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The Perilous Wilds combines Dungeon World's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves. The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration... [click here for more] |
Lampblack & Brimstone |
$8.00
|
This book collects 20 "dungeon starters," sets of prompts and cues for kicking off a Dungeon World adventure with no prep. Each starter is comprised of two 8.5"x11" pages that contain all of the impressions, custom moves, disocveries, dangers, and special rules you need to run it. Browse the book, choose a starter, print it out, and you're ready to go. Venture into the steaming jungles of... [click here for more] |
Lampblack & Brimstone |
$5.00
|
You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: of ancient, rubble-choked ruins; of terrible beasts; of great riches awaiting plunder.
Society offers order, with everyone in their proper place, and duty, labor, and protection... [click here for more] |
Lampblack & Brimstone |
$4.00
|
This book collects all of the tables from the revised edition of The Perilous Wilds, organized for maximum utility during play or prep. The PDF version includes interactive page references. ... [click here for more] |
Lampblack & Brimstone |
$4.00
|
Solo Dungeon World
Playing Dungeon World without a Gamemaster
This booklet allows you to play Dungeon World without a gamemaster. These rules use a simplified yes-no mechanic designed to encourage the use of gamemaster moves.
Adventure and the Campaign Front is a central element of these rules. As you play the Fronts will be built up based upon the choices you make and how your game unfolds.
Although... [click here for more] |
Parts Per Million |
$4.95
|
This book collects 56 original monsters for Dungeon World, organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration. Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream... [click here for more] |
Lampblack & Brimstone |
$5.00
|
This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook. The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively.
These three classes were specifically chosen to be replaced because of a common flaw they all share: they all carry over baggage... [click here for more] |
Liberi Gothica Games |
$3.99
|
How do you write a dungeon for Dungeon World? In this 72-page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds.
These "deeps" include:
A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner
The burial place of a great elven hero in "Brightrock... [click here for more] |
Lampblack & Brimstone |
$6.00
|
These rules combine elements of two great fantasy RPG systems—the Dungeon Crawl Classics Role-Playing Game and Dungeon World—by taking the “0-level Funnel” experience of DCC RPG and adapting it to the Dungeon World ruleset. As such, you need a copy of the Dungeon World rules to play.
This 28-page, digest-size pdf includes rules for rolling up completely... [click here for more] |
Lampblack & Brimstone |
$4.00
|
The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough.
The... [click here for more] |
Liberi Gothica Games |
$15.00
|
Grim World is a deliciously dark fantasy supplement for Dungeon World and Fate Core.
What's inside the 160+ page book:
7 new classes and playbooks
15 playable species with special moves
24 monsters with descriptions and moves
40 additional Death Moves
Lands of the Dead Locations by Adrian Thoen
Grim locations and the random Location Builder
8 campaign starters (fronts/arcs)
11 compendium classes
31... [click here for more] |
Boldly Games |
$15.00
|
The Perilous Wilds Survival Kit is a collection of reference material and forms for use with Dungeon World. It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds, and includes a number of forms meant to help track game elements generated during play or as part of GM prep. In the Survival Kit you will find:
A... [click here for more] |
Lampblack & Brimstone |
$2.00
|
WINNER: Indie RPG Awards, Best Indie Supplement 2013
"Nothing comes close to this wonderful, assured Dungeon World hack that encompasses the bravado of planetary romance and the gee-whiz fun of Gernsback-era sword and planet coolness. Totally rad."
Adventures on Dungeon Planet is a science fantasy supplement for the award-winning role-playing game... [click here for more] |
Chthonstone Games |
$12.00
|
Dashing Hero Preview Available Here
There are monsters afoot in Dungeon World. Dragons about, demons a-lurking, and giants a-smashing. Alas! What brave hero dares to challenge such impossible beasts? Who would dare to fight evil and also look absolutely fabulous doing it? You would, of course. Be it atop a noble steed or hanging from a rope or chandelier, you always charge into battle to save the... [click here for more] |
Liberi Gothica Games |
$2.49
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The Witch Preview Edition: Available Here
Double double toil and trouble, cauldron's brew and potion's bubble. A dash of newt's tail and a bag of dragon's feathers and your newest concoction will be completed. What's it do? Well. You tell us, you're The Witch.
