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 Title    Publisher    Price  
FOR5 Elves of Evermeet (2e)

FOR5 Elves of Evermeet (2e)


For many years, Evermeet has remained a mystery, known only as the elves' place of refuge. So far, details about the island itself, its geography, and society have been sketchy. It is known that Evermeet is protected by illusory magic, that ships lose their way or vanish mysteriously if they approach the isle, and that the elven navy is the finest in the Realms. Some sources have revealed, or...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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The Rjurik Highlands (2e)

The Rjurik Highlands (2e)


The winter wind screamed mercilessly outside the tribal longhouse. Inside, the clan huddled comfortably around a blazing fire and heard the heroic legends of the skalds. "On a night worse than this," began the woman's tale, "our ancestors defeated the ice giant Gruumvok. The creature had already devoured their herds, smashed their village, and crippled some of their best warriors....   [click here for more]
Wizards of the Coast  $9.99

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DSR2 Dune Trader (2e)

DSR2 Dune Trader (2e)


In the harsh lands of Athas, even the bare necessities of life are hard to come by. The caravans of the traders ply the shifting sands, daring raiders and the elements to bring goods and hope to both the teeming hordes of the city-states and the isolated villagers in the trackless wastelands. Without the traders, life on Athas would be impossible. Dune Trader explores the lives of the people who...   [click here for more]
Wizards of the Coast  $4.99

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Drow of the Underdark (3.5)

Drow of the Underdark (3.5)


Elegant, Dark, and Deadly. Deep below the surface realm of the Underdark, the drow conspire to subjugate the world in the name of their dread spider goddess. No other race can match their malice and cruelty. No other race holds a candle to their ruthless depravity and thirst for power. Their cities are dark and twisted cradles of treachery and corruption, their myriad schemes a tangled web that snares...   [click here for more]
Wizards of the Coast  $13.99

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The Lost Lands: Adventures in the Borderland Provinces Pathfinder Edition

The Lost Lands: Adventures in the Borderland Provinces Pathfinder Edition


More adventure worth winning! This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlins Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters. Nothing...   [click here for more]
Frog God Games  $17.00

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Cults of the Sundered Kingdoms Player's Guide

Cults of the Sundered Kingdoms Player's Guide


A tour of the lands found in The Lost Lands: Cults of the Sundered Kingdoms in the words of those who live there! ...   [click here for more]
Frog God Games  $5.00

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Mithril: City of the Golem

Mithril: City of the Golem


In the Shadow of the Golem A sourcebook for any fantasy campaign, both the Scarred Lands and elsewhere. The city-state of Mithril: a pocket of civilization carved out of the wilderness between the Blood Sea's tainted waters and the perilous Kelder Mountains. Corean's priests and paladins built a city around their god's colossal Mithril Golem — a city that now serves...   [click here for more]
Nocturnal & Onyx Path  $17.95 $8.99

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Tome of Artifacts

Tome of Artifacts


Let the Wonders of the Ages Inspire You! Few elements of fantasy roleplaying are as rife with possibility and potential as are artifacts, those ancient and unpredictable items of potent magics. Travel in quest of mystic wonders, stand as civilization's only defense against villains equipped with horrific powers, or challenge the gods themselves. Within these pages lie sufficient ideas...   [click here for more]
Necromancer  $39.99 $19.99

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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $9.99

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BattleTech: The Battle For Twycross

BattleTech: The Battle For Twycross


The Clans From beyond known space come the Clans...hightech barbarians bring war and destruction to the Inner Sphere. The Jade Falcons were one of the fiercest and most brutal of these Clans. Preying on the Federated Commonwealth, they mercilessly slaughtered its defending forces. The most successful of the Jade Falcons forces were the Falcon Guards. Led by Star Colonel Adler...   [click here for more]
Catalyst Game Labs  $8.00 $5.00

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Shadowrun: The Neo-Anarchist's Guide to North America

Shadowrun: The Neo-Anarchist's Guide to North America


See the sights! Take a tour of North America with the slightly warped. Learn the ins and outs of major cities like Atlanta, Chicago, Dallas/Fort Worth, New York, San Francisco, and Washington D.C. Make your next vacation an exciting one, one they’ll never forget. The Neo-Anarchist’s Guide to North America details the countries, states, and politics of Shadowrun’s...   [click here for more]
Catalyst Game Labs  $15.00 $7.50

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Buccaneers of Freeport

Buccaneers of Freeport


Set Sail for Adventure! If Freeport is known for anything, it's pirates. Sure, the city has a history of attracting criminal groups, corrupt merchants, and politicians—to say nothing of subversive cults dedicated to insane and dreadful gods—but it's the pirates who infest the city and prowl the Serpent's Teeth that give the City of Adventure its dubious...   [click here for more]
Green Ronin  $9.95

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DSQ3 Asticlian Gambit (2e)

DSQ3 Asticlian Gambit (2e)


