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Exilium Core Rules

Exilium Core Rules


A stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Something has awoken. What you know... Increasingly you feel you are not in your own body. Dreams have come that shake your belief in yourself. Your sleeping mind is full of incredible hints at higher realities, snatches of a heavenly...   [click here for more]
Fire Ruby Designs  $13.02 $9.76

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Summerland Second Edition

Summerland Second Edition


Summerland is a game about desolation and redemption in a post-apocalyptic world destroyed by a vast supernatural forest. The game was first published nearly ten years ago, and has since been translated in to French, Catalan and Spanish. Summary In Summerland, players take on the roles of Drifters,...   [click here for more]
Fire Ruby Designs  $14.12 $9.76

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Exilium - Ruyang, the Shattered City

Exilium - Ruyang, the Shattered City


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Ruyang, the shattered city Location: Steel equatorial region Overview One of the three cities destroyed by ‘total event’ weaponry during the conflicts on Steel, Ruyang has become the home of...   [click here for more]
Fire Ruby Designs  $0.98

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Exilium Players Introduction

Exilium Players Introduction


This is a player's introduction to Exilium - the first chapter of the core rules which introduces the concepts of the game for new players. Exilium is a stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Something has awoken. What you know... Increasingly...   [click here for more]
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Exilium - Blue Veil Union, Rogue Uplifters

Exilium - Blue Veil Union, Rogue Uplifters


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Blue Veil Union Location: Sapphire city of Lazuli Overview The blue Veil Union is thought to be a secretive and illegal group of radical Uplifters who develop Uplifts specifically for the black market,...   [click here for more]
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Exilium - Haven, Orbital home of Uplifts

Exilium - Haven, Orbital home of Uplifts


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Blue Veil Union Location: Void factories in orbit above Steel Overview Shaped like a long, thin, empty tube, 33/94/09.55 is a damaged and abandoned void factory which once produced advanced circuitry for...   [click here for more]
Fire Ruby Designs  $0.98

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Exilium - Janus Womb, Splinter Moon Base

Exilium - Janus Womb, Splinter Moon Base


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Janus Womb Location: The Splinter Moons. Overview A human outpost orbiting the mighty gas giant Ocean, Janus Womb was once just another of the small pirate operations of the Splinter Moons, preying...   [click here for more]
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Exilium - House Kelder, Spike Merchants

Exilium - House Kelder, Spike Merchants


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Merchant House Kelder Location: The Kelder Estate, Diamond Overview One of the more powerful Merchant Houses of Diamond, Kelder is mostly known for the trade in rare art forms from Steel and...   [click here for more]
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Exilium - Korst, Organics Distribution Centre

Exilium - Korst, Organics Distribution Centre


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: Korst Organics Distribution Centre Location: Jade city of Emerald Overview Near the icy surface of the city of Jade on Emerald is the Korst organics distribution centre, which takes organic...   [click here for more]
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Exilium - The Pit, bunker of unknown origin

Exilium - The Pit, bunker of unknown origin


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Pit, bunker of unkown origin Location: Jungles of Steel Overview The Pit is known to only a few, and even then is spoken of quietly and with an air of fear. But while the location of the...   [click here for more]
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Exilium Complications - The Canticle of Smoke

Exilium Complications - The Canticle of Smoke


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: The Canticle of Smoke Location: across the Flame Worlds Overview The secretive and subversive arm of Unity, the Canticle of Smoke is an unknown quantity to even those relatively high up in the...   [click here for more]
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Exilium Complications - Void Arcs

Exilium Complications - Void Arcs


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: Void Arcs Location: Across the Flame System Overview The massive Void Arcs ply the space lanes between the worlds of the Flame system, connecting societies and providing a means of trading and...   [click here for more]
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Exilium - The Iron Authority, Puppet Haven

Exilium - The Iron Authority, Puppet Haven


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Iron Authority Location: Stone. Overview The Iron Authority is the name given to an autonomous ‘Puppets only’ enclave on the world of Stone. Occupying an city fashioned into...   [click here for more]
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Exilium Complications - Nine Creatures of Steel

