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13th Solo - Solo Roleplaying Rules Compatible with 13th Age

13th Solo - Solo Roleplaying Rules Compatible with 13th Age


13th Solo - Solo Roleplaying Rules for use with 13th Age This rules supplement gives you a rules light approach to solo roleplaying 13th Age. These rules try to fit in as seamlessly with the core 13th Age rules as they can, using just a d20 and d6. They make use of the escalation die and a similar rules for controlling the drama in your game and events outside your control. The last two pages of...   [click here for more]
Parts Per Million  $4.95

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3Deep Complete Core [BUNDLE]

3Deep Complete Core [BUNDLE]


This special bundle product contains the following titles. 3Deep (2nd Edition) Regular price: $9.99 Bundle price: $4.99 Format: PDF "I love the way spellcasting works" Ignacio M. 2023 Update: 3Deep was originally released under the OGL 1.0a. Following the recent disgusting behavior by WotC and Hasbro, I have removed the OGL, and moved to a more permissive license....   [click here for more]
Parts Per Million  $10.94 $7.65

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A Cast of Thousands: Fantasy Castle Encounters

A Cast of Thousands: Fantasy Castle Encounters


A Cast of Thousands Fantasy Castle Encounters Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are supposed...   [click here for more]
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A Lonely Knave, Solo Roleplay Using Knave

A Lonely Knave, Solo Roleplay Using Knave


A Lonely Knave is one page, both sides, solo roleplay extension to Knave by Ben Milon (Questing Beast Games). It uses the same Knave mechanics, it strives for the same look and feel, and it plays the same way. There are some intrinsic elements of Knave that made it perfect for solo playing. High compatibility with OSR games. You can use any OSR bestiaries, adventures and spell books,...   [click here for more]
Parts Per Million  $1.50

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Adventuring Alone

Adventuring Alone


ADVENTURING ALONE Using Hero Kids. It was recently pointed out to me that most solo role-playing appealed to GMs, as they were already used to improvising and creating content on the fly. Players are more used to improvising from prompts within the context of a scene. This is the 'What do you do?" question. This solo book is aimed at players, although GMs can use it just as easily. In...   [click here for more]
Parts Per Million  $4.95

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Alchemical Zombies, Theatre Of The Mind Encounters

Alchemical Zombies, Theatre Of The Mind Encounters


There are zombies in the sewers, choking the alleys between the slums and spilling into the streets. The priests stand before then and… nothing happens. The zombies march on killing all who fall before them. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily...   [click here for more]
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An Explosive Situation. Theatre Of The Mind Encounters

An Explosive Situation. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is mentioned...   [click here for more]
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Assassins of the Vast Desert - DW Compatible

Assassins of the Vast Desert - DW Compatible


Assassins of the Vast Desert A Dungeon World Adventure for Group or Solo Play Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools. Assassins of the Vast Desert has the character(s) track a band of assassins back to their desert hideout. An artifact has been stolen, and the players need...   [click here for more]
Parts Per Million  $3.98

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Basic Solo Roleplaying System

Basic Solo Roleplaying System


This rules supplement is aimed at any and all BRP Basic Roleplaying games, including Call of Cthulhu and Runequest, and anything else that is independently produced using the SRD. The book contains a d100 oracle, a selection of muses or spark tables, advice on improv gaming and solo playing adventure/mystery games. Solo rules are a great way to turn any rulebook into a quickstart for the...   [click here for more]
Parts Per Million  $4.95

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Brute! Solo - For Use With Barbaric!

Brute! Solo - For Use With Barbaric!


