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 Hottest Old-School Revival (OSR) from Purple Duck Games
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Purple Mountain: Temple of the Locust Lord (DCC)

Purple Mountain: Temple of the Locust Lord (DCC)


Level One: Temple of the Locust Cult is a DCC-Compatible module designed for 1st level heroes. This module is designed to be played in any campaign setting with a mountain containing a megadungeon. Original module by Mark Gedak, DCC conversion/update by Daniel J. Bishop. ---- The first level of Purple Mountain is the current home to a cult of the Locust Lord, a demonic entity dedicated to...   [click here for more]
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AL 1-5 - The Stars are Falling (DCC)

AL 1-5 - The Stars are Falling (DCC)


Destiny calls, Adventurers!  Forgotten tombs, ancient laboratories, the decadent palace of the God of Dreams, plundered and dusty dwarven holdfasts, and the ferociously defended territories of the Herders and Hounds of the Stars themselves! There are mysteries to be solved within these pages, crafty and horrific enemies to defeat, and treasures both monetary and magical to claim...   [click here for more]
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AL 2: Sepulcher of the Mountain God [DCC]

AL 2: Sepulcher of the Mountain God [DCC]


Purple Duck Games Presents! AL 2: Sepulcher of the Mountain God by Paul Wolfe. Braving the hidden tomb of an ancient tribal king, the adventurers become embroiled in a quest directly from Ira, the Mountain God – find the Skull of Vyache and his magic club, Alceon, that were stolen by Bashkim and the twisted minions of Gelihedres. Supulcher of the Mountain God...   [click here for more]
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AL 4 - The Waystation (DCC)

AL 4 - The Waystation (DCC)


AL 4: The Waystation by Dave Przbyla, for the Dungeon Crawl Classics roleplaying game. The Dwarves of Upanesh were prosperous and widespread; their transport/mining system was efficient and admirable.  Their ancient downfall was tragic, but not without its heroes. Minoc Manshield and his mystical hammer Stone Fist, tools of the great god Upan saved many of his people and took many invaders...   [click here for more]
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AL 5: Stars in the Darkness [DCC]

AL 5: Stars in the Darkness [DCC]


Purple Duck Games Presents! AL 5: Stars in the Darkness by Daniel J. Bishop (Raven_Crowking). In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  Yet what manner of creature would dare to consume stars as though they were sheep in the field?  And what has become of the ancient starherds...   [click here for more]
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AL 6 - Playing the Game (DCC)

AL 6 - Playing the Game (DCC)


"THE GAME SHALL NOW, TRULY, BEGIN..." What dirty peasant hasn't wanted to turn his grubby copper into a shiny gold coin? The oddly-dressed stranger offered a friendly game, a tempting wager, what was the harm? But harm is definitely in the air when a pack of rubes stumble upon an extradimensional test of elemental loyalty!  Can you make it through the tests of skill, arms...   [click here for more]
Purple Duck Games  $2.52 $2.51

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AL 7 - The Elemental Lords Awaken!

AL 7 - The Elemental Lords Awaken!


After ages of abandonment, the stronghold of the Elemental Lords is found once more! The forces of the four great Elemental Lords were cast down from their place of supremacy an age ago, their works destroyed and their followers scattered… but now, with the help of intrepid adventurers exploring their long-lost stronghold in search of treasure and glory, they will awaken! AL...   [click here for more]
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AL 8: Fire in the Mountain (DCC)

AL 8: Fire in the Mountain (DCC)


The Door has been Opened, and the Fire Released! A New DCC Funnel! Urisk are a curious race, cousins to the fey but preferring to gambol through the high mountain passes, barely interested in the life and squabbles of empires and gods… which does not protect them from the struggles of dark forces!  Billy the urisk found Something Left Behind in the conflict between demon-gods...   [click here for more]
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AL 9: Danger in the Deep! (DCC)

AL 9: Danger in the Deep! (DCC)


There’s Danger in the Deep- and with it… Treasure Beyond Imagining! Beneath the earth, where the sun is just a story recited from long ago… things… dwell, and covet their own treasures not known of on the lighted surface, dare you seek them and challenge… Danger in the Deep? A new Dungeon Crawl Classics adventure written by Daniel Bishop and published by Purple...   [click here for more]
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AL1: Bone Hoard of the Dancing Horror [DCC]