Exilium Complications - Nine Creatures of Steel


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Complications: Nine Creatures of Steel Location: Steel jungle regions Overview There are many ways to die in the jungles of Steel. The formal Conflicts rage on the planet and often stray to the equatorial...   [click here for more]
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Exilium - The Zoo, Home of Hack Addicts

Exilium - The Zoo, Home of Hack Addicts


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Zoo Location: Void factories in orbit above Steel. Overview The Zoo is the name given to Orbital station 6465 Jute, built by the house Jute of Diamond over three hundred years ago as...   [click here for more]
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Exilium - Weapons of House Kelmar

Exilium - Weapons of House Kelmar


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium: Weapons of House Kelmar Location: Acros the Flame System Overview Although many of the guns used by the military are of Unity manufacture, replicating age-old designs brought from Old Earth, that isn’t...   [click here for more]
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Exilium - The Cog, Prison and Re-education Centre

Exilium - The Cog, Prison and Re-education Centre


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: The Cog Location: Harmony on the moon Opal. Overview Prison 17 or the Cog is one of the largest and most feared detection centres in the city of Harmony on the oppressive moon of Opal. Known...   [click here for more]
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Esoterica Preview

Esoterica Preview


Esoterica Free Preview This is a free preview of Esoterica, the game of occult mystery and the quest for power, currently funding on kickstarter. https://www.kickstarter.com/projects/2120854352/esoterica-tabletop-roleplaying-game?ref=nav_search&result=project&term=esoterica Welcome to the Secret World... Esoterica is a game about conflicts between mystics, magicians...   [click here for more]
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Exilium Free Character Sheet

Exilium Free Character Sheet


A free character sheet for Exilium, the stand-alone science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. ...   [click here for more]
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Exilium - HX11, Forward Observation Bunker

Exilium - HX11, Forward Observation Bunker


Designed for Exilium, the science fiction roleplaying game of post-human loss and redemption by Greg Saunders, using the Open D6 system. Exilium Mission Shard: HX11, Forward Observation Bunker Location: Steel polar region Overview Built into the crater formed hundreds of years ago by the crash-landing of a Void Arc, HX11 was once a valuable forward observation...   [click here for more]
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Summerland - The Boat

Summerland - The Boat


The river running through the city of Ryville is navigable all the way to the sea, and originates in a large lake to the west called Lake Greenbow. The lake was once a significant tourist draw, being picaresque and close to Ryville. Since the Event, travel along the land is difficult, but the water remains mainly free of growth, only the areas close to the shore showing the explosion of greenery in...   [click here for more]
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Summerland - Brokebridge Tower

Summerland - Brokebridge Tower


A tower bloke rising from the surrounding town of Efsberg, Brokebridge Tower was one of those failing community structures than mar many towns and cities. Dilapidated before the coming of the Sea of Leaves, the tower is now dangerously undermined and in risk of collapse. Still, as an easily defendable position, it is here that Rajiv Shan took his children and set up camp. Now, with Shan gone, it is...   [click here for more]
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Summerland - Crowmere Station

Summerland - Crowmere Station


When the Sea of Leaves came, it was destructively superimposed over everything that had existed before it, destroying the ordered structures of mankind in an instant. Overnight, the landscape of the world appeared to have ceased to exist, overgrown with what appeared to be centuries of growth although the fabric of buildings appeared unaged. Nowhere is such destruction more noticeable than in the cities,...   [click here for more]
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Summerland - A Murder of Crows

Summerland - A Murder of Crows


The animals of the forest come in all shapes and sizes, natural and unnatural. Wolves, foxes and bears are common, but perhaps the most ubiquitous are birds of all varieties. Probably the most noticeable of these are the various forms of the crow family that haunt the eaves of the forest and fly high above. Crows, rooks, ravens and magpies are often encountered, and now that no aeroplanes take to the...   [click here for more]
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Summerland - Heart of the Wood, four adventures

Summerland - Heart of the Wood, four adventures


Heart of the Wood - Four scenarios for Summerland 2nd Edition Smiley - a mysterious force is taking children from the community of Six Bells. Who can stop it before all the children are gone? Looking for a Friend - something is preying on the the people of Turner Hills, how can it be stopped? The Fire - the characters must escape a forest fire raging through the wood. What...   [click here for more]
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