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Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions.
... [click here for more] |
Necromancers of the Northwest |
$9.99
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A Year in the Making…Again!
A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table.
... [click here for more] |
Necromancers of the Northwest |
$9.99
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The Necromancers Have Done It Again!
A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,... [click here for more] |
Necromancers of the Northwest |
$9.99
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Animate Your Game Today!
A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s... [click here for more] |
Necromancers of the Northwest |
$9.99
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Animate Your Game Today!
A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full... [click here for more] |
Necromancers of the Northwest |
$9.99
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Animate Your Game Today!
A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making.... [click here for more] |
Necromancers of the Northwest |
$9.99
|
An Oasis of Magic!
Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Welcome to the Jungle
Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want... [click here for more] |
Necromancers of the Northwest |
$4.99
|
What’s Your Fighting Style?
It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Magic Like You’ve Never Experienced It Before!
It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually... [click here for more] |
Necromancers of the Northwest |
$9.99
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Magic With A Mind of its Own!
It’s easy to feel like you’ve unlocked all the secrets of magic when you can simply flip through the Pathfinder Roleplaying Game Core Rulebook and see every spell it has. The very nature of the game means that spells, and spellcasting, work a certain way. While there are plenty of spells to choose from, eventually you reach a point... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Master the Building Blocks of Magic!
Two wizards face off against one another, both attempting to cast the same spell. Their hands go through the complex motions as quickly as they can, racing to finish first while struggling not to let a single finger fall out of place. An apprentice attempts to cast a difficult spell for the first time, and stumbles to a halt halfway through—what... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Spells Within Spells!
Vancian spellcasting (the method of casting spells of certain levels from limited numbers of spell slots) has been around since the beginning of the game, and it has a long and storied history. Many attempts have been made to replace it with other systems, but there is a certain charm to Vancian magic that keeps bringing the game back to it, over and... [click here for more] |
Necromancers of the Northwest |
$9.99
|
A Whole New Kind of Magic!
If you’ve played the Pathfinder Roleplaying Game for long, you’ve probably heard of “save or die” spells, and how entire encounters can quickly come to hinge on a single saving throw. Spellcasters simply point at a target, expend a spell slot, and either they cripple the target in one fell swoop, or they just wasted their turn. This all-or-nothing... [click here for more] |
Necromancers of the Northwest |
$9.99
|
Surrender to Greater Power!
Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Awesome Options books each provide new feats, spells, magic items, archetypes, or other exciting new options for player characters in the Pathfinder Second Edition Roleplaying Game. Further, GMs can use these new options for monsters... [click here for more] |
Necromancers of the Northwest |
$1.99
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Feel the Rage Flow Through You!
Bloodragers, the hybrid class of barbarian and sorcerer from the Pathfinder Roleplaying Game: Advanced Class Guide, offers something with a flavor that is so much more than simply its parent classes combined. The bloodrager evokes sensations of powerful savage warriors who draw upon primitive, shamanic magic in order to enhance their... [click here for more] |
Necromancers of the Northwest |
$4.99
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Oh, What Tangled Webs You’ll Weave!
Spiders have an ancient and primordial hold on the human mind. These tiny, often harmless creatures are nonetheless incredibly frightening to many, and are at least vaguely unsettling and alien to most. It’s no surprise, then, that spiders have a long and storied tradition in fantasy media and roleplaying games, including an... [click here for more] |
Necromancers of the Northwest |
$0.99
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The Chase is On!
Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players. This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Close Encounters of Every Kind!
Whether you’re encountering them on a distant planet in a far-off nebula, or they’ve come to you, and are abducting innocent villagers for nefarious purposes, there’s nothing quite like a strange, alien race to help breathe some life into your galaxy—and your game. Some Pathfinder products have explored the idea of alien... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Huge Draconic Power in a Tiny Package!
Everyone’s favorite underdogs, kobolds have been a fan favorite since 3rd Edition. Whether it’s their connection to dragons, and the promise of tapping the potential of their draconic blood, or their love of cruel and unusual traps and hazards, or simply their adorable high voices and the silly things they say, kobolds are... [click here for more] |
Necromancers of the Northwest |
$1.49
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The Stars Are Right!
Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists,... [click here for more] |
Necromancers of the Northwest |
$14.99
|
Maximum Horse Power!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Guardians of Stone!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
You Gnow You Want to Play a Gnoll!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Birds of a Feather!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Don’t Mess With the Bull!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Wise Nature Spirit, or Lecherous Drunkard?
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally... [click here for more] |
Necromancers of the Northwest |
$1.99
|
No Bones About It!
In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable for... [click here for more] |
Necromancers of the Northwest |
$1.99
|
The Pathfinder Bestiary, and the long line of monstrous encyclopedia that came before it, do a great job of attacking the problem of providing game statistics and mechanical information for a very wide variety of creatures. There are a lot of strange creatures from fantasy novels and movies, from ancient mythology, and, as time went on, from the twisted minds of game designers... [click here for more] |
Necromancers of the Northwest |
$9.99
|
A Feat for Every Occasion!
