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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst  Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Raisa’s Auction Most Wondrous (OSR/SN)

Raisa’s Auction Most Wondrous (OSR/SN)


An OSR/ System Neutral Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change hands...   [click here for more]
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Town Backdrop: Dulwich (SNE)

Town Backdrop: Dulwich (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the...   [click here for more]
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Town Backdrop: Dunstone (SNE)

Town Backdrop: Dunstone (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing...   [click here for more]
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Urban Dressing: Borderland Town 2.0 (OSR)

Urban Dressing: Borderland Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Bridge Town 2.0 (OSR)

Urban Dressing: Bridge Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Decadent Town

Urban Dressing: Decadent Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Decadent Town 2.0 (OSR)

Urban Dressing: Decadent Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Dwarven Hold 2.0 (OSR)

Urban Dressing: Dwarven Hold 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Dwarven Town

Urban Dressing: Dwarven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Elven Town

Urban Dressing: Elven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Elven Town 2.0 (OSR)

Urban Dressing: Elven Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Logging Town

Urban Dressing: Logging Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
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Urban Dressing: Lumber Town 2.0 (OSR)

Urban Dressing: Lumber Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Marsh Town

Urban Dressing: Marsh Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Marsh Town 2.0 (OSR)

Urban Dressing: Marsh Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Mining Town

Urban Dressing: Mining Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Mining Town 2.0 (OSR)

Urban Dressing: Mining Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75 $2.25

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Urban Dressing: Pirate Town

Urban Dressing: Pirate Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Pirate Town 2.0 (OSR)

Urban Dressing: Pirate Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Plague Town

Urban Dressing: Plague Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
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Urban Dressing: Plague Town 2.0 (OSR)

Urban Dressing: Plague Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Port Town

Urban Dressing: Port Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you!  Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves and...   [click here for more]
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Urban Dressing: Port Town 2.0 (OSR)

Urban Dressing: Port Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Slum Town

Urban Dressing: Slum Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Slum Town 2.0 (OSR)

Urban Dressing: Slum Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Trade Town

Urban Dressing: Trade Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
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Urban Dressing: Trade Town 2.0 (OSR)

Urban Dressing: Trade Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: War-Torn Town

Urban Dressing: War-Torn Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: War-Torn Town 2.0 (OSR)

Urban Dressing: War-Torn Town 2.0 (OSR)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Locale #01: Dockside Tavern

Urban Locale #01: Dockside Tavern


Urban Locale #01: Dockside Tavern provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the urban locales in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This short, focused compilation gives you, the time-crunched...   [click here for more]
Raging Swan Press  $1.75

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Village Backdrop: Ashford Sytem Neutral Edition

Village Backdrop: Ashford Sytem Neutral Edition


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs and...   [click here for more]
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Village Backdrop: Aubade 2.0 (System Neutral)

Village Backdrop: Aubade 2.0 (System Neutral)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Laid low by a witch's curse, life in the once-prosperous village of Aubade is lived in reverse. At dawn, the streets empty, residents remaining hidden inside during the daylight hours and avoiding the sun’s caress. At night, lamps lining the village's cobblestone streets blaze to life, and the residents emerge to...   [click here for more]
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Village Backdrop: Azagirn (SN)

Village Backdrop: Azagirn (SN)


A System Neutral GM’s Resource supplement by Creighton Broadhurst Eschewing the deep, dark homes of their ancestors, the survivors of the reputedly cursed dwarven clan of Azacral now dwell amid the stark beauty of high, windswept hills. But life is not idyllic for the dwarves as their ancient enemy—tribes of half-mad, homicidal trolls— ever lurk nearby. While the majority tend herds of sheep...   [click here for more]
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Village Backdrop: Black Wyvern (SNE)

Village Backdrop: Black Wyvern (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Richard Green The village of Black Wyvern has prospered from the surrounding woodland, producing high quality lumber for shipbuilding and the finest sea chests for a hundred miles. Founded by a retired pirate captain and his crew, who drove the Bone Snapper orcs from the site, the new villagers soon found something much worse...   [click here for more]
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Village Backdrop: Blackhill Gaol (SNE)

Village Backdrop: Blackhill Gaol (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of freedom...   [click here for more]
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Village Backdrop: Bossin (SNE)

Village Backdrop: Bossin (SNE)


A System Neutral Edition GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from...   [click here for more]
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Village Backdrop: Brackendale (System Neutral)

