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 Featured Product
GURPS Basic Set: Campaigns
by Steve Jackson Games

Create new and unique memories at your gaming table with GURPS Basic Set: Campaigns. It's 240-pages of infinite possibilities, covering combat, common complications, creatures, cultures, campaign construction, and more. It's never been easier to craft an amazing adventure that will keep the party engaged throughout.

GURPS Basic Set: Campaigns
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GURPS Classic: Greece

GURPS Classic: Greece


The land we call Greece was the home of one of the greatest cultures the world has ever known. With GURPS Greece, you can experience the challenges of the heroes of myth: Contend with the love and the wrath of the gods as you set out on epic quests. Fight for loot and honor, or earn a bitter death on the plain before the gates of fabled Troy. Win prestige as a statesman in...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Infinite Worlds

GURPS Infinite Worlds


Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they...   [click here for more]
Steve Jackson Games  $25.00

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GURPS Romulans 2021

GURPS Romulans 2021


Newly revised in 2021, GURPS Romulans is the sourcebook for the GURPS Prime Directive’s Romulan Star Empire, the Federation’s longest-standing foe. The Romulans are the most intriguing enemy faced by the Federation, and the Romulans definitely regard the Federation as their greatest foe. In this book, you will find out even more about the empire and the people who inhabit it! More...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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GURPS Classic: Supers

GURPS Classic: Supers


More Than Human! The supers are here! Costumed crusaders fighting against the forces of evil . . . monstrous villains terrorizing the world . . . your creations are only limited by your imagination! GURPS Supers lets you create real heroes and real villains, each fully defined in both power and personality – not just combat monsters. The second edition of GURPS Supers...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Age of Napoleon

GURPS Classic: Age of Napoleon


Meet the Little General From his beginnings as a Corsican soldier, through his rise to power as the Emperor of France, to his final defeat at Waterloo, Napoleon Bonaparte built an empire . . . and a legend. Napoleon was that rarest of men – one whose life defined the age in which he lived. Now that age comes alive for your roleplaying game. GURPS Age of Napoleon is a comprehensive...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Imperial Rome

GURPS Classic: Imperial Rome


Let the Games Begin! Explore a world of adventure and intrigue, gladiators and glory. The sprawling Roman Empire is full of campaign options, from orgies in the decadent Roman villas to battles with pirates off the coast of Sicily. As an adventurer in the Imperial Age of Rome, you can . . . Journey through the narrow streets of the greatest city in the world. Haggle with shop owners, debate with senators...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Low-Tech Companion 3: Daily Life and Economics

GURPS Low-Tech Companion 3: Daily Life and Economics


Butcher, Baker, Candlestick-Maker Society is built on the backs of people who gather resources and turn them into food, shelter, and finished goods. Low-Tech Companion 3: Daily Life and Economics looks at the lot of ordinary TL0-4 folk -- much of which is of concern to adventurers, too! Contents include: Food. How to gather and prepare it, whether you're raising...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Ultra-Tech

GURPS Classic: Ultra-Tech


Welcome to the Future! GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of imagination. Ultra-Tech is an invaluable companion for GURPS Space or any GURPS campaign that needs incredible technological equipment. Used with GURPS...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Adaptations

GURPS Adaptations


Your Favorite Worlds – GURPSified! GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Egypt

GURPS Classic: Egypt


When Greek historians first declared the pyramids to be one of the Seven Wonders of the World, they had already been ancient for almost 3,000 years. The nameless Pharaoh confronted by Moses before the Exodus of the Hebrews from Egypt was one of an unbroken string of 200 "living gods" in that country. Tutankhamun, Cleopatra, Rameses, mummies, evil priests of Set: the names have resonated in the Western...   [click here for more]
Steve Jackson Games  $9.00

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Nordlond Bestiary and Enemies Book

Nordlond Bestiary and Enemies Book


It is a truth universally acknowledged, that a fantasy roleplaying game in possession of dungeons, must be in want of more monsters. More than that. Even more! This book lets you see just how over your head you really are. Page on page of creatures, both mundane and magical. All converted to be fully compatible with the Dungeon Fantasy RPGPowered by GURPS....   [click here for more]
Gaming Ballistic, LLC  $34.99

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GURPS Classic: Bestiary

GURPS Classic: Bestiary


Rule the animal kingdom with GURPS Bestiary! This edition of the popular supplement includes many of the popular creatures from prior editions, as well as dozens of new beasts. There is an expanded section on using animals as PCs, with templates (and rules for making new ones) and sample animal characters. GURPS Bestiary also includes animal folklore...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Steampunk

GURPS Classic: Steampunk


An Age of Discovery The 19th century's heroes were adventurers, pioneers, and scientists, from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies, including...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Cyberworld

