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Hottest Cypher System, Non-Core Books, Historical Fantasy
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Hottest Community Cypher System, Non-Core Books, Historical Fantasy
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Newest Community Created Titles in This Section
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In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.
These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?... [click here for more] |
Monte Cook Games |
$22.99
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A handy and inexpensive way for every player to have their own overview of the setting and key game rules.
This 32-page book gives you a detailed look at the alternate Appalachia setting of the Old Gods of Appalachia Roleplaying Game; guides you through character creation and the basic rules of the game; and includes other information commonly referenced by players. It even includes... [click here for more] |
Monte Cook Games |
$7.99
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Keep your focus on your story!
The Old Gods of Appalachia Roleplaying Game is streamlined, elegant, and narrative-oriented. The mechanics stay out of the way—but even so, sometimes it’s handy for the GM to have key game info at their fingertips. And a way to keep their notes out of the players’ view!
This screen gives the GM quick access to things like the damage track and special... [click here for more] |
Monte Cook Games |
$3.99
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An amazing GM’s journal for building amazing campaigns
The Old Gods of Appalachia Roleplaying Game is built for rich, deep, and gripping campaigns. The Old Gods of Appalachia Campaign Journal is built for crafting and managing them!
This journal is filled with prompts and spaces for recording your campaign details. Write up or even sketch sites and places your characters... [click here for more] |
Monte Cook Games |
$9.99
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Greetings, and welcome to the Khemetian Creature and NPC Codex for the Cypher System RPG! Inside, you will discover a world of magic and adventure that has captivated imaginations for thousands of years. Ancient Egypt was a land of mystery, powerful gods, and haunting myths of fearsome creatures that roamed the deserts and ancient crypts. Inside this tome, you will find a menagerie of creatures... [click here for more] |
Monte Cook Games |
$6.99
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Get ready to immerse yourself in a thrilling one-shot adventure designed for "The Strange" system. In "The Smoke," you'll step into the shoes of newly graduated agents of "The Estate" and delve into a mystery that will test your investigative skills and uncover the eerie and enigmatic secrets lurking in the heart of Stoke On Trent, also known as "The Potteries."
Brief Summary: Mysterious disappearances... [click here for more] |
Monte Cook Games |
$1.50
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Welcome to your new playgroud, Naphtha: Islands on Fire.
A new world built from the ground up for the Cypher System that can stand alone or be dropped into your current campaign. Aremed with Genre Friendly tips on how to tweak the world for Steampunk, Lovecraftian and SciFi, your crew could explore new lands every week in this modular setting. (Keep what you want, what you don't want never gets discovered.)... [click here for more] |
Monte Cook Games |
$1.99
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The islands of the Meiyou Zhen Archipelago overcame their barren isles by turning to their mineral wealth and inventing powerful Alchemy, wondrous automatons and clockwork apparatuses.
Meiyou Zhen: Isles of Smoke and Gears introduces proto-steampunk into the modular Naphtha setting. Use Meiyou “as is” or drop the island near your favorite homebrewed coastline to introduce new technologies and... [click here for more] |
Monte Cook Games |
$1.99
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From following in the footsteps of Dr. Frankenstein, to being an alumnus of Count Dracula's Alma Mater, this supplement has everything you need to make your Cypher System games a little more gothic.
Within these pages you will find the means to inject a touch of gothic mystique into your games with elements drawn forth from within this genre. Among the contents of this book you will... [click here for more] |
Monte Cook Games |
$3.50
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Goody White's Book of Folk Magic is a Pathfinder-compatible sourcebook written in-character by a knowledgeable witch named Goody White, explaining ways to cure illness, ward off undead, brew a love potion, or afflict your enemies. Translated to Pathfinder RPG game terms by Sean K Reynolds, it presents each of these 45 "folk remedies" as a spell, witch hex, and ritual. Much like actual folk... [click here for more] |
Sean K Reynolds Games |
FREE
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This is a free preview. The Old Gods of Appalachia Roleplaying Game will be available in August.
In the mountains of Central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them.
These are the oldest mountains in... [click here for more] |
Monte Cook Games |
FREE
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