Title |
Publisher |
Price |
 With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades.... [click here for more] |
Steve Jackson Games |
$24.99
|
 GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Create exactly the character you want to play . . . your favorite fictional hero, or your own invention. Choose from over 400 advantages... [click here for more] |
Steve Jackson Games |
$29.99
|
 A World of Magic
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm!
Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history... [click here for more] |
Steve Jackson Games |
$24.99
|
 The Future is Alive
"Who needs chrome, pal? Meat is where it's at now. Mother Nature always did it best - she just needed a little help. Get down to the black clinic, old-timer, and you can be 15 again. That is, if you still want to be human at all."
It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano... [click here for more] |
Steve Jackson Games |
$24.99
|
 Mind Over Matter
Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics.
Psionics is the ultimate sourcebook for psi powers. It includes a... [click here for more] |
Steve Jackson Games |
$7.99
|
 Are You Looking For a Good Fantasy?
Fantasy - from ancient myths to popular films, stories of heroes and magic have captured the human imagination. Now GURPS offers roleplayers a comprehensive guide to the entire Fantasy genre. Building on the flexible, streamlined Fourth Edition rules, it helps you develop a campaign to explore the world of your favorite book or... [click here for more] |
Steve Jackson Games |
$24.99
|
 In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu.
GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay:
A description and explanation of what the gun fu genre is and how to emulate it.
Rules... [click here for more] |
Steve Jackson Games |
$9.99
|
 It's All Here!
From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes:
Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets... [click here for more] |
Steve Jackson Games |
$27.99
|
 It's back . . . and the fear has grown!
GURPS Horror, Fourth Edition, is the latest incarnation of one of the most popular GURPS supplements ever . . . and now it's been given a new lease on unnatural life by horror master Kenneth Hite. Its time-tested advice on running scary campaigns has been expanded to include current trends and tropes,... [click here for more] |
Steve Jackson Games |
$19.99
|
 Infinite Worlds . . . Infinite Adventure!
The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us.
The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and... [click here for more] |
Steve Jackson Games |
$24.99
|
GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 Welcome to the Past!
GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.
Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines;... [click here for more] |
Steve Jackson Games |
$19.99
|
 Magic is Everywhere
Completely revised and updated for GURPS Fourth Edition, this full-color PDF combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!
Within these virtual pages, crackling with mystic energies, you'll find:
The core... [click here for more] |
Steve Jackson Games |
$24.99
|
Fighting Around the World
Every culture has warriors who hone their strength, tactics, and aggression to a deadly edge. Legionaries, knights, samurai, fencers, wrestlers . . . all are martial artists. GURPS Martial Arts gives you the tools to create and play these dedicated fighters:
Descriptions and statistics for over 100 fighting styles of all kinds.
Nearly... [click here for more] |
Steve Jackson Games |
$27.99
|
 Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS... [click here for more] |
Steve Jackson Games |
$24.99
|
 Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation... [click here for more] |
Steve Jackson Games |
$11.99
|
 The Future Is Yours!
It's the ultimate toolkit for building strange new worlds and alien civilizations. GURPS Space puts campaign-planning advice and space science at your fingertips, so you can create a setting that is plausible and fun!
Does your game feature gritty asteroid miners, or blaster-waving fighter jocks? Choose the space travel and technology that give the... [click here for more] |
Steve Jackson Games |
$24.99
|
 Three, two, one . . . Blast off!
GURPS Spaceships is the long-awaited companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.
The ship design and operation rules in GURPS Spaceships... [click here for more] |
Steve Jackson Games |
$10.99
|
 As Real as a Fistful of Steel!
The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale.
GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts... [click here for more] |
Steve Jackson Games |
$12.99
|
 Feel the Power!