GURPS Classic: Cyberworld


Life is Cheap on the Edge So, paryeni, you think you got what it takes to live on the Edge. Lots of livewires think so. Most of them wind up rotting in the body banks. We'll see . . . we'll see. GURPS Cyberworld is your guide to the world of the One-and-Twenty, where the United States is under the totalitarian hold of the Provisional Government, the cities are floundering...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Template Toolkit 1: Characters

GURPS Template Toolkit 1: Characters


A Template for Your Templates Character templates eliminate a lot of the fuss and headache of character design for new GURPS players, and provide even veterans with inspiration that can help them get over writer's block. The catch? Templates shift much of this load onto the GM, who might suffer from headaches and writer's block of their own! GURPS Template Toolkit 1: Characters...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Magic: The Least of Spells

GURPS Magic: The Least of Spells


We Can't All Be Archmages Gamers love earth-shattering magic – but that isn't, as the saying goes, "all she wrote." Many fine stories feature apprentice wizards, or cocky dabblers in arcane arts they don't understand; interesting fantasy worlds often depart from the GURPS assumption that magic-users are born gifted; and even a lot of unsubtle, high-powered hack 'n' slash posits that...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Classic: Space

GURPS Classic: Space


The Future is Yours! GURPS Space is the star-spanning sourcebook for GURPS – now revised and expanded for its third edition. In the 160 pages of GURPS Space, you'll find: Scientifically accurate and up-to-date rules for creating star systems and planets . . . either randomly or to fit a specific campaign. Detailed guidelines...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Aztecs

GURPS Classic: Aztecs


Blood and Sacrifice! The empire of the Aztecs stretched from ocean to ocean. They worshipped hundreds of gods, kept elaborate calendars and built gigantic stone pyramids that still stand as testament to their might. Their relentless armies seemed unstoppable. Then, in 1519, a few hundred Spanish invaders toppled it all. To the Spanish, the Aztecs were monstrous savages . . . pagans who tore the living...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Japan

GURPS Classic: Japan


Beauty, Terror, and Adventure Experience the rigid etiquette of the Emperor's court, the delicate beauty of the tea ceremony, and the savage pleasure of viewing the severed heads of your enemies. In this book, you'll find: Character templates for samurai, ninja, warrior priests, geisha, elemental sorcerers, and more. Each template also features a sample character ready for adventure! Racial packages...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Atlas 2

GURPS Classic: Space Atlas 2


Space, Incorporated Welcome to the Corporate Worlds, where everything is for sale. If you have enough credit, you can buy a planet. If you're shrewd and efficient, you can make a profit from it. And if you can hire enough mercenaries, you may be able to keep it. This Space Atlas is your guide to the 25 star systems of the Corporate Worlds sector. Each world...   [click here for more]
Steve Jackson Games  $4.00

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GURPS City Stats

GURPS City Stats


Since the dawn of history, people have come to cities – to visit, to pass through, to stay. And bustling streets provide opportunities for adventure. GURPS City Stats offers cohesive rules to define a city's impact on adventurers. A new stat block provides a compact way to write up a city, just like a character, vehicle, or planet. Guidelines for using urban regions in...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Classic: Space Bestiary

GURPS Classic: Space Bestiary


The Extraterrestrial Zoo In the outer reaches of the galaxy, life can take weird forms indeed. The GURPS Space Bestiary presents over 300 extraterrestrial creatures for the science fiction roleplaying campaign. In addition to strange and dangerous variations on earthly animals, this book contains examples of silicon life, crystalline creatures, energy and liquid beings, vacuum...   [click here for more]
Steve Jackson Games  $6.00

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GURPS Klingons 2021

GURPS Klingons 2021


Newly revised in 2021, GURPS Klingons is the sourcebook for the GURPS Prime Directive’s Empire of Steel. The Klingon Empire is the most dangerous enemy faced by the Federation, and yet the Klingons don’t think of the Federation as their primary threat, except economically. In this book, you will find out even more about the empire and the people who inhabit it! More about the history...   [click here for more]
Amarillo Design Bureau  $24.95 $19.95

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GURPS Classic: Russia

GURPS Classic: Russia


From Russia, With Blood Enter a land of white snow, red blood and black humor. Explore the of Russian folklore and fairy tales, where all of interesting - and often chillingly malevolent - creatures dwell. Visit the many seats of Russian power, where a slip of the tongue won't lose an emissary his head - for that would be far, far too painless. Within, you'll find the history, folklore, and daily...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Space Atlas 3

