base Class (Pathfinder 1st Edition) Protectors are defensive paragons that fight with...   [click here for more]
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Simple Classes: Resistor

Simple Classes: Resistor


Keep it Simple: Resistor Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Resistor Base Class (Pathfinder 1st Edition) Resistors are, for some reason, all but immune to...   [click here for more]
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Simple Classes: Size-Changer

Simple Classes: Size-Changer


Keep it Simple: Size-Changer Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Size-Changer (Pathfinder 1st Edition) Size-changers have supernatural control over their size...   [click here for more]
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Simple Classes: Trace

Simple Classes: Trace


Keep it Simple: Trace Simple classes are trimmed-down, streamlined classes designed to be easy to pick up and play for both new players and system veterans! Each has a sleek core set of abilities that isn’t bogged down with options backed up with a strong but balanced chassis (HD, saves, BAB, etc). Trace Base Class (Pathfinder 1st Edition) Teleporting around the battlefield, traces leave nothing...   [click here for more]
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Dragon Tiger Ox (Wuxia/Wushu Source Book)

Dragon Tiger Ox (Wuxia/Wushu Source Book)


Dragon Tiger Ox An ancient China/wuxia source book for the Pathfinder Roleplaying Game. In distant lands, the sun rises on an awesome world where dragons bring rain, deities are under every stone, and the will of mortals cuts deeper than the sharpest sword. Under the rule of the Enlightened Emperor, gods grace the earth and heroes rise to the heavens! Witness the awesome power...   [click here for more]
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Alternate Paths: Martial Characters

Alternate Paths: Martial Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 20+ new alternate rules, 20+ new weapons, 5 new martial prestige classes, 8 new base classes (and 1 hybrid class too)! Base Classes:...   [click here for more]
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Cantermage (New Base Class)

Cantermage (New Base Class)


Call in The Cavalry! Mage cavalry has been a much sought-after cavalry on the battlefield for many years - mobile mages able to relocate to wherever they are needed to turn the tide of battle. The answer to this need is the cantermage - the horse-riding mage who specializes in combat magic. Secured atop their arcane mounts, they work their spells as they ride across the battlefield. Includes:...   [click here for more]
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Sergal Racial Guide (Official)

Sergal Racial Guide (Official)


The Official Sergal Racial Guide The famous anthropomorphic race created by Mick39 and Kiki-UMA from the world of Vilous comes to Pathfinder! (If you are not familar with sergals or Vilous. check out this wiki!) This is a product officially endorced by Mick39 and Kiki-UMA (AKA the parallel bird friends) Technical Page Count: 11 pages (1 cover, 1 credit, 1 OGL, PDF...   [click here for more]
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Wizard Wounds

Wizard Wounds


Turning Magic Scars into Magic Power The wonders of magical medicine never cease, but however well healers learn to put us back together, the magical arts will always find more grievous ways to cause wounds. Unfortunate accidents result in what are called “wizard wounds”; terrible wounds that can never fully be healed or treated thanks to lingering magical interference. These...   [click here for more]
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Bokafesh’s Never Ending Dungeon

Bokafesh’s Never Ending Dungeon


Welcome to the Dungeon, We Ain’t Playing Games In Bokafesh’s Never Ending Dungeon players will explore a paradoxical dungeon comprised of a demiplane. It is broken up into an endless number of “sectors” that don’t exist until the players explore them. The trick is that, until it is observed, nothing else exists on this plane. Once explored the sector “has always existed”...   [click here for more]
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Alternate Paths: Divine Characters

Alternate Paths: Divine Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Divine Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 6 new base classes (bishop, templar, lantern, la rosa, mariner, and leper), a slew of support feats, new divine spells, alternate rules for...   [click here for more]
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Azure Mage (Base Class)

Azure Mage (Base Class)


Kill Things, Gain Their Powers. It’s That Simple. Azure mages are masters of magical mimicry. They draw the essence of creatures from their bodies and, through hard-learned magical spells, distill that essence and use it to empower themselves. The essence of a creature has a short half-life once drawn out and is proportional to the power of the creature they have copied, so their...   [click here for more]
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Little Red's Guide to Lichdom

Little Red's Guide to Lichdom


Eternal Evil Liches are some of the most compelling foes in fiction. Their relative immortality, powerful spellcasting, phylacteries, and nasty disposition makes for some of the most iconic enemies you’re likely to face. This book kicks them up a notch by giving you the inside scoop on how to get the most bang for your buck out of your favorite evil undead spellcasters. Rules for...   [click here for more]
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A Dream of Mars

A Dream of Mars


"Native to the dead seas of Mars, green martians are towering, four-armed humanoids who eke out a tribal lifestyle in the forsaken landscape of the dying planet. Green of skin, these aliens resemble extremely tall men with second torsos atop their normal ones, complete with a second pair of arms."   That's right. We are diving into the world of Edgar Rice Burroughs' seminal science...   [click here for more]
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Alternate Paths: Ascetic Characters