AL1: Bone Hoard of the Dancing Horror [DCC]


Purple Duck Games Presents! AL 1: Bone Hoard of the Dancing Horror by Daniel J. Bishop (Raven_Crowking). Terrible horrors lurk in the workshop of Dellspero the Philosopher. Though Dellspero has been missing for ages, does his lair still contain the secret magics he worked with? What terrible dancing horrors did Dellspero unleash when he offended the Chaos Lords. Bone...   [click here for more]
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AL3: Through the Cotillion of Hours [DCC]

AL3: Through the Cotillion of Hours [DCC]


Purple Duck Games Presents! AL 3: Through the Cotillion of Hours by Daniel J. Bishop (Raven_Crowking). Sooner or later, characters are going to want to quest to achieve some specific end – to raise a fallen comrade, to regain lost ability points, to discover a new spell, to find some new magic item…the possibilities are nearly endless. This scenario can occur at...   [click here for more]
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B1 - Return of the Rat Cult (Labyrinth Lord)

B1 - Return of the Rat Cult (Labyrinth Lord)


Purple Duck Games is proud to present a new adventure for the Labyrinth Lord[tm] system. Felton is much like any other agricultural town, a good harvest brings plenty, but a bad harvest brings... The Return of the Rat Cult! In the aftermath of a riot, townspeople are missing, and the Rat Cultists are to blame. Time is running out- can the party find them and reap the reward of the sacred shield?...   [click here for more]
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CE 1 - The Falcate Idol

CE 1 - The Falcate Idol


Campaign Element - 1 - The Falcate Idol The Cult of the Harrower is ancient, and each of the eight eyes of its spider-idol is rumored to be a moonstone gem the size of a pigeon's egg.  Moreover, somewhere within the cult's sanctuary, a pool flows from the Egg of Creation.  Will your Thief seek to make a legendary score?  Will your Wizard pursue the shards of the Egg?  Will your...   [click here for more]
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CE 10 - Under Eight Stones

CE 10 - Under Eight Stones


Quest For It! A forgotten tomb hides a magical battleaxe worthy of any warrior's quest. Ancient monoliths mark the entrance, but ancient guardians and traps await the unwary. With advice for judges on creating scenarios to resolve PC quests, this Campaign Element offers judges both a fun night's adventure and an outline for using the Quest For It aesthetic. Delve into the depths,...   [click here for more]
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CE 2 - The Black Goat

CE 2 - The Black Goat


Campaign Element - 2 - The Black Goat Not all mountain passes are lonely. Come meet the Mahmat Troth and the One they adore.  Only in the high pass will you discover what the Black Goat truly is. The Campaign Elements series is designed to help judges create persistent campaign worlds, as well as deal with patron quests, divine requests, and the sudden need to...   [click here for more]
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CE 3 - The Folk of Osmon

CE 3 - The Folk of Osmon


Campaign Element - 3 - The Folk of Osmon A mighty civilization once thrived where now only lonely Osmon Mire stretches across the land.  The crumbled and vine-laden ruins of ages-old buildings arise here and there from the reedy mud and water.  The remains of statues and derelict temples adorn low hills rising from the muck.  Fell beasts roam the mire at night and man-like shapes...   [click here for more]
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CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten

CE 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten


Campaign Element - 4 - The Seven Deadly Skills of Sir Amoral the Misbegotten In years long past, Gryffon Keep was a border fortification guarding a somewhat well-used roadway. In that day, the keep was placed in the trust of Sir Harold Amoral, one of the greatest warriors available to the then Lord Duke. Time has changed the land, and brought the keep low, and Sir Amoral has become...   [click here for more]
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CE 5 - Silent Nightfall

CE 5 - Silent Nightfall


Introduction There are often periods of greater or lesser magical influence in the world. Millennia ago, during a period of reduced magical activity, there was a nuclear power station at this location. When magical influences began to spread once more, the nuclear core became unstable, and began to develop a form of malevolent sentience. The ancients placed the core in a shaft three...   [click here for more]
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CE 6 - The Crimson Void