GURPS Classic: Space Atlas 3


Worlds of the Great Spiral This is your guide to the confederate worlds of the Great Spiral Sector. Each world description includes a complete Planetary Record Sheet, with an overview of the whole star system and a detailed description of the planet itself, using the GURPS Space format . . . planetary map, atmosphere and gravity, day and year length. Also covered are population,...   [click here for more]
Steve Jackson Games  $4.00

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The Bugstiary

The Bugstiary


Really Big Bugs What's more terrifyingly awesome than a swarm of insects? A plague of giant, man-eating insects. Really, what could be better for the Dungeon Fantasy RPG than a bunch of creatures with their skeletons on the outside? Or perhaps no skeletons at all? Armored monsters with pinching claws and stinging tails? Oh, yes. Count me in. From giant ants to ant-men. Scorpions both...   [click here for more]
Gaming Ballistic, LLC  $14.99

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Shields Up

Shields Up


Shields Up! expands on defensive shield use and also details the often-neglected roles of shields as offensive weapons and active tools of engagement. Building off of the Dungeon Fantasy RPG and Fantastic Dungeon Grappling, Shields Up! enhances and expands your shield-using experience. Leverage the "shield bind" to open lines of attack, or protect yourself New explicit...   [click here for more]
Gaming Ballistic, LLC  $10.99

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GURPS Classic: Celtic Myth

GURPS Classic: Celtic Myth


Isles of the Mighty Standing stones. Headhunting and human sacrifice. Lusty kings and cattle-raiding queens. Naked warriors painted blue. Mysterious druids and crafty Sidhe. The Celtic world was full of strange enchantments and bloody battles. Enter a world of feasting and fighting, where magic is everywhere and glory is everything. In this book you'll find: Tales of the ancient Irish and Welsh heroes. A...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Aliens

GURPS Classic: Aliens


We Are Not Alone! In fact, every time we open the airlock, we meet a new race . . . GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Thaumatology: Sorcery

GURPS Thaumatology: Sorcery


Unlimited Options, Unlimited Power GURPS often treats spells as skills, balancing stronger magic not with point costs but by requiring more time, risk, energy, or all three. Yet wizards in some settings can conduct rituals -- even powerful ones -- quickly, safely, and repeatedly. These magic-users wield a kind of innate magic known as sorcery. GURPS Thaumatology:...   [click here for more]
Steve Jackson Games  $9.00

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Transhuman Space Classic: Deep Beyond

Transhuman Space Classic: Deep Beyond


The Edge of Nowhere The Deep Beyond is the solar system's final frontier. A vast zone stretching from the asteroid belt to the edge of interstellar space, its siren call has drawn researchers, pioneers, visionaries -- and outlaws. Deep Beyond includes: Expanded descriptions of the asteroids, gas giants, moons, and comets of the outer system. Visit the gas mines of Saturn...   [click here for more]
Steve Jackson Games  $13.00

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GURPS Action 2: Exploits

GURPS Action 2: Exploits


You have your guns and your backup guns. You have your sick ride with a trunk full of explosives, high-tech gizmos, and of course a few more guns. You've assembled a crack team of commandos, street-smart lawmen, suave super-spies, and world-class burglars . . . maybe all of them at once! You're ready to rock and roll. All you need is a target. GURPS Action 2: Exploits...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Space Atlas 4

GURPS Classic: Space Atlas 4


Chaos at the Galaxy's Edge! This double-sized Space Atlas is your guide to two of the worst neighborhoods in the galaxy – the divided Phoenix Sector and the chaotic Saga Sector. Forty-nine systems are presented with detailed descriptions of planets, a populated asteroid belt, and the mysterious Phoenix Nebula. This is the most flexible Space Atlas so far. You can combine...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: SWAT

GURPS Classic: SWAT


Courage Under Fire From small-town crisis units to the FBI's Hostage Rescue Team, from the urban sprawl of Berlin to the mountainous wilds of Idaho, GURPS SWAT covers the dangerous world of tactical police operations. Serve a warrant on a meth lab, protect a judge whose life is threatened, rescue hostages from international terrorists, or take down a barricaded suspect before...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Vehicles

GURPS Classic: Vehicles


GURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits, Greek galleys to GEVs – if you can dream it, you can design it. The second edition streamlines the design process, using the design order found in GURPS Robots, also by David Pulver. (This is a digital reprint of a...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Classic: Screampunk

GURPS Classic: Screampunk


Warning: Contained in this slender volume are Horrors so great that Unmarried Women, or those in Delicate Condition, should read with Great Caution -- and Protective Eye Wear, if available. It is an Age of Revolution; the world has been cruelly purged . . . in fire, and blood, and steam. From the past, untold horrors wait to clutch at men's souls. It is an Age of Invention; even...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Power-Ups 2: Perks