Pathfinder Second Edition divides feats into a number of different categories: there are class feats, skill feats, ancestry feats, and one special group of fits that doesn’t quite fit any other category: general feats. There aren’t very many general feats in the game, but that doesn’t mean there isn’t plenty of room to add more. This book presents no less than... [click here for more] |
Necromancers of the Northwest |
$1.99
|
A Catalog of Creatures!
While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents that... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Oh, What Tangled Webs We Weave!
While the player characters are always the stars of every adventure, the most important supporting roles are almost always played by their foes, whether they take the form of terrible monsters with strange and awesome powers, or NPCs who rely on skill and training to rival adventurers in combat. In either case, it is often the abilities and powers of these opponents... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Mean Green Killing Machines!
Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of the fantasy genre since Tolkien. But as much as players may love goblins... [click here for more] |
Necromancers of the Northwest |
$1.49
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Cutting Edge Tech at Your Fingertips
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything... [click here for more] |
Necromancers of the Northwest |
$1.49
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Used Starships at the Right Price!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything... [click here for more] |
Necromancers of the Northwest |
$1.49
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Used Starships at the Right Price!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything... [click here for more] |
Necromancers of the Northwest |
$1.49
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Your Source for Drones and Droids!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything... [click here for more] |
Necromancers of the Northwest |
$1.49
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Pharmaceutical Wonders!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that... [click here for more] |
Necromancers of the Northwest |
$1.99
|
The Best of Magic and Technology Working Together!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Advanced Combat Vehicles!
Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that... [click here for more] |
Necromancers of the Northwest |
$1.99
|
Reach New Heights of Depravity
It is the fond dream of nearly every gaming group to run an “evil campaign” some day. You know the one: instead of playing brave heroes out to save the day from dastardly villains, the party takes on the role of the evildoer, and, between trying to demonstrate how much more nefarious they are than each other, work together to perform some... [click here for more] |
Necromancers of the Northwest |
$6.99
|
Show What A Real Dwarf Is Made Of!
Stoic and steadfast, dedicated warriors and master craftsmen, there’s a lot that can be said about dwarves. They are often praised for their amazing works of stonemasonry and engineering, as well as the incredible weapons, armor, and other metal objects that they produce from their world-class forges. As a people, their crafts... [click here for more] |
Necromancers of the Northwest |
$1.49
|
A Leshy for Every Season!
Everyone’s favorite nature spirits are back, and the time is right to play as a leshy. This book builds on the vine leshy race from Ultimate Wilderness, dramatically expanding the options available for leshy characters with over 50 new feats that grant a wide variety of new and exciting abilities, allowing you to mimic the powers of all kinds of leshies... [click here for more] |
Necromancers of the Northwest |
$4.99
|
Be the Thing that Goes “Bump” in the Night
For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable... [click here for more] |
Necromancers of the Northwest |
FREE
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Be the Best Elf You Can Be!
Majestic and graceful, ageless and wise, beautiful and terrible, there’s a lot that can be said about elves. They are often praised for their close bonds with the natural world, and at the same time are responsible for breathtaking and beautiful feats of engineering in their glistening, artistic cities. They are masters of sword and bow, but also... [click here for more] |
Necromancers of the Northwest |
$1.49
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The Show Must Go On!
Not all skills are created equal, and in the Pathfinder Second Edition roleplaying game, the Lore skill stands out among the rest as deserving a helping hand. In many ways, Lore is a fun way to add a little flair to your character, making them an expert in a very specific field of knowledge. However, because of the limited actions that Lore can be used for, and the... [click here for more] |
Necromancers of the Northwest |
$1.99
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Discover the Magic of the Swamplands!
There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. The lizardfolk of the swamps are no different in this regard, and their strange magic, which is a mix of primitive naturalistic mysticism, and dark unspeakable ritual,... [click here for more] |
Necromancers of the Northwest |
$1.49
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Get in Touch With Your Dark Side!
Strange and exotic, beautiful and deadly, militant and aloof, the drow are a race that can't help but capture the imagination, and these dark elves have grown from a role similar to goblins and orcs to become a popular race for player character adventurers. Though they are perhaps too mysterious to find a home in the Pathfinder Roleplaying... [click here for more] |
Necromancers of the Northwest |
$1.49
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Ready for Something a Little Different?
Tired of the same old classes? Want something new and different? There have always been certain elements of the game that have traditionally been outside of the toolbox players got to work with: afflictions like diseases and poisons, monster abilities, and environmental and terrain rules have always been firmly the purview of the GM. But this book turns... [click here for more] |
Necromancers of the Northwest |
$3.99
|
Gremlins in the Gears
An army of mites led by a trio of mischievous gremlins has stormed a local lumber mill and taken several workers hostage. They’ve filled the entire complex with nasty traps, and are preparing to sacrifice the workers to the mill’s saw in a twisted mockery of their purpose. One band of heroes has been hired to stop them, and must face devious and ingenious traps,... [click here for more] |
Necromancers of the Northwest |
$3.99
|