Brute! Solo For use with Barbaric Barbaric is a wonderful fusion of light rules; your character only has two stats, Endurance and Lifeblood, and the grittiness of the Cepheus System. These core rules have been married up to most of the monsters we know from OSR games. What you don't get are the orcs and goblins as default evil humanoids. Barbaric! is much more human-centric. These rules use a simple...   [click here for more]
Parts Per Million  $4.95

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Cauldron of Prophecy - A 5e Compatible Adventure

Cauldron of Prophecy - A 5e Compatible Adventure


Cauldron of Prophecy - A 5e Compatible Adventure Prepare to immerse your players in a captivating urban adventure set within the gritty and vibrant streets of the impoverished district of Belford. "Cauldron of Prophecy" is a D&D 5e adventure designed specifically for 1st to 3rd-level characters. Your players will become agents of the Kinship of Succour, embarking on a quest to retrieve the stolen...   [click here for more]
Parts Per Million  $3.99

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Crusaders Solo Handbook Compatible with Castles & Crusades

Crusaders Solo Handbook Compatible with Castles & Crusades


These solo role-play rules are designed to make use of Castles & Crusades SiegeEngine™ mechanics. The rules provide oracles that fit in well with the games core dice mechanics, so you don't have to break the spirit of the game every time you call on the solo rules, it all feels like C&C. There is also advice on playing published modules using the solo rules, making combat more narrative....   [click here for more]
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Cut Up Solo - 1001 Nights

Cut Up Solo - 1001 Nights


Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and then the cycle repeats. As all the snippets in this set all come from the same tales, it gives a sense of...   [click here for more]
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Cut Up Solo - A Thin Ghost and Others

Cut Up Solo - A Thin Ghost and Others


Cut Up Solo A Thin Ghost and Others by M R James Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre...   [click here for more]
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Cut Up Solo - Asgardian Myth

Cut Up Solo - Asgardian Myth


Cut Up Solo Asgardian Myth This book takes the text from The Children Of Odin The Book Of Northern Myths by Padraic Colum and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and nearly 15,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a...   [click here for more]
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Cut Up Solo - Barsoom

Cut Up Solo - Barsoom


Cut Up Solo Barsoom Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and...   [click here for more]
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Cut Up Solo - Beowulf

Cut Up Solo - Beowulf


Cut Up Solo Beowulf and other Myths of Britain The myths and tales used to create this cut up solo supplement all come from the times before the Anglo Saxon accepted Normal rule, before the time of knightly chivalry when a defeated knight could pay ransom for the return of their horse and armour. When the Saxons fought, it was to the death. These tales hark back to a time when there were many gods...   [click here for more]
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Cut Up Solo - Dracula

Cut Up Solo - Dracula


Cut Up Solo Bram Stoker's Dracula. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing...   [click here for more]
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Cut Up Solo - Hour of the Dragon

Cut Up Solo - Hour of the Dragon


Cut Up Solo Robert E Howard's The Hour Of The Dragon. Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - Pirates

Cut Up Solo - Pirates


Cut Up Solo Pirates Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you are playing and cuts...   [click here for more]
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Cut Up Solo - The Case of Charles Dexter Ward

Cut Up Solo - The Case of Charles Dexter Ward


Cut Up Solo The Case of Charles Dexter Ward Cut Up Solo is different from the more common Oracle driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game-icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same genre as you...   [click here for more]
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Cut Up Solo - The Count of Monte-Cristo

Cut Up Solo - The Count of Monte-Cristo


Cut Up Solo Alexandre Dumas's The Count of Monte-Cristo. Cut Up Solo is different from the more common Oracle-driven solo play. You still get a basic yes-no question and answer tool, but where you may be more familiar with getting word prompts or story cube style game icons to serve as prompts for scenes, motivations, or even plot twists, cut ups do things differently. Cut Ups take texts in the same...   [click here for more]
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Cut Up Solo - Through The Looking Glass

Cut Up Solo - Through The Looking Glass


Cut Up Solo Through The Looking Glass This book takes the next from the classic Lewis Carrol novels and cuts it into snippets of 3-5 words. There are two d1000 tables included in the PDF and nearly 14,000 snippets in the included spreadsheets. The spreadsheets (xlsx and ods formats) can be downloaded using a link in the book. These are set up to randomly grab 20 snippets at a time, or you can use the...   [click here for more]
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Cut Up Solo Fantasy Dialogues

Cut Up Solo Fantasy Dialogues


Cut Up Solo Fantasy Dialogues This supplement is different from my recent Cut Up Solo supplements. It is not a standalone supplement. This add-on gives you 2,000 samples of dialogue (11,600 in the spreadsheet) extracted from six classic texts, from Arthurian legends to Robin Hood to Wizard of Oz. The dialogue has been extracted from the books, randomised and arranged into two d1000 lists, in the PDF....   [click here for more]
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Cut Up Solo [BUNDLE]