The palace of the Forest Queen contains treasures unimaginable. To the sons and daughters of Athas's harsher climes, Gulg and the Crescent Forest seem almost perversely lush, a jumble of green and growing things hording precious water for the benefit of the few. But while basking in the glow of Lalali-Puy6's gratitude, your characters have the richness of the forest at your beck and call. Of course,...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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WGR3 Rary the Traitor (2e)

WGR3 Rary the Traitor (2e)


"In the agonizing aftermath of the Greyhawk Wars, when conflict touched virtually every corner of the continent, few gained more infamy than Rary of the Circle of Eight. Once considered a quiet, peaceful man with few ambitions, the great mage instead was corrupted to the ways of evil, and in the process slew two of the wisest and most powerful wizards of the Flanaess. Now, fleeing south with his...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Marco Volo: Departure (2e)

Marco Volo: Departure (2e)


Marco Volo: Departure is the first volume of the Marco Volo trilogy, designed for four to eight player characters of levels 6 to 8. This free-wheeling adventure begins with an intrigue-laden journey from Waterdeep to Shadowdale. The party is thrown into the company of one Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. In his guise of Marco, he gains...   [click here for more]
Wizards of the Coast  $4.99

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Marco Volo: Journey (2e)

Marco Volo: Journey (2e)


Marco Volo - Journey is the second volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. This free-wheeling adventure began in Waterdeep as the characters set out on an intrgiue-laden journey to Shadwodale. Accompanying them is Marcus Wands (also known as "Marco Volo"), a bothersome but likeable little rogue. After leaving the...   [click here for more]
Wizards of the Coast  $4.99

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Marco Volo: Arrival (2e)

Marco Volo: Arrival (2e)


Marco Volo - Arrival is the last volume of the Marco Volo trilogy, designed for four to eight player characters of 6th to 8th level. When the characters first set off on an intrigue-laden journey to Shadowdale, they did not suspect how much trouble they would get into. Joined by Marcus Wands (also known as Marco Volo), they found him just a bothersome but likeable little rogue....   [click here for more]
Wizards of the Coast  $4.99

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Midnight : La cité de l'ombre - BBEMN6

Midnight : La cité de l'ombre - BBEMN6


Theros Obsidia, la tour gigantesque qui se dresse au milieu de Hautemuraille, le siège de la toute puissance d’Izrador et de ses légats, le véritable cœur de l’Ombre est décrite en détail dans ce quatrième supplément. De nombreuses informations sur la cité occupée et des précisions sur l’Ordre de l’Ombre...   [click here for more]
Black Book Editions  $22.51 $11.25

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Demonheart

Demonheart


The Lost Necromancer Books...ready to print but never printed! This is one of the 3 books that never made the trip back from China...available for the first time. Darkness in the Heart of the Forest Generations ago, a fearful battle between raged in the depths of the Westwood. An entire tribe of forest elves gave up its very existence to turn back the rising tide of evil. Despite their noble...   [click here for more]
Frog God Games  $14.99

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The Lost Lands: Adventures in the Borderland Provinces Swords and Wizardry Edition

The Lost Lands: Adventures in the Borderland Provinces Swords and Wizardry Edition


More adventure worth winning! This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlins Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters. Nothing...   [click here for more]
Frog God Games  $17.00

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Adventures in the Borderland Provinces

Adventures in the Borderland Provinces


Adventures in the Borderland Provinces contains seven brand new, stand-alone adventures for use in any world setting, or in the Lost Lands campaign setting of Frog God Games. From the ghostly terrors of Ectarlin’s Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten your characters. Nothing is as...   [click here for more]
Frog God Games  $17.00

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The Lost Lands: Adventures in the Borderland Provinces 5th Edition

The Lost Lands: Adventures in the Borderland Provinces 5th Edition


More adventure worth winning! This book contains seven stand-alone adventures for use in any campaign, or in the Lost Lands campaign setting. From the ghostly terrors of Ectarlins Last Ride to the fey-filled journey of Illusion and Illumination, these adventures provide you with a wide variety of challenges to puzzle and threaten the characters. Nothing...   [click here for more]
Frog God Games  $17.00

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Scarred Lands Gazetteer: Termana

Scarred Lands Gazetteer: Termana


The Far Lands Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked charduni dwarves challenge the forces of good, and exotic kingdoms rise and fall in the wake of the Divine War. The 48 page book includes a history of the continent, and the role it played in the struggle against the titans,...   [click here for more]
Nocturnal & Onyx Path  Pay What You Want

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Cities of Mystery

Cities of Mystery


Darkness Lurks Among Us Whenever mankind gathers, sins gather with them. The Adversary, determined to break free of the bounds of Solomon's Seal, tempts mortals with promises of power and wealth. Hollow though these promises may prove when measured by eternity, many are seduced to its service. The Witch Hunters are what stands between the darkness and the light, even when such darkness...   [click here for more]
Alligator Alley Entertainment  $24.99 $12.50

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