Title |
Publisher ▲ |
Price |
Unspeakable! is the podcast of The Unspeakable Oath.
Arc Dream Publishing recently announced the upcoming Kickstarter for Delta Green: The Role-Playing Game. At Gen Con 2015 we held a Q&A panel about the game with Adam Scott Glancy, Shane Ivey, and Greg Stolze. Audio produced by Ross Payton.
In the panel we talk about a “cheat sheet” of rules from Delta... [click here for more] |
Arc Dream Publishing |
Pay What You Want
|
An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem.... [click here for more] |
Askfageln |
$2.99
|
An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem.... [click here for more] |
Askfageln |
$2.99
|
The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure.... [click here for more] |
Askfageln |
$3.99
|
The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add... [click here for more] |
Askfageln |
$1.99
|
The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s Dice is a collection... [click here for more] |
Askfageln |
$3.99
|
The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly … The 3 Best Shortcuts when you Create Aliens From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are... [click here for more] |
Askfageln |
$3.99
|
A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, the Tour de Lovecraft is the ideal companion to the work of the twentieth century’s greatest American horrorist.
Kenneth Hite has spent decades reading and re-reading Lovecraft and his heirs, slipping through their forests of verbiage to discover the solid literary ground beneath. With his game... [click here for more] |
Atomic Overmind Press |
$7.95
|
A wide-ranging and friendly journey through H.P. Lovecraft’s tales of cosmic terror and wonder, Tour de Lovecraft: The Tales provides the ideal companion to the work of the twentieth century’s greatest American horrorist.
Kenneth Hite turns his game designer’s eye on the structures and connections of Lovecraft’s stories, revealing the threads and themes running between them. Hite... [click here for more] |
Atomic Overmind Press |
$12.95
|
The stars are right for a new magazine dedicated to adventuring against the Cthulhu Mythos!
Issue #1 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A group of teenagers must survive the night in an abandoned school (Modern Era, 10 pages)
A team of investigators... [click here for more] |
Bayt al Azif |
$6.00
|
The new magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #2 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
Royal agents investigate the murderous Beast of Gévaudan (18th century, 12 pages)
A party celebrates the return of an adventurer from his latest expedition... [click here for more] |
Bayt al Azif |
$6.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #3 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu/The Fall of DELTA GREEN)
A mysterious murderer stalks the industrial workers of Berlin (Classic Era 1920s, 19 pages)
A military team is sent to investigate... [click here for more] |
Bayt al Azif |
$8.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #4 includes:
3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu)
A group of strangers awakens in an unfamiliar place (Classic Era 1930s, 10 pages)
A death sets off a search for an unorthodox architect (Classic Era 1930s, 15 pages)
A... [click here for more] |
Bayt al Azif |
$9.00
|
The magazine dedicated to adventuring against the Cthulhu Mythos continues!
Issue #5 includes:
2 adventures dual-statted for Call of Cthulhu 7th edition and Cthulhu Dark or Pirate Borg A group of vassals investigate disappearances during the Trojan War (Ancient Greece, 15 pages)
A pirate crew tries to ride out a hurricane (Golden Age of Piracy,... [click here for more] |
Bayt al Azif |
$10.00
|
Soundtrack great for encounters, pressure filled scenes, or battles! ... [click here for more] |
Ben Serra |
Pay What You Want
|
Soundtrack great for encounters, pressure filled scenes, or battles! ... [click here for more] |
Ben Serra |
Pay What You Want
|
S.PETERSEN’S FIELD GUIDE TO LOVECRAFTIAN HORRORS A Field Observer’s Handbook of Preternatural Entities and Beings from Beyond The Wall of Sleep "With its clear visuals and hard-won information, this guide has saved my bacon on more thanvone occasion!"