Alternate Paths: Ascetic Characters


Expand Your Mind, Expand Your Game Introducing “Alternate Paths: Ascetic Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: Awakening System: This system allows a character to reach “enlightenment” by accepting (on a personal/spiritual...   [click here for more]
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Alternate Paths: Divine Characters 2- Odd Gods

Alternate Paths: Divine Characters 2- Odd Gods


The Sequel You Have Been Praying For! Alternate Paths: Divine Characters has a sequel! This time dive into a plethora of odd gods, weird and wonderful subsystems, and new classes! Overview: 31 new deities, 5 new base classes (avatar, demonologist, hermit, priestess, and valkyrie), a slew of divine “worship” feats, new divine spells, the new “soul room”...   [click here for more]
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Alternate Paths: Magical Characters

Alternate Paths: Magical Characters


Take Your Game To The Next Level! Introducing “Alternate Paths: Martial Characters”. This book is designed with the very experienced player in mind as it presents alternate rules and classes that are more suited to their needs. Overview: 7 new base classes, non-vancian magic systems, 8 new armor properties,  20 new weapon properties, 3 unique magic items, 34 new feats (16 of...   [click here for more]
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Alternate Paths: Magical Characters 2

Alternate Paths: Magical Characters 2


Full Casters Need Love Too! Alt. Path Magical Characters 2 focuses on providing and exciting options for 9 level spellcasters! We’ve got new classes, archetypes, feats, spells (58 new spells!!!), alternate rules and class options galore and they are all dedicated towards full casters! The book is JAM PACKED with content! Each section could be its own product! Overview...   [click here for more]
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Alternate Paths: Martial Characters 2: Fight Smarter

Alternate Paths: Martial Characters 2: Fight Smarter


Take Your Game To The Next Level! Introducing the sequel to Alternate Paths: Martial Characters! In this entry we explore new ways to make combat less linear by presenting new rules and options that allow you to "fight smarter" not just "hit harder". Classes in this book follow the same design ethos as classes like rogues, rangers, and even vigilantees. This book examines things...   [click here for more]
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Alternate Paths: Martial Characters 3

Alternate Paths: Martial Characters 3


Fighters Can Have Nice Things Too! Ever played a martial character and got tired of saying, “I move up and hit it”? Well hold on to something because we’ve got a book for you! Alternate Paths: Martial Characters 3 focuses on giving dynamic options for martial characters, while exploring the design space normally occupied by the fighter & cavalier, and providing support...   [click here for more]
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Alternate Paths: Martial Magic

Alternate Paths: Martial Magic


Free Your Mages! Alternate Paths: Martial Magic is all about mixing magic and martial! We’ve got new magic/martial classes, feats to allow mages to have more fun, and so much more! Overview: 8 new classes (6 base, 2 hybrid),13 subsystems/alternate rules, 9 support feats, 8 general feats (including a style for mages!), and 4 metamagic feats. New Classes:...   [click here for more]
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Alternate Paths: Skills

Alternate Paths: Skills


Skills- They Are More Important Than You Think! Jump into Alt. Path: Skills and you’ll get dozens of ways to take advantage of skills in your game not to mention skill-focused classes, feats, and equipment! Each section could be its own book but we’ve combined them and interlaced them to make one super book of skills! Included: Alternate Rules for Expanded...   [click here for more]
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Alternate Paths: Teamwork

Alternate Paths: Teamwork


It's Time to Party! This book is designed for experienced players and presents alternate rules and classes that are more suited to their needs. Many of the variant rules, classes, feats, and other material presented in this book focus on collective control over things, controlling multiple creatures, and treating the party as a team rather than a collective of individuals. Overview: 6...   [click here for more]
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Dung Monger Base Class

Dung Monger Base Class


Smells Like Victory Explore the wonderful and thrilling base class that everyone is clamoring to play! Take on the mythical world of sword and sorcery, dragons and magic, bar wenches and kings with the power of the Dung Collector Base Class™ by Little Red Goblin Games! Play your way through all 20 levels of this beautifully written, lovingly laid out, and painstakingly illustrated...   [click here for more]
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Elderspeech

Elderspeech


Stick And Stones May Break Your Bones, But These Words Will Do Far Worse! Truespeech, power words, truenames, and other forms of magical language are omnipresent in our myths and legends. Magic titles and words of power have tremendous power when backed by a bit of magic and the will to enforce it. The Elderspeech system for Pathfinder 1st Edition creates a unique system to create...   [click here for more]
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Gonzo

Gonzo


The Gonzo Book  When titling this book, we had to find an appropriate phrase, and “gonzo” was the only one that gave us a perfect fit. This book looks at the Pathfinder system as being more malleable in terms of inspiration and tone; that is to say, designers and players can use this book to inject a heavy dose of other genres and aesthetics into what would normally be a traditional (somewhat...   [click here for more]
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Gonzo Presents: The Kitchen Sink