Village Backdrop: Brackendale (System Neutral)


A System Neutral GM’s Resource supplement by Steve Hood Brackendale was once a bustling borderland village beset by savage humanoids lurking in the nearby woods and hills. Then, the village was a busy place and wandering adventurers, sellswords and mercenaries were a common sight on its streets. The arrival of the Six—a band of adventurers charged with securing the village’s environs—changed...   [click here for more]
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Village Backdrop: Byrnfort (SNE)

Village Backdrop: Byrnfort (SNE)


A System Neutral Game GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort and attacks have...   [click here for more]
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Village Backdrop: Carillon (SN)

Village Backdrop: Carillon (SN)


A 5 System Neutral GM’s Resource supplement by Jacob W. Michaels Ringing day and night, the many bells of Carillon echo through the village, a nearly constant tolling that serves as both protection from, and reminder of, the danger lurking beyond the village’s borders. Deep in the otherwise idyllic Elysian Valley that is otherwise an endless bounty for the so-called village of bells, something...   [click here for more]
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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Dawnmarsh (SNE)

Village Backdrop: Dawnmarsh (SNE)


A System Neutral Edition GM’s Resource supplement by David N. Ross Dawnmarsh is that rare breed of lizardfolk village that welcomes trade, offering secret regenerative elixirs, techniques to tame riding lizards, poisons of the marshes and fleet guides to navigate the hazardous terrain. Cultures clash among the stilted houses on the Dawnmarsh swampy islands—here, trade is useful but the very...   [click here for more]
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Village Backdrop: Don Galir (SN)

Village Backdrop: Don Galir (SN)


A System Neutral GM’s Resource supplement by Steve Hood Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange...   [click here for more]
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Village Backdrop: Echo Harbour (SNE)

Village Backdrop: Echo Harbour (SNE)


A System Neutral Edition GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers crowd the...   [click here for more]
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Village Backdrop: Edgewood (SN) 2.0

Village Backdrop: Edgewood (SN) 2.0


A 5e GM’s Resource supplement by Mike Welham The thriving village Edgewood stands in the very shadow of the Shadetimer Forest. For 100 years, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random but horrible...   [click here for more]
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Village Backdrop: Farrav'n (SNE)

Village Backdrop: Farrav'n (SNE)


A System Neutral GM’s Resource supplement by Mike Welham Farrav’n and its oasis of crystal-clear water provides a haven of rest and relaxation in the cruel Luminous Desert. To the surprise of visitors, a tribe of gnolls, usually known as savage raiders and slavers, hospitably oversees the oasis. Acting under the auspices of the little-known nature goddess Rrav through her head priestess, the...   [click here for more]
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Village Backdrop: Feigrvidr 2.0 (SN)

Village Backdrop: Feigrvidr 2.0 (SN)


A System Neutral Roleplaying Game GM’s Resource by Stephen Radney-MacFarland Most dwarven holds are vast and ordered halls filled with solemn and stoic craftsfolk. But that’s not Feigrvidr. Some say it’s not a dwarf hold at all, but rather a lawless mining camp ruled by dwarf thugs and ruthless agents of the ruling thane. Founded less than three years ago by Svingal...   [click here for more]
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Village Backdrop: Fulhurst Moors (SNE)

Village Backdrop: Fulhurst Moors (SNE)


A System Neutral Edition GM’s Resource supplement by Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall those...   [click here for more]
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Village Backdrop: Gloya's Bridge (System Neutral)

Village Backdrop: Gloya's Bridge (System Neutral)


A System Neutral GM’s Resource supplement by David N. Ross Gloya’s Bridge is a village swathed in secrets. Wearing masks and veils in the streets is normal, giving a chance at unparalleled anonymity and the freedom to indulge in a variety of entertainments with minimal restrictions. Those who want a second chance flock here, in no small part because an unconventional order offers a chance for...   [click here for more]
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Village Backdrop: Greystone (SNE)

Village Backdrop: Greystone (SNE)


A System Neutral Edition Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Civilisation’s creeping tendrils did not linger long upon the vertiginous bulk of the Mottled Spire. A century ago, settlers from Languard founded Greystone as a fishing village and rebuilt the shattered ruin of the Shard as a lighthouse and watchtower. However, the harsh weather, isolation and events...   [click here for more]
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