The Witch is a playbook for the Dungeon World roleplaying game. She is a potion brewing spellcaster with dark and forbidden magicks... [click here for more] |
Liberi Gothica Games |
$2.49
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There once was a monastery perched high on a slope of the mountain called Hvitr’s Horn. The warrior-monks who dwelt within were dedicated to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. But above all else they were gatekeepers; for Hvitr’s Horn was an active volcano, and thus (like all active volcanoes) a gateway to Ellorash, an... [click here for more] |
Lampblack & Brimstone |
$4.00
|
Magic’s got all sorts that practice it. It’s got lifelong scholars, weedy folk glued to books talking about theories and dynamics and whatnot. Magic’s got priests and sorcerer knights, saying their gift comes from a God on high blessing their acts and granting them power. Magic’s got all sorts of kooks believing and doing any number of crazy things.
Not you.
You... [click here for more] |
Adrian Thoen |
$1.99
|
Chimera is a tabletop roleplaying engine suited to run fantasy, modern, and sci-fi themed games. Chimera uses flexible rules that allow you to put the fiction first, but with enough crunch to add more structure to the resolution mechanics if you so wish.
* Click the full-size preview link to read the first 50 pages of the book!
** Check our website for details... [click here for more] |
Dwarfare Games |
$15.00 $10.00
|
Some men learn to master a weapon. Some men learn to command the laws of reality. Some men learn to call on the will of the gods themselves. You do not need such things: you have mastered yourself. You have learned the secret of fighting with nothing. Perhaps you were part of a secret tradition, or a grand fighting school. Perhaps you cobbled your skill together from a ‘school’ of hard... [click here for more] |
Fünhaver Industries |
$1.99
|
The Medic: Available for free here!
Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools... [click here for more] |
Liberi Gothica Games |
$2.49
|
A collection of six "almanacs"for Dungeon World, written using the guidelines set down in The Perilous Wilds, and adapted in unique ways by each of the six contributors. This book is meant to be used in play when a quick wildrness adventure setting is desired, and as a set of examples of the different ways in which one might go about writing a regional almanac.
The regions included... [click here for more] |
Lampblack & Brimstone |
$4.00
|
The Dragon Mage Preview Edition: Available Here
Another burnt ruins is all that remains of your passing. Another who doubted your pride, your power, has been left in the ashes. You are the Dragon, and none shall doubt you.
The Dragon Mage is a playbook for the Dungeon World roleplaying game, and the second of my Mage Revised series. The Mage is one of the most popular playbooks I have ever... [click here for more] |
Liberi Gothica Games |
$2.49
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The Winter Mage Preview Edition: Available Here
Another one came up today, to the top of your mountain. Another seeking to best december, to defy the bite of ice. Another who received it, in full. You are Winter - cold, uncaring, and untouchable.
The Winter Mage is a playbook for the Dungeon World roleplaying game, and the third of my Mage Revised series. The Mage is one of the most popular... [click here for more] |
Liberi Gothica Games |
$2.49
|
It is a little known secret that there is magic in everything, from plants to stones, to metals and animals. Names carry power, and in certain times and places it swells and coils upon itself, forming a wellspring of raw, untapped magical energy. Some learn these secrets after ceremonial induction, others through extensive instruction and trial, while the more desperate or greedy find that there... [click here for more] |
Awful Good Games |
$2.50
|
The Clock Mage Preview Edition: Available Here
An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool.
The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever... [click here for more] |
Liberi Gothica Games |
$2.49
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The Star Mage Preview Edition: Available Here
The Star Mage is a playbook for the Dungeon World roleplaying game, and the fifth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was to pare... [click here for more] |
Liberi Gothica Games |
$2.49
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"Take On Magic Items" is a collection of magic items for Dungeon World, though a clever game master could easily translate these items into the fantasy system of choice, especially systems that encourage rulings not rules.