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:
Minor tweaks for the spell-based magic of the Basic Set:... [click here for more] |
Steve Jackson Games |
$29.99
|
 Weapons, Vehicles, and Gadgets
GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character... [click here for more] |
Steve Jackson Games |
$24.99
|
 Undead, Infected, or Just Plain Cursed?
So . . . you think you know zombies. Are you sure? You want to be certain about something like chopping off an arm after a crazy person gets bitey, and it would be most unfortunate if you were looking out for the walking dead when a little kid with a fever lunged for your brains. If only there were a guide to all this stuff!
GURPS... [click here for more] |
Steve Jackson Games |
$19.99
|
 On the Highways of the Future, the Biggest Gun Has the Right of Way!
Car Wars is the game of combat on the freeways of the not-too-distant future. Choose your vehicle – complete with armor, power plant, suspension, even body style – then take it out on the road. You'll come home an "ace" or you'll crash and burn. If you survive, your abilities will improve, and... [click here for more] |
Steve Jackson Games |
$19.99
|
 Drive Offensively!
He triggered the rear guns once more. A direct hit! The blue car skidded as the driver lost control – then flipped and caught fire.
That would teach him not to tailgate . . .
Drive the freeways of the future – where the right of way goes to the biggest guns. Players choose their vehicles – complete with weapons, armor, power... [click here for more] |
Steve Jackson Games |
$5.99
|
 In a world where danger lurks in every shadow, death can come around any corner, and every sentence sounds like a movie trailer, there are those who would risk their lives to save the day. These brave souls are men of fortune. They are men of fate. They are men of . . . action!
Action 1: Heroes draws its inspiration from the heroic men and women of action movies of the 1980s... [click here for more] |
Steve Jackson Games |
$7.99
|
 You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target.
GURPS Action 2: Exploits... [click here for more] |
Steve Jackson Games |
$9.99
|
 In Action 1: Heroes, you got stripped-down, hard-core rules for heroes who were too tough to handle!
In Action 2: Exploits, you got so much crunch for running action-movie campaigns that it blew your mind!
The excitement continues with Action 3: Furious Fists. This guide to martial-arts mayhem includes... [click here for more] |
Steve Jackson Games |
$7.99
|
 Time to Bring in the Experts
Yes, GURPS Action is back with a vengeance!
Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are... [click here for more] |
Steve Jackson Games |
$7.99
|
 Your Favorite Worlds – GURPSified!
GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your... [click here for more] |
Steve Jackson Games |
$9.99
|
 New Heroes for a New World
They say that life used to be easy, back before The End. People were civilized, food was abundant, and freakish monstrosities weren't trying to kill everyone. That all sounds so utopian, so peaceful . . . so boring!
GURPS After the End 1: Wastelanders lets you create bold adventurers who journey forth to explore and thrive in a post-apocalyptic... [click here for more] |
Steve Jackson Games |
$7.99
|
 It's Hellish but It's Home
Civilized society is a thing of the past. Murderous creatures lurk around every corner. Even the environment itself seems out to get you. The worst thing you can do is travel into the wastes unprepared. The only way to survive is to know what hazards you'll be facing and how to overcome them. And GURPS After the End 2: The New World has... [click here for more] |
Steve Jackson Games |
$9.99
|
 For more than 25 years, the mighty Ogre cybertanks have terrorized boardgamers and miniature players around the world. Now the Ogres are coming to roleplaying.
Take the part of a GEV pilot, driving his craft at fighter-plane speeds a foot off the ground . . . a ragged partisan, armed only with determination and a nuclear bazooka . . . or a brand-new artificial intelligence, awakening to a world in... [click here for more] |
Steve Jackson Games |
$7.99
|
 It is 2047 A.D. The robot revolt is over, and the machines have won.
Ruthless Artificial Intelligences have exterminated most of humanity, while the survivors are hunted like animals, or face slow death in the robots' brutal labor camps. But a lucky few have escaped death or enslavement. While most of mankind has succumbed to despair, some refuse to give up hope. Around the world small groups of... [click here for more] |
Steve Jackson Games |
$7.99
|
 Warning:
Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available.