GURPS Power-Ups 2: Perks


Penny Candy for Your Character! Everybody loves little bonuses for next to nothing. In GURPS, that means Perks -- one point advantages that add just a little edge to your character, and a whole mess 'o flavor. But like sweet treats, can you ever have enough? Sean "Dr. Kromm" Punch, architect of GURPS Fourth Edition, gathers together dozens...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Classic: Cliffhangers

GURPS Classic: Cliffhangers


Living on the Edge! Adventure on the crumbling brink of disaster, dodging the jaws of death with barely a pause for breath between perils. This is the world of the dauntless men and daring women of 1920s and 1930s adventure tales. Live the pulse-quickening, heart-stirring, cliche-inspiring exploits chronicled in pulp magazines, movie serials, and newspaper comic strips. Visit the exotic trouble-spots...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Federation 2020

GURPS Federation 2020


The galactic good guys have a book dedicated to them and the United Federation of Planets. With background on the history, politics, and culture, you will have everything you need to play campaigns set during any time period. Want to be part of a budding colony? There is information about the process of colonization. There is a new template for an experienced Federation Marshal so that players have...   [click here for more]
Amarillo Design Bureau  $25.95 $19.95

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GURPS Classic: Middle Ages 1 (Second Edition)

GURPS Classic: Middle Ages 1 (Second Edition)


Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to therich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land. Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Undead

GURPS Classic: Undead


You're Dead, So Now What? Get GURPS Undead, the complete "book of the dead" for GURPS! Undead covers everything from subtle hauntings to undead necromancers, from Gothic vampires to the brain-eating zombies of the B-movies. Inside you'll find a history of the undead, guidelines for creating your own undead (including...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Spaceships 2: Traders, Liners, and Transports

GURPS Spaceships 2: Traders, Liners, and Transports


Taking Care of Business . . . Intrepid space traders struggling to make a fortune - or just a living - by carrying freight and passengers between the stars are a staple of science fiction. GURPS Spaceships 2 provides statistics and descriptions for dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Special Ops

GURPS Classic: Special Ops


The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more. (This is a digital...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Classic: Cops

GURPS Classic: Cops


Out on the streets, it's you, your service revolver, and your partner. Remember to wear your vest. The day you forget it is the day some punk pops a cap in your gut. GURPS Cops is an in-depth look at the world of the police officer. Players can recreate their favorite cop show with details about police forces through history, different sorts of police jobs, what investigations...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Cyberpunk Adventures

GURPS Classic: Cyberpunk Adventures


Flesh, Chrome, and Circuitry The gritty world of GURPS Cyberpunk is filled with danger, violence and exotic beauty. This book presents three adventures that capture the dark essence of life in the streets of the all-too-near future. Each adventure offers challenging puzzles, mysterious encounters and heart-stopping action. The Medusa Sanction sends a group of agents...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: China

GURPS Classic: China


With 5,000 years of history and a quarter of the world's population, China is the perfect adventure setting . . . whether your campaign is magical or purely historical. From the Great Wall to Tiananmen Square, from the Imperial Wars to the Boxer Rebellion, from Marco Polo to Mao, no fictional roleplaying setting can equal the scope and grandeur of China! GURPS China also...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Grimoire

GURPS Classic: Grimoire


Magic Awaits Mages struggle to probe the mysteries of life, death, time and space. At last, we gather their magical knowledge together – GURPS Grimoire, the ultimate resource for would-be sorcerers and established mages. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls. GURPS Grimoire has over...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Low-Tech Companion 2: Weapons and Warriors

GURPS Low-Tech Companion 2: Weapons and Warriors


The Art Of War The master warrior doesn't simply snatch up his sword and hurl himself into battle. He adapts his tools to his goals, knows his weaknesses as well as his strengths, and leads his allies to victory. Low-Tech Companion 2: Weapons and Warriors expands on the already-encyclopedic information on TL0-4 warfare in GURPS Low-Tech, adding: History....   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Robots

GURPS Classic: Robots


GURPS Robots contains detailed rules for designing, building, and playing robots – from the tiniest nanobots to the mightiest megabots. You can create cyborgs, androids, and even biomorphs – deadly fluid-metal machines that can take any shape. The advanced design rules are compatible with GURPS Vehicles, 2nd Edition. Choose...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Power-Ups 3: Talents

GURPS Power-Ups 3: Talents


There Is No Substitute for Talent Training is good, but being a "natural" is better! GURPS Fourth Edition brings this real-life adage to the gaming table with Talents - advantages that improve groups of related skills and make them easier to learn. But so many Talents appear in so many GURPS supplements that choosing among them can involve...   [click here for more]
Steve Jackson Games  $7.00

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