Cut Up Solo [BUNDLE]


This special bundle product contains the following titles. Cut Up Solo - 1001 Nights Regular price: $3.99 Bundle price: $2.00 Format: PDF Cut Up Solo A Thousand Nights and a Night 1001 Nights, or A Thousand Nights and a Night is a classic source of middle eastern tales. Cut Up Solo is a technique that uses random snippets of text that you pick and fit together,...   [click here for more]
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Dark Stalker Solo Roleplaying Rules for DS&DS

Dark Stalker Solo Roleplaying Rules for DS&DS


Dark Stalker Solo Roleplaying Rules for Dark Streets & Darker Secrets Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone. Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path. The solo rules included...   [click here for more]
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Dead Wedding  A 5e Solo Adventure

Dead Wedding A 5e Solo Adventure


Dead Wedding A 5e Solo Adventure A society wedding goes horribly wrong, and you are caught up in the middle of it! This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking questions like, "Do they charge?", or "Do they retreat?"...   [click here for more]
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Deep Temple - A 5e Compatible Adventure

Deep Temple - A 5e Compatible Adventure


Deep Temple A 5e Compatible Adventure for Tier I This adventure tries to bring everything you could want in a dungeon delve, without it being lethal for a new group, or players new to the game. It gives the DM options on how you drop this into your world. The bandits could be out and out bad guys, or outlawed by a dastardly noble, in the vein of Robin Hood. If your group are reluctant to commit themselves...   [click here for more]
Parts Per Million  $3.99

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Dungeon Crawl Solo

Dungeon Crawl Solo


Dungeon Crawl Solo Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. It is an excellent companion to quickstart your way into Dungeon Crawl Classics. Part 1: This deals with solo playing and the basic yes-no question. These are handled with...   [click here for more]
Parts Per Million  $4.95

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Easier Story Craft

Easier Story Craft


The ideas and tips in this book are about making it easier to facilitate great shared stories, not through even more GM prep, but improv techniques, applying story crafting ideas from film, TV, and books to roleplaying games. The typical GM has enough to do bringing the setting to life, playing everyone and thing the characters meet, and being the arbiter of the rules. You do not need even more prep...   [click here for more]
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Evergreen Valley - DW Compatible

Evergreen Valley - DW Compatible


Evergreen Valley A Dungeon World Adventure for Group or Solo Play Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools. Evergreen Valley is an overground adventure where the characters are needed to retrieve the cure for a plague ravaging the town of Evergreen.  The plague is having...   [click here for more]
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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Foul Sewers - DW Compatible

Foul Sewers - DW Compatible


Foul Sewers A Dungeon World Adventure for Group or Solo Play Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools. When teeming humanity, and dwarf and elf-manity, fills a city to overflowing, the impact goes way beyond the city walls. In this adventure, other races join forces to fight...   [click here for more]
Parts Per Million  $4.00

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Freelancer!

Freelancer!


Freelancer! Solo Roleplaying Warlock! Warlock is a great, rules-light game that marries Warhammer FRP with Fighting Fantasy. This supplement adds on solo play to the Warlock toolbox. There are three key tools in this solo supplement. The Master Table is a d20 table of different themed aspects, people, places, items, events and so on. You pick the aspects that relate to your situation and then mix...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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GM Screen Solo in an Age of Adventure Landscape

GM Screen Solo in an Age of Adventure Landscape


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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GM Screen Solo in an Age of Adventure Portrait

GM Screen Solo in an Age of Adventure Portrait


Solo in an Age of Adventure Solo RPG GM Screen This screen holds 18 d6 oracles. Where they can, each oracle follows a format of: 1 Good 2 Better 3 Bad 4 Bad 5 Good with Complications 6 Good with Complications This should be familiar to anyone who has played the 2d20 Conan RPG. This screen is in no way affiliated with that game. The digital files include: PDF instruction leaflet PDF quick reference...   [click here for more]
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Grave Error