It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls.
It is an Age of Invention; even... [click here for more] |
Steve Jackson Games |
$2.99
|
 The Mad Scientists, Illuminated Thinkers, and Inspired Tinkerers of the Steampunk Age have brought their finest, their deadliest - and their strangest - work together in one place. GURPS Steam-Tech has it all, from weapons and armor to analytical engines, automata, vehicles, pharmaceuticals, and even living plant and animal creations!
GURPS Steam-Tech... [click here for more] |
Steve Jackson Games |
$7.99
|
 An Age of Discovery
The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam.
GURPS Steampunk offers you everything you need to build a Steam Age character or campaign:
Rules for steam age technologies,... [click here for more] |
Steve Jackson Games |
$7.99
|
 Dragons! The most fabulous of all fabulous beasts. Throughout history, around the world, tales of fire-breathing monsters have stirred awe and terror. Now . . . play a dragon. Take to the air with prodigious wingbeats, soaring effortlessly for hundreds of miles. Terrify your foes with fire, claws, and teeth. Gather your hoard. Study ancient lore and magic . . . and take human form to walk... [click here for more] |
Steve Jackson Games |
$19.99
|
 Can You Handle The Truth?
History is a lie. The truth is that the godlike Anunnakku enslaved mankind, co-opted language to program us, and established the superhuman šedu as our overseers. And that would have been The End if reality-warping disaster hadn't overturned everything in 535 A.D., leaving the true past forgotten but not gone, shoved from human memory by a collective delusion.... [click here for more] |
Steve Jackson Games |
$10.99
|
 Aerostats and Heirs Apparent!
On the timeline known as Britannica-6, the 19th century is a time of great inventions and huge engineering projects -- but this isn't the Victorian Age! Queen Victoria was never born, and the Georgian period never ended. Royal "Bloods" and outrageous dandies gamble fortunes on aerostat races and sponsor gigantic war machines, while Luddites grumble and the secret... [click here for more] |
Steve Jackson Games |
$10.99
|
 GURPS Infinite Worlds describes Infinity Unlimited, a mega-corporation that uses high technology to cross between parallel worlds.
But what if the world-jumpers were not technicians, but wizards? What if Janus himself, the god of doorways, shared the spells and rituals needed to break through the quantum walls? The answer: Collegio Januari.... [click here for more] |
Steve Jackson Games |
$4.99
|
 From Fear to Eternity
It has been said that an optimist believes we live in the best of all worlds, while a pessimist fears we do. Yet if we fear that ours is the best world, how fearsome must all those other worlds be?
Some of the answers can be found within the pages of GURPS Infinite Worlds: Worlds of Horror. Written by Kenneth Hite -- eldritch architect... [click here for more] |
Steve Jackson Games |
$5.99
|
 GURPS Lite is a 32-page distillation ofthe basic GURPS rules. It covers the essentials of charactercreation, combat, success rolls, adventuring, and game mastering forGURPS Fourth Edition.
The purpose of GURPS Lite is to help GMsbring new players into the game, without frightening them with the... [click here for more] |
Steve Jackson Games |
FREE
|
 GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.
The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with... [click here for more] |
Steve Jackson Games |
FREE
|
 There Will Be War!
Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful... [click here for more] |
Steve Jackson Games |
$9.99
|
 A Dame Walks Into Your Office . . .
A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror... [click here for more] |
Steve Jackson Games |
$13.99
|
 The Power is Within You!
Ever wanted your character to pick up a sword - any sword - and make it a "flaming sword"? How about a gunfighter who could pick up any pistol and bypass armor without changing ammo? Now you can!
Sean "Dr. Kromm" Punch has written GURPS Power-Ups 1: Imbuements specifically to address this ability. With skills falling... [click here for more] |
Steve Jackson Games |
$4.99
|