CE 6 - The Crimson Void


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 7 - The Giggling Deep

CE 7 - The Giggling Deep


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 8 - Goblins of the Faerie Wood

CE 8 - Goblins of the Faerie Wood


Introduction Any role-playing game session can take a left turn at Albuquerque, leaving the poor Game Master wondering what to do next. This is even more true for the dedicated Dungeon Crawl Classics judge, who discovers that patron quests, divine disapproval, and the requests of gods to pay back divine favor can make the game take incredible new turns with the roll of a few dice....   [click here for more]
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CE 9 - Both Foul and Deep

CE 9 - Both Foul and Deep


Appendix N literature is filled with cities, glorious or decaying. Beneath the streets of these urban centers lies a region dank, foul with the effluvia of countless generations, flowing through crumbling brickwork in the malodorous darkness. If your players are anything like mine, sooner or later they will wish to have their characters delve into these fetid morasses. This product is intended to...   [click here for more]
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Death Slaves of Eternity (DCC)

Death Slaves of Eternity (DCC)


Death-Slaves of Eternity A LEVEL 0 SWORD & SORCERY ADVENTURE BY MARZIO MUSCEDERE It is said even the boldest of heroes cower when madness sits the throne, and in the perilous and lurid city-sate of Hazruun the Vile - its sultan is indeed mad. For when the body of his only son and heir is found purple and lifeless, strangled in a back alley drinking den - it is decreed all must...   [click here for more]
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Dispatches from the Raven Crowking - Volume 7

Dispatches from the Raven Crowking - Volume 7


Daniel J. Bishop has written volumes of advice to help GMs make the most of their games. But GMs are only half the equation. What does it take to take to be a good player? This time out, the author looks at exactly that question. Why should you trust your GM? What can you do to make the game better for everyone involved? How is the game different for the players and the GM? Herein is an examination...   [click here for more]
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Dispatches from the Raven Crowking IV

Dispatches from the Raven Crowking IV


More Dispatches from the Crowking- In the Depths of the Megadungeon! "All about them as they lay hung the darkness, hollow and immense, and they were oppressed by the loneliness and vastness of the dolven halls and endlessly branching stairs and passages. The wildest imaginings that dark rumour had ever suggested to the hobbits fell short of the actual dread and wonder of Moria."                        ...   [click here for more]
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Dispatches from the Raven Crowking V.6

Dispatches from the Raven Crowking V.6


Perhaps you are just embarking on your career as a DCC judge. Perhaps you are an old hand. Perhaps you are considering giving the game a try, but you aren’t sure if you should. Once more, Daniel J. Bishop (Raven Crowking) offers a slew of advice and options for the Dungeon Crawl Classics Role-Playing Game! Herein you will find insight into topics such as setting DCs for saving throws, placing...   [click here for more]
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Dispatches from the Raven Crowking Volume 1

Dispatches from the Raven Crowking Volume 1


Welcome to Dispatches from Raven Crowking’s Nest Volume I. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages over the...   [click here for more]
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Dispatches from the Raven Crowking Volume 2

Dispatches from the Raven Crowking Volume 2


Welcome to Dispatches from Raven Crowking’s Nest Volume II. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages over the...   [click here for more]
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Dispatches from the Raven Crowking Volume 3

Dispatches from the Raven Crowking Volume 3


Welcome to Dispatches from Raven Crowking’s Nest Volume III. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages over the...   [click here for more]
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Dispatches from the Raven Crowking Volume 5

Dispatches from the Raven Crowking Volume 5


Welcome to Dispatches from the Raven Crowking V.5. Pull up a chair, set your drink near your hand, and let’s talk. That’s pretty much what this is. Chatting about games in general, and Dungeon Crawl Classics in particular. As the name implies, Dispatches has its genesis in my blog, Raven Crowking’s Nest. Dispatches has a few advantages over the free blog...   [click here for more]
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Encounter Table

Encounter Table


Here are two blank encounter tables for use when planning your OSR campaign.  ...   [click here for more]
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Fearsome Critters of the Woodlands (DCC)

Fearsome Critters of the Woodlands (DCC)