"Take On Magic Items" contains 24 magic items including the Bearded Shield, Chains of the Drowned, Hairbrush of Fallen Locks, Miser's Amulet,... [click here for more] |
TakeOnRules |
$2.49 $1.97
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There is one certainty: one day, you will die. The greatest kings, the lowest criminals, all will one day die. They gather their money, their lands, their connections, in a desperate bid to fend off this truth. You, though. You embrace this fact. You walk with your ancestors and partake of their wisdom. You bridge the divide between the living and the dead. While others struggle against Death, you... [click here for more] |
Fünhaver Industries |
$1.99
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The Masked Mage Preview Edition: Available Here
The Masked Mage is a playbook for the Dungeon World roleplaying game, and the fourth of my Mage Revised series. The Mage is one of the most popular playbooks I have ever written, but it has its flaws - the class is too open ended, and is generally capable of solving problems on a larger scope than any other class can really confront. My solution was... [click here for more] |
Liberi Gothica Games |
$2.49
|
People are so careless with names. They spill them forth from their lips wantonly, uncaring, without the reverence and respect they deserve. You know better. You know so many secret names, a disciple of the True Tongue, the language by which the world was shaped. You know the power of names, the power they have over the fey lords, great spirits and even the Gods themselves. You paid dearly to find... [click here for more] |
Fünhaver Industries |
$1.99
|
You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature.
Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your form... [click here for more] |
Awful Good Games |
$2.75
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The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary pirates and buried treasure fail to mention all of the old, dry food, watered-down ale, harsh environments, and ferocious monsters.
Yeah, it is not the life for everyone, but some are drawn to the tales and thrill... [click here for more] |
Awful Good Games |
$2.50
|
Lair of the Unknown is an introductory adventure module for the Dungeon World fantasy role-playing game.
All the dungeons have been looted, all the monsters have been slain, and this land is free from the oppression of mad sorcerers and marauding armies. There is no longer any need for adventurers like you, and not a single opportunity for you to get rich left in... [click here for more] |
Chthonstone Games |
$15.00
|
UPDATE - 2.0
2 versions of the playbooks! One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players:
Vanilla Playbooks: While keeping all of the quality of life tweaks (stats, XP tracker, etc.) these playbooks bring back the name, look, race, alignment, and bond suggestions that make... [click here for more] |
Sentinel Sheets |
$3.00
|
NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing
Stories and songs can do more than entertain.
Properly told stories can unite a community, allow you to share experiences, and convey... [click here for more] |
Awful Good Games |
$2.49
|
A deck of 24 NPCs for Dungeon World, created according to the follower rules written by Jeremy Strandberg for The Perilous Wilds. Each card has a full-body portrait of a follower on one side, and stats on the reverse. Whether you need to come up with a new hireling on the spot or introduce an interesting NPC, these cards will help you do it quickly and in style. From Luci Herisdottir... [click here for more] |
Lampblack & Brimstone |
$2.00
|
The Legacy Weapon
A Dungeon World Artifact and One-on-One Play One-Shot Adventure
No one knows where the Legacy Weapon came from. Some speak of a cabal of powerful wizards, others say it was a relic from a past age, the holy say the gods sent it from the heavens, and the superstitious think that it rose from the depths of the hells. Regardless of its mysterious... [click here for more] |
Encoded Designs |
$2.95
|
Warriors stand toe to claw with their enemies, hacking at them with heavy metal blades and counting on layers of steel to keep them safe. While it works, they’re still vulnerable to the immaterial forces of magic.
Wizards are better suited to dealing with that sort of thing, whether it means unleashing elemental forces upon their foes, resisting it, or knowing what’s about to happen.... [click here for more] |
Awful Good Games |
$2.50
|
"Take On Establishments" is a collection of physical establishments and locations, brief descriptions (sights, sounds, smells), an NPC, and corresponding moves for Dungeon World. Drop one or more establishments into an existing city or village, they are independently designed.