—Ernest P. Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic University Weird shapes in the park? Odd rumbling... [click here for more] |
Chaosium |
$17.95 $9.49
|
We Love Villains. Certain keywords like "murderous" carries with it ill intent. You will find herein, inspiring and unique ways to describe the wicked, foul or villainous characters in your story with the simple use of key venomous words. Each keyword comes with two brief examples. The first, an example introduction of a character using the... [click here for more] |
Conflict Games, LLC |
$0.99
|
Island of Ignorance: The Third Cthulhu Companion is a Call of Cthulhu sourcebook and scenario collection published by Golden Goblin Press (in print and PDF). Cthulhu Reborn, in conjunction with Golden Goblin, are pleased to release this deluxe edition of the props/handouts that pertain to the five scenarios found in Island of Ignorance.
◊
Handouts... [click here for more] |
Cthulhu Reborn |
FREE
|
SOMMAIRE :
- 6d6
- Le match : Berlin XVIII VS. COPS, vieux blasés et jeunes chiens fous
- A table !
- Critix, le comic strip qui pique
- Y’a pas que le jdr dans la vie : Benoît Attinost, usual suspect
- Retro : 2001, l’odyssée du jdr
- W.i.p. : Aleksi Briclot, tablet wizard
- Rôle over the world : le jdr a-t-il... [click here for more] |
DI6DENT |
$3.23
|
SOMMAIRE :
6d6
Le Match : Hawkmoon vs. Wasteland
À Table !
Y'a pas que le JdR dans la Vie : Jérôme "Brand" Larré
Retro : 1995
W.I.P. : Chef de projet, avec Romain d'Huissier et Nelyhann
Rôle over the World : l'Italie
Pizza Froide & Coca Tiède
À Froid : les... [click here for more] |
DI6DENT |
$3.23
|
The Naked Painting is a steampunk agent chasing scenario for four to five players set in a fictional Victorian age European setting around 1880. ... [click here for more] |
Garage 22 |
Pay What You Want
|
This special bundle product contains the following titles. Hypergraphia Magazine Issue #0 Regular price: $4.99 Bundle price: $4.24 Format: Watermarked PDF A magazine of dark horror gaming. Includes articles, scenario seeds, character backgrounds, and more. Published as a special edition for NecronomiCon Providence 2017.... Hypergraphia Magazine Issue #1... [click here for more] |
Gladius Games |
$10.97 $9.32
|
Jackknife Trail is a complete action role playing, frontier exploring, character leveling, hunt and grab, loot finding, adventure game that's built around the usage of a single deck of ordinary playing cards. If you're familiar with the Cards & Catacombs rules, you'll have no problem adjusting.
This game is designed to function as a solitaire experience as well as a group-based crawl. Jackknife... [click here for more] |
Harrington Martin Books |
Pay What You Want
|
|
Jeremy Hart |
$1.50
|
|
Jeremy Hart |
$1.50
|
This special bundle product contains the following titles. Football - A Town's Tale Regular price: $5.97 Bundle price: $4.00 Format: Watermarked PDF Football Management with a Story
In this single player choose-your-own-adventure story, your character will have the fate of the town's pride in their hands as you go up against the arrogant and unbeaten local team,... [click here for more] |
Jon Paget Roleplay |
$27.92 $19.50
|
This is issue 17 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 17:
Interview with Ben Aaronovitch – We talk about the new Rivers of London TTRPG and gaming with the author of the novels!
The Cataclysm – An epic end of days scenario for your... [click here for more] |
NMtDRzine |
$2.52
|
This is issue 20 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 20:
Interview with Nick Brooke – We spoke to Nick Brooke about his role as Community Ambassador, Jonstown Compendium, and gaming
Be Like a Crow Solo RPG – We take on the role... [click here for more] |
NMtDRzine |
$3.16
|
Originally published in 2016, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 1 is packed with articles, including a memoir of the shed, the secret history of Attract Fish, a graphic description of what Matt does to the dice that... [click here for more] |
Paul Fricker |
$50.00
|
Originally published in 2017, The Blasphemous Tome is the semi-annual fanzine that we create for Patreon backers of The Good Friends of Jackson Elias podcast. Please read the 'Please Note' below before purchasing.