Grave Error


A Grave Error This is a 'One Page' (both sides) adventure was inspired by Knave and Maze Rats by Questing Beast Games. This is a low-level adventure, but do not be fooled by that. It is certainly no push over! In this adventure, the heroes need to find and investigate a lost shrine, recently rediscovered by a local fisherman. What lies in this mud-filled,...   [click here for more]
Parts Per Million  $1.50

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Guide RPG - Playtest Edition

Guide RPG - Playtest Edition


Guide RPG - Playtest Edition Note that this is a first-draft playtest edition. The price is set to PWYW, and any money raised will go towards developing the game and buying in art. Cthulhu Investigations and Adventure Built for the Cthulhu Mythos Game Master who wants that Rolemaster feel but doesn't want to have to hack systems together themselves. This game takes Whitebox Eldritch Tales...   [click here for more]
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Hack Solo

Hack Solo


HACK SOLO A Solo Oracle System for The Black Hack You can play The Black Hack [TBH] without a game master. Play when you like, for as long as you like. Grab your d20 and a d12 or two and set out on a great adventure. These solo rules give an oracle based approach to solo play. Just as The Black Hack is driven by Roll Under Attribute, these rules use a Roll Under mechanic for yes-no answers....   [click here for more]
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HASP High Adventure Solo Play

HASP High Adventure Solo Play


High Adventure These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book Solo Play These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or...   [click here for more]
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Heroic Mouse

Heroic Mouse


Heroic Mouse Solo Roleplaying Mausritter This booklet adds some simple solo roleplaying rules, tips, and advice to the core Mausritter rules. These rules co-opt the standard luck roll for the yes-no oracle, usage dots for controlling events happening off-screen, and a d20 table for random idea prompts. The book also includes suggestions for improvisation techniques that lend themselves to role-playing...   [click here for more]
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High Point - Compatible with Apotheosis

High Point - Compatible with Apotheosis


High Point Compatible With Apotheosis Once upon a time, I made my own 0D&D hack with the working title of Brave Adventurers & Rogish Fools, or BARF for short. Probably the only interesting part of the game was junking hit points and using a skill point pool that enemy attacks would burn through. This represented dodging, parrying, and diving for cover etc. When I saw Apotheosis’s EP that...   [click here for more]
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Honey Festival - a 5e Compatible Adventure

Honey Festival - a 5e Compatible Adventure


The Honey Festival A 5e Compatible Adventure What should be a festival of celebration and dance, turns into a night of terror as giant creatures invade the village. Can your characters save the villagers and their precious harvest of giant honey bee honey? This is a Tier 1 adventure, centered on exploring an underground nest of monsters. The maps are modified Dyson Logos maps. ...   [click here for more]
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Inferno, Theatre Of The Mind Encounters

Inferno, Theatre Of The Mind Encounters


Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people? Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
Parts Per Million  $0.99

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Inför döden är vi alla ensamma (We die alone)

Inför döden är vi alla ensamma (We die alone)


Inför döden är vi alla ensamma (We die alone) Simple Solo Roleplaying supplement for MÖRK BORG. MÖRK BORG is a fantastically popular game at the moment. If you have the rules but have not been able to play this dark and brutal game, these solo rules may offer you an opportunity. The rules comprise three rather simple mechanics. The first two are for answering questions, both simple and complex...   [click here for more]
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Last Stand, Theatre Of The Mind Encounters

Last Stand, Theatre Of The Mind Encounters


In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Legion of Death - A 5e Compatible Adventure

Legion of Death - A 5e Compatible Adventure


Legion of Death A 5e Compatible Adventure Legion of Deaath was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.  It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used...   [click here for more]
Parts Per Million  $4.95

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Light Fantasy Solo

Light Fantasy Solo


Light Fantasy Solo Solo Roleplaying for BareBones Fantasy™ Roleplaying Game These rules are intended to be used alongside BareBones Fantasy. The main question and answer tools use the basic skill roll, with automatic yes-no, and critical yes-no behaving exactly as a skill/attribute check is made. This means that most questions can be asked and answered without needing to refer to these rules at all....   [click here for more]
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