Remote mountains and forest wildernesses are home to strange creatures that are almost never found in dungeons, or any kind of captivity. Traditionally, the only way to get information about these “fearsome critters” is to encounter one, or talk to a lumberjack, miner, or hermit that lives in the area. Discerning what is merely a tall tale, and what is stone cold truth, is a problem for the players...   [click here for more]
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FT 0 - Prince Charming, Reanimator

FT 0 - Prince Charming, Reanimator


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
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FT 0 - Prince Charming, Reanimator (PWYW)

FT 0 - Prince Charming, Reanimator (PWYW)


A 0th-level funnel for DCC by Daniel J. Bishop Prince Hubert Charming, son of the Baron of Westlake, and heir to Westlake Manor, is well known as a cold man, whose watery blue eyes seem to betray no emotion at all. Yet he is a great lover of beauty, as all his wives have proven. The first he found working in the cinders of a woodsman’s cottage. Some say that the girl’s...   [click here for more]
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FT 1 - Creeping Beauties of the Wood

FT 1 - Creeping Beauties of the Wood


IF YOU GO DOWN IN THE WOODS TODAY... The faerie tales of old have been conveniently 'cleaned up' from the days of old, when witches were considerably less beautiful, and being woken from a death-like sleep by Love's First Kiss usually resulted in- more death.  Big Bad Wolves, Tin Woodsmen, animated trees, Talking Animals- all just a little more creepy that we remember as children.  But the...   [click here for more]
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FT 2 - The Portsmouth Mermaid

FT 2 - The Portsmouth Mermaid


If H. P. Lovecraft didn’t have Hans Christian Andersen’s depiction of the Sea Witch’s dwelling (from The Little Mermaid) in mind when he penned Dagon, he should have. The Portsmouth Mermaid takes place over the twelve days of a Yuletide Celebration in the town of Portsmouth, north of Westlake. The adventure is largely political, with several factions, all of which have a different optimal outcome....   [click here for more]
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FT 2.5 - Three Nights in Portsmouth

FT 2.5 - Three Nights in Portsmouth


Anyone that has explored the seaside town of Portsmouth knows that it is a town filled with secrets. FT 2 - The Portsmouth Mermaid only scratched the surface of some of these secrets. It is time to return to Portsmouth again with three new adventures that can be played in a two or three hour adventure slot. The adventures are: Blood for Cthulhu! Trail of the Rat The Open Tomb A Dungeon Crawl...   [click here for more]
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Gnome Jambalaya

Gnome Jambalaya


Gnome Jambalaya by Daniel J. Bishop This adventure is dedicated to my middle child, Ryan, who wanted the chance to play traditional gnomes in the Dungeon Crawl Classics game! In playtests, the players were each given 3 gnome characters and 1 faerie animal, although the judge may choose to use any character types with only a few adjustments. This adventure assumes use of the Gnome...   [click here for more]
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HT 1 - The Perils of Cinder Claws (DCC)

HT 1 - The Perils of Cinder Claws (DCC)


At the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north.   The world waits with hushed breath for this, the longest night of the year, to be over.  Soon, the sun will begin to climb higher each day, and the days grow longer.  Although long stretches of cold weather are yet...   [click here for more]
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Maiden Voyage of the Colossus (OGL/DCC)

Maiden Voyage of the Colossus (OGL/DCC)


Deadly Mystery- a Thousand Feet in the Air! An urgent summons in the middle of the night, a hasty boarding in secret, a mysterious agenda… Brave adventurers find themselves on board the maiden voyage of a new flying wonder- the Colossus, a flying airship meant to revolutionize travel! But not all are happy with this innovation, and it is up to the party to stop the...   [click here for more]
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Mutants in Toyland (MCC)

Mutants in Toyland (MCC)


Well hey there, kids! I’m Sammy Squirrel! Gosh, it feels like I’ve slept for ages! Now that I’m awake again, I hope you’ll come on down and check out Sammy Squirrel’s Smart Toys! And by “down” I mean underground, through this mysterious hole! Because my toy store has been buried for centuries, and all the fun down here is just aching to get out again! We’ve got toys that talk,...   [click here for more]
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Purple Mountain II: Desolate Dwarven Delve (DCC)

