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 Hottest Titles from Brian Holland
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5E to Dungeon World Monster Converter

5E to Dungeon World Monster Converter


This is a method I've developed for quickly and easily converting 5E stat blocks to Dungeon World.  The companion video acts as a more in depth preview, as I use it to show a full 5E stat block next to its Dungeon World conversion and what that same monster looks like in the Dungeon World rulebook. The video also includes a customized version of that same monster, which you won't see in the PDF preview,...   [click here for more]
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ACE Adventure Design Method

ACE Adventure Design Method


The ACE Adventure Design Method is useful for RPG adventure designers and authors alike. It uses four acronyms: ACE, AIMS, LAND and WHAT to aid in the design of an adventure from a purely fictional point-of-view, allowing you to leave the "crunch" of mechanics behind while you focus of the conflict, npcs, locations and encounters. The video link describes and shows an example of use for the L.A.N.D....   [click here for more]
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Dracolyte - A Dungeon World Compendium Class

Dracolyte - A Dungeon World Compendium Class


Dracolyte: A dragon-themed Compendium Class for Dungeon World features a brief dragon creation myth and pantheon, three starting moves, three Level 2-5 moves, two Level 6-10 moves and six dracolyte spells. It was created for and used in a campaign that is just wrapping up, which was inspired by a loading screen from the video game Skyrim. Dracolyte intentionally draws moves from the...   [click here for more]
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Dungeon Worksheet

Dungeon Worksheet


The Dungeon Worksheet combines the ideas of a few dungeon generators - including those found in The Perilous Wilds and the 5 Room Dungeon - into a single worksheet. The ZipFile download includes a 3-page pdf with two versions of the worksheet and Design & Play procedures, a READ ME file, and sample dungeon which will first be seen in my November 29th 2022 video. The video below was recorded on...   [click here for more]
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One-Page Dungeon World Campaign Starter

One-Page Dungeon World Campaign Starter


This is a campaign starter which randomizes a Campaign Setting with Theme and an Essential Element, the Party Dynamic with a party type and initial quest, and a Trinket for each player to customize and explore with their Game Master. This is listed as a Dungeon World product because it is meant to replace Bonds in that game, but is highly usable for any group willing to...   [click here for more]
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Session Zero Issue 1 - The Smoldering Swamp

Session Zero Issue 1 - The Smoldering Swamp


Session Zero is a zine geared towards collaborative world building, using inspiration from popular media. Issue 1: The Smoldering Swamp looks to The Princess Bride for inspiration; inspired by - but not a slave to - that inspiration. So while you'll find a chocolate covered pill to help someone recover from being "mostly dead", bursts of flame and pits that will swallow you without warning, you'll...   [click here for more]
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Session Zero Issue 2 - The Barrow

Session Zero Issue 2 - The Barrow


The Barrow, inspired by my favorite video game by Bethesda Softworks, is loaded with content to add to any game of Dungeon World! 7 Barrow features 9 Creatures 2 Potions and 2 Rings as templates for creating your own 3 Very simple crafting moves 5 Legendary Artifacts 4 Factions 1 Steading 185 Questions to help incorporate this content into any Dungeon World game ...   [click here for more]
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Session Zero Issue 3 - The Dark Forest

Session Zero Issue 3 - The Dark Forest


The Dark Forest, inspired by one of my favorite book series by J.K. Rowling, is loaded with content to add to help you build a new campaign world! 6 features, 10 creatures and 5 Legendary Artifacts with questions to customize them for your world Articles about Rituals and Wands 5 Cleric Spells 5 Wizard Spells 12 Source-inspired World Building questions and a map and plot generator that...   [click here for more]
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Session Zero Issue 4 - The Destroyer of Ages

Session Zero Issue 4 - The Destroyer of Ages


An adventure for Dungeon World The Destroyer of Ages is a dragon as old as time who decides the fate of the world for all eternity. When she decides it's time for the current age to end she manifests herself and her tower in the world and begins a ritual that will wipe the earth clean in preparation for the birth of a new age. It's not the first or even the hundredth time she has...   [click here for more]
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Session Zero Issue 5 - The Frost Giant's Gambit

Session Zero Issue 5 - The Frost Giant's Gambit


An adventure for Dungeon World The frost giant Valkimar is sending waves of hobgoblins into the countryside to capture people for use as chess pieces on a giant chess board. When they succeed at capturing your Queen and a rival kingdom’s bishop all out war between the two kingdoms becomes a real threat to the realm as each holds the other responsible. A high stakes game of Giant’s...   [click here for more]
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Session Zero Issue 6 - The Eternal

Session Zero Issue 6 - The Eternal


An adventure for Dungeon World, plus a 5-page spread about linking ALL 6 issues of Session Zero into a campaign! A civilization that had torn itself out of time to avoid annihilation at the hands of The Destroyer of Ages has now appeared in our own age, deep below a modern dwarven village. Strange things are happening in the village above as souls that have been trapped for millennia...   [click here for more]
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Spellmarked Compendium Class

Spellmarked Compendium Class


Spellmarked is a Compendium Class for Dungeon World heavily inspired by Dragonmarks found in D&D's Eberron Campaign Setting. It differs from other Compendium Classes in that it provides a one-time choice of seven "Spellmarks" which must be selected at character creation. Each spellmark - which looks like a specifically shaped birthmark - grants a passive ability and short...   [click here for more]
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The Local Tavern - A context-based randomization tool

The Local Tavern - A context-based randomization tool


The Local Tavern starts as a tool to build a tavern around its denizens. Create ten random people with the shared context of "Local Tavern" and use what you learn about them to make a dynamic tavern that you don't have to improvise on game day. It then morphs into a workbench that you can use to create any collection of people with a shared context. Two Files: The Local Tavern...   [click here for more]
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