The Blasphemous Tome 2 sees the return of several columns, as well as some new features.
Highlights include:
A Peek Inside the Recording Studio Cocktail Corner The Ludomancers... [click here for more] |
Paul Fricker |
$50.00
|
Episode 100 – The Good Friends ponder the appeal of Lovecraft
As Call of Cthulhuwriters, it’s no exaggeration to say that Lovecraft plays a central role in our lives. He is a larger presence than many people we actually know in person and who aren’t dead. But why is this the case? What is it about the man and his work that exerts such a hold on us?
Lovecraft was a complex figure,... [click here for more] |
Paul Fricker |
FREE
|
Episode 101 – The Good Friends disappear down the memory hole
We’re back and we’re indulging in some therapeutic negativity. Normally, we use the podcast to talk about things we like. This time we’re venting our bile ducts, spewing forth about aspects of gaming, books and films that give us dyspepsia. We are generally positive, or at least as positive as people who write about soul-crushing... [click here for more] |
Paul Fricker |
FREE
|
Episode 102 – The Good Friends are sucked into Event Horizon
We’re back and we’re heading out into uncharted space. Where better to talk about horror movies? This time it’s the turn of 1997’s Event Horizon, an ambitious film that blends science fiction, cosmic horror, religious imagery and extreme gore to create something that should have been exceptional. It is blessed with... [click here for more] |
Paul Fricker |
FREE
|
Episode 103 – The Good Friends puzzle out the appeal of investigative games
We’re back, and we’re polishing our magnifying glasses, scraping the gum off our shoes and hunting for clues. This is the first of two episodes delving into the appeal of investigative games. A big topic such as this demands extra resources, so we have brought in Mike Mason, line editor for Call of Cthulhu,... [click here for more] |
Paul Fricker |
FREE
|
Episode 104 – The Good Friends puzzle out more of the appeal of investigative games (Part 2)
We’re back and we’re wrapping up our investigation into, um, investigations. This is the second part of our look at investigative games. Once again, we are joined by Mike Mason, line editor for Call of Cthulhu. Following on from last episode‘s discussion of player techniques, this time we delve... [click here for more] |
Paul Fricker |
FREE
|
Episode 105 – The Good Friends illuminate the World of Darkness
We’re back and we’re sharpening our fangs, picking the nits out of our fur and preparing for some paradox. Born in 1991 out of Vampire: the Masquerade, the World of Darkness has grown, changed and completely reinvented itself many times since. As a result, our discussion covers only the very basics of its history. Simply cataloguing... [click here for more] |
Paul Fricker |
FREE
|
Episode 106 – The Good Friends create some non-player characters
We’re back and we’re poring over stat blocks, writing up physical descriptions and searching the internet for names. This is the first of two episodes about NPCs. Our focus this time is on how we create non-player characters that our players will remember (probably with muttered curses) for years to come. Next episode delves... [click here for more] |
Paul Fricker |
FREE
|
Episode 107 – The Good Friends play some non-player characters
We’re back and we’re putting on silly voices, adopting exaggerated mannerisms and making life as miserable as possible for the player characters. In other words, we’re playing NPCs. This is the follow-up to our discussion last episode about creating memorable non-player characters. Now we’re offering advice on how to bring... [click here for more] |
Paul Fricker |
FREE
|
Episode 108 – The Good Friends look for the magic in Mage: the Awakening
We’re back and we’re following up episode 105‘s discussion of the World of Darkness with a more detailed look at one of the core games that make up the current incarnation of the line. Mage: the Awakening is the reinvention of the RPG that started life as Mage: the Ascension. Onyx Path released a second, heavily... [click here for more] |
Paul Fricker |
FREE
|
Episode 109 – The Good Friends answer The Call of Cthulhu
