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Cities: Shadepoint

Cities: Shadepoint


Loot The Room presents Cities: Shadepoint They say the lifts in Shadepoint never stop moving, because the mines never sleep. There is always stone to be had, always money to be dug - and, always, the spectre of a dark, lonely death, down there in the depths of the onyx mines. Shadepoint is a dark, weird mining city on the edge of a vast canyon....   [click here for more]
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Trinkets - A Miscellany

Trinkets - A Miscellany


Loot The Room presents Trinkets - A Miscellany The places adventurers wander into are often abandoned, but at one point in time many of the dungeons and ruins that intrepid murder hobos loot were occupied by normal people doing normal things - and, sometimes, by abnormal people doing abnormal things. GMs often struggle to come up with loot that is interesting for its own sake, or for the story...   [click here for more]
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Trinkets - Adventurers' Gear

Trinkets - Adventurers' Gear


Loot The Room presents Trinkets - Adventurer's Gear How often do you really think about the gear your characters carry for the day-to-day business of being an adventurer? Sure, you have a backpack, and a lantern, and a ten-foot pole. You might have lockpicks, and torches, and rope. It's all functional, generic, and boring. Trinkets - Adventurers' Gear aims to liven up...   [click here for more]
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Trinkets - Books

Trinkets - Books


Loot The Room presents Trinkets - Books Books regularly show up in dungeons, whether they're on the shelves of a vast library, locked in a secret compartment inside an old desk, or stuffed into the pack of that dead adventurer who was kind enough to trigger all the traps so you didn't have to. GMs often struggle to come up with new and interesting ways to make books interesting, falling back...   [click here for more]
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Trinkets - Bottles

Trinkets - Bottles


Loot The Room presents Trinkets - Bottles Bottles are everywhere, from the flask of whisky strapped to your saddle to the delicate vials that hold your healing potions, looted from the shelves of a long-abandoned alchemical lab or found floating against the rocks on the shore. GMs often struggle to come up with new and interesting ways to make bottles and their contents interesting, falling back...   [click here for more]
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