This supplement will allow you to implement an ongoing campaign into Hero Kids, rather than simply treating each adventure as a one-shot.
New features include:
Ability to scale up to 6 Heroes
Ongoing campaign system with XP values for all official scenarios as well as guidelines for creating your own
Robust and improved character creation rules including classes
Levelling rewards and character... [click here for more]
The following pages contain 100 different consumables with system-agnostic effects. Each consumable has an alliterative name (e.g., Potion of Perception) and each name is used only once (i.e., there is only one “potion”, one “vial”, etc.).
It is intended that these effects last one hour unless they are specified as permanent, but this time can be adjusted... [click here for more]
This document expands on the the character creation rules in Hero Kids rulebook, separating them into 9 unique classes (3 each of Strength, Dexterity, and Intelligence). It provides a method for randomization within each class as well as several variants with more player input.
Additionally, it includes optional rules for a campaign system in which characters can actually gain new skills and abilities... [click here for more]
We've all been there as DMs. You describe the bedroom as having a bookshelf or the basement as having a couple crates and the next thing you know your players are investigating them further. But you haven't prepared for what they contain.
This chart is ideal for when you need to come up with something on the fly that you haven't prepped for. It includes crate contents, barrel contents, mundane book... [click here for more]
This is a table of 120 generic events, including everything from weather to quests to enemies.
Rolling twice against the table allows for a distinct narrative to be created, with the combinations creating over 6000 possibilities.
For example, if we roll 1, 7, that gives us Environmental Challenges – Drought.
Rolling again, we get 6, 12, which gives us Mission Offered –... [click here for more]
This is an insert for a GM screen to allow the GM of a Hero Kids game to quickly generate a random selection of monsters for on-the-fly encounters.
This includes all the monsters from the Monster Compendium, so purchasing the official Hero Kids Monster Compendium is highly recommended.
Each monster is given a point value based on their stats, which lets you know when you have generated enough monsters... [click here for more]