Purple Mountain II: Desolate Dwarven Delve (DCC)


Purple Mountain II: Desolute Dwarven Delve is a Dungeon Crawl Classics adventure designed for four to eight, 2nd level characters. This adventure module assumes the existence of a mountain containing a megadungeon in the campaign setting, either of the judge’s devising, or through future expansions of the DCC RPG Purple Mountain line. Purple Mountain II: Desolate...   [click here for more]
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Races of Porphyra: Erkunae (DCC)

Races of Porphyra: Erkunae (DCC)


Wield power unimaginable as an Erkunae- the Favored Sons of Chaos! New race for the amazingly popular Dungeon Crawl Classics RPG game! In the ancient mists of time the ancestors of the erkunae, neither elf nor man, made sorcerous and dire pacts with the Beast Elders of long ago, and promised their souls and the souls of the race, down through the eons to the capricious Lords...   [click here for more]
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Races of Porphyra: Ith'n Ya'roo (DCC)

Races of Porphyra: Ith'n Ya'roo (DCC)


A New Savage Race for Dungeon Crawl Classics Role-Playing Game! Come listen, ya’roo, ya’roi, to my tales of the warm lands to the south… From the harsh regions of the ultimate north comes a race indifferent to cold, spurning fire’s warmth, skilled in bonecraft and bearing their own natural arms and armor- brother to the yeti, yet curious to the green lands south...   [click here for more]
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SH1 - The Dweller in Dreams (DCC)

SH1 - The Dweller in Dreams (DCC)


“In Ravenhollow the fog is black, if the Dweller doth catch you, you won’t come back!” Children’s rhymes, notes from beyond, mysteries and madness are waiting for you in the tiny hamlet of Ravenhollow, where a group of souls have been taken through time and space and left in the bodies of children, to face the peril of the Dweller in Dreams, a demon threatening the...   [click here for more]
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Steel and Fury (DCC)

Steel and Fury (DCC)


COMBAT AS APPENDIX N INTENDED The warrior is the cornerstone of any adventuring party. Rushing to meet insurmountable odds head on, face to face with dangerous enemies and loathsome creatures. Armed with steel and fury, a warrior does the dirty work up close and personal, with grisly effect. Yet in the gaming world, outside of a lucky critical hit, this doesn’t always seem to translate...   [click here for more]
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The Siege of Bonemoore Keep

The Siege of Bonemoore Keep


 The Thrallmaster’s hordes come… are you ready for the Siege of Bonemoore? The call to arms does not always come to warriors, and fate has found your humble party in Bonemoore Keep when the ghastly armies of the Thrallmaster attack. Faced with demonic fury without and mysterious sorcery within the Keep, will you survive to carry the day and start a career in intrepid Dungeon Crawling?...   [click here for more]
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UM1 - Down Among the Wreckers

UM1 - Down Among the Wreckers


UM1 - Down Among the Wreckers by Daniel J. Bishop A 2nd level Adventure for use with the Dungeon Crawl Classic Roleplaying Game. Danger comes in with the tide. Things are not as they seem in the seaside village of Whitcliffe. Hard men work the wrecking trade, luring ships onto Deadman’s Reef to take their cargo and sell the survivors as slaves. But last night’s...   [click here for more]
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UM2 - The Invisible Man Has Risen From the Grave

UM2 - The Invisible Man Has Risen From the Grave


Inspired by the H.G. Wells classic novel, The Invisible Man, terror comes anew to Port Burdock.  Years ago, Pearson Griffin discovered an occult science that allowed him to turn himself invisible. He terrorized Port Burdock as the Invisible Man! Driven mad by his experiments, he promised to kill his old friend, Doctor Kemp, during his “Reign of Terror”. The reign was cut short...   [click here for more]
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X1 - The Unnamed Land

X1 - The Unnamed Land


In a Land of Mystery... The charismatic wizard convinced you all that in the new land you could get a fresh start, that money and high birth couldn't dictate what you could do. You burned the ship, built a town, and, with a few hundred intrepid colonists began to make a new life! The purple vegetation, eyeless animals and furtive crystalline inhabitants presented challenges, to be sure- and...   [click here for more]
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  Strange Tales of Songling