We’re back and we’re talking about one of Lovecraft’s best-known stories. The Call of Cthulhu probably boasts more name recognition than any other Lovecraft tale. This is largely due to the ubiquity of old squidhead himself. Between the term “Cthulhu Mythos” and Chaosium using the story’s name for their groundbreaking RPG, Cthulhu... [click here for more] |
Paul Fricker |
FREE
|
Episode 110 – The Good Friends hold for The Call of Cthulhu
We’re back and we’re still being haunted by those hellish dreams surfacing from lost R’yeh like bubbles of pure madness. This is the second part of our discussion of Lovecraft’s classic weird tale, The Call of Cthulhu. Last episode we talked about the first two acts of the story. This time, we wrap up the synopsis, discuss adaptations... [click here for more] |
Paul Fricker |
FREE
|
Episode 111 – The Good Friends play R’lyeh Roulette: Monster Madness
We’re back and we’re giving the wheel of misfortune another spin. In our earlier R’lyeh Roulette episodes — 37 and 60 — we rolled for random spells from the spreadsheet that would one day become The Grand Grimoire of Mythos Magic. This time we’re using the Malleus Monstorum as our roulette wheel, rolling for... [click here for more] |
Paul Fricker |
FREE
|
Episode 112 – The Good Friends pick up their pacing
We’re back and we’re putting ourselves through our paces. Over on our Google+ Community, Tore Nielsen recently asked us to explain a little more about how we handle pacing in games. It’s a topic we touched upon back in our discussion of Beginnings, Middles and Ends. We hope there is enough new material here to justify a new episode. We certainly... [click here for more] |
Paul Fricker |
FREE
|
Episode 113 – The Good Friends solve the puzzle of Hellraiser
We’re back and we have such sights to show you. Or tell you. Can you really tell a sight? You can tell of it, but does that really convey the same visceral impact? This is all getting rather tortuous, appropriately enough. Regardless of which orifices you use to receive us, we are here to tell you all about Clive Barker’s 1987 horror... [click here for more] |
Paul Fricker |
FREE
|
Episode 114: The Good Friends resolve their social conflicts
We’re back and we’re intimidating goons, charming cult leaders and fast-talking the slow-witted. This is our look at the use of social conflicts in RPGs. By this, we don’t mean arguments over whose turn it was to bring the snacks or whether that roll of 00 was really cocked. Instead, we’re talking about the use of social skills in... [click here for more] |
Paul Fricker |
FREE
|
Episode 115 – The Good Friends are transformed by Shub-Niggurath
We’re back and we’re dancing around in the woods, bleating with ecstasy, smearing our mutating bodies with Mother’s milk. This episode is our discussion of the Lovecraftian deity, Shub-Niggurath. It is part of our ongoing look at the gods of the Mythos, continuing from our recent episode about Dagon.
Shub-Niggurath appealed... [click here for more] |
Paul Fricker |
FREE
|
Episode 116 – The Good Friends dig into The Shunned House
We’re back and we’re digging into another Lovecraft story, looking for the horrors that lie beneath. The Shunned House is one of the more minor of Lovecraft’s major stories, if that makes any sense. It is a lengthy, substantial piece that certainly shares thematic elements with his Mythos tales, if not any explicit continuity.... [click here for more] |
Paul Fricker |
FREE
|
Episode 117 – The Good Friends conjure up their thoughts on Sorcerer
We’re back and we’re scratching pentagrams into the floor, muttering blasphemous incantations and making ill-advised pacts with demons. This episode is our discussion of Ron Edwards’ influential indie RPG, Sorcerer. Kicking off a self-publishing revolution in the late 1990s, Sorcerer was arguably a manifesto as much as a... [click here for more] |
Paul Fricker |
FREE
|
Episode 118 – The Good Friends get some of that old-time Mythos religion
We’re back and we’re making offerings to twisted idols, praying in inhuman tongues and performing rites passed down through strange aeons. This is our look at the role religion plays in the Cthulhu Mythos. Specifically, we try to make sense of how worship of the Great Old Ones relates to more wholesome beliefs. To do so,... [click here for more] |
Paul Fricker |
FREE
|