Gonzo Presents: The Kitchen Sink


We’ve Got Everything... and the Kitchen Sink! We’ve been developing Pathfinder material for, at the time of publishing this, about 8 years and over the course of that mad journey we’ve had material we could never quite find a book for. Some of it was too weird, too unwieldy, too one note, or too thematically different from other material that it never ended up in the book. So...   [click here for more]
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Little Red's Big Book of Weapons

Little Red's Big Book of Weapons


The One Weapon Compendium You Will Ever Need to Buy Looking for a weapon from some obscure source? Want to see literally every weapon for LRGG or Paizo that we could reprint in one place? This is your book. Cheap- easy to pass around, easy to navigate, great for your table. This compendium has every weapon listed by handedness, proficiency, on an easy to read table. Further sections...   [click here for more]
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LRGG's Guide to Culture

LRGG's Guide to Culture


Culture Yourself! This book introduces “cultures”, race and setting neutral background options for your characters and NPCs! Compatible with both Pathfinder and Dungeons & Dragons 5th Edition this book explores 6 cultures! Culture Overview The Immortal Houses: Immortals produce lots of offspring and generally get fairly rich. Their scions...   [click here for more]
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Tome of Ethical Necromancy!

Tome of Ethical Necromancy!


Why Does Necromancy Get Such a Bad Rap?  Sure they can call forth dark powers to suck your soul out but they also make one hell of a doctor when you run out of other options! We present ways for you to play a good aligned necromnacer, explain som ways you can use them for good (rather than evil), give you some new spells to help out with that, and toss in the necroknight base class...   [click here for more]
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Horror Game Quick Refrence

Horror Game Quick Refrence


A Flavorful Gaming Aid for Your Next Horror Themed Game! What Is This Book? It is a quick reference book for horror themed games and is meant as a gaming aid. This book does not include every option available to every class- just the ones that are relevant to a horror game. For example, while this book skips over alchemist discoveries like frost bomb and spontaneous...   [click here for more]
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Little Red Goblin Games Racial Guide 3: Races of Darkness

Little Red Goblin Games Racial Guide 3: Races of Darkness


Little Red Goblin Games Racial Guide 3: Races of Darkness We are proud to present Racial Guide 3: Races of Darkness! This installment focuses on new races found primarily in and around the underdark. The book is loaded with lore (politics, geology, culture, etc), new mechanics (darkness as a terrain type for example), 15 deities (ever wonder what a troll deity was like?), 15 new racial weapons,...   [click here for more]
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Little Red's Bestiary

Little Red's Bestiary


Tons of Creative Creature For Your Pathfinder Game! Originally only available to our Patrons, we are releasing the entire catalog of creature's from there to the public for the first time! These include (but are not limited to): Cogers: Massive, shaggy, eternally hungry, cat-beasts that are apex predators! They are unstoppable, cruel, bestial, warriors...   [click here for more]
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Possessor Base Class

Possessor Base Class


Possess your friends, possess your enemies, possess your neighbor's dog You have a flexible spirit, one able to fuse with the body of another. This spiritual practice is known as “spiritual fusion” and is a form of possession that can augment the body of a friend or destroy the body of an enemy. Some see you as a leech, a parasite, or a social loaf but your capacity for good or evil...   [click here for more]
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Poisoner Base Class

Poisoner Base Class


Part herbalist and part assassin, a poisoner is an enigmatic figure who brews noxious poisons for use in their deadly vocation. They have a special talent for remaining out of the way, going unseen, and plying their trade in the shadows. Many favor blow darts or other easily concealable ranged weapons but they’ll settle for anything that can deliver their fatal concoctions. Some municipalities have...   [click here for more]
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A Land Out of Time (Dinosaur Setting)

A Land Out of Time (Dinosaur Setting)


A World Lost From Time The world is known as Karkus. Numerous fantastic creatures thrive in the thick jungles and flat deserts, some so massive even a brachiosaur can be considered nothing more than an appetizer for its true main course. The saurian races that rule the landscape are constantly at each other’s throats. Planar rifts dotting the landscape drop through everything from...   [click here for more]
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Battle Chef

Battle Chef


Battle of the Foods Disciples of the delectable dish, battle chef’s are culinary combatants who specialize in succulent surprises that spice up the battlefield. A chef needs discipline, class, a clean palate, a mastery of culinary magic, and a good knife hand. These are rare ingredients to find in a person so perfect preparation of both the chef & his tools is required....   [click here for more]
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Champions of Magic

Champions of Magic


A Mage Like No Other! Not every mage wears robes, a pointy hat, and carries a staff. What a colorless world it would be if everyone’s color spray was the same rainbow! No! Mages are an ambitious, adventurous, imaginative, and quite frankly- a vain lot. It’s unsurprising then that many seek to develop their own unique styles of spellcraft. Some study the intricacies of a single spell...   [click here for more]
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