"Take On Establishments" contains 11 establishments: Basilica of the Sun, The Butcher Bound... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
There’s no shortage of individuals that strike out in search of gold and glory. Most aren’t particularly concerned with how they get it: the important thing is that they get it, and they survive long enough to enjoy basking in fame and fortune.
Not you.
Yeah you want both, but you want to earn them in style. It’s not enough to merely slay the dragon... [click here for more] |
Awful Good Games |
$2.50
|
Whoever said “work smarter, not harder” probably didn’t have you in mind.
Without lifting a finger you can move objects about, from tiny stones to massive boulders, or crush the bodies of those that would harm or impede you. You can transmit your thoughts over great distances, and force your way into the minds of others.
And that’s just the beginning.... [click here for more] |
Awful Good Games |
$2.50
|
The world is old. It has seen empires come and go. Its end approaches, and everyone knows it. Not least the residents of the last great mortal city—Anglekite, located in the Crater Basin. They don’t know when it will come, or how it will come, but they know that the end is nigh.
Maybe it will come in the form of the Scourge Karkis, the corrupted giant marching toward Anglekite to exterminate... [click here for more] |
Magpie Games |
$9.99
|
A redesign of the Dungeon World playkit (playbooks+basic/special moves+GM section) with a new look, expanded class racial and alignment options, reworked bonds, and more!
Includes both an 8.5x11 and A4 size PDF copy, so those outside the U.S. can print it easily.
List of New Features:
Complete race names and moves (16 new moves total): be an elf, human, halfling,... [click here for more] |
Laughing Gnoll Games |
Pay What You Want
|
Towers extending up to the sky, made of alabaster, with gold filigree. Beautiful statues of gods and angels and heroes and kings. A people who found their deeds on a philosophy of hope. A civilization at the summit of its majesty.
All of it long gone.
The Cold Ruins are all that’s left. Broken towers. Shattered statues. Creeping undead vines grown over... [click here for more] |
Magpie Games |
$9.99
|
Keep track of your Dungeon World campaign. Its a quick reference tool meant for self-publishing:
Campaign Name and Players
GM Principles, Agenda, Dungeon Moves, Danger Moves
Random table of Instincts, Knacks, Names, Steading Names, Geographic Names
Monster, Weapon, Range, General Equipment, Steading tags
Rules for Hirelings as well as space to record them
Price lists for equipment, services, etc
A... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
The Assassin is the last thing you'll ever see. The Cursed Knight made a terrible mistake. The sword will one day consume him. The Demiurge is a living font of power. The Firebrand takes the fights to the streets. Tear down authority. No gods, no dungeon masters. The Juggernaut smashes through every obstacle and crushes... [click here for more] |
Fünhaver Industries |
$2.99
|
Your people have seen ages beyond mortal reckoning. Shadows of evil have passed over the world time and again, and with each passing age your people grew fewer and feebler until, finally, they retreated from the world. In your wake arose the proud dwarves, arrogant humans, stout halflings and so many others. Most of your kind dismisses their potential, content to sink slowly into obscurity.
But you... [click here for more] |
Fünhaver Industries |
$3.00
|
"Take On Dragons" is a collection of monsters, compendium classes, custom moves, and a few pieces of equipment.
"Take On Dragons" has the following monsters:
Dracolich - an undead dragon with mastery over antiquity
Cursed Dragon of the Deep - a sailor's nightmare
Black, Blue, Green, Red, and White Dragon - inspired from the roots of our hobby
Dragon Hunter - a... [click here for more] |
TakeOnRules |
$2.49 $1.97
|
Building Blocks for the Dungeon World GM
The Dungeon World rules resist pre-planned adventures, so the GM must prepare by having many different resources ready to construct an improvisational story. The Dungeon World GM Resources series does just that. Each volume provides 50 new and interesting creatures, NPCs, traps, magic items and interesting locations for the GM to use. ... [click here for more] |
Diceless Hero Games |
$0.99
|
This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike).
How the core of the class works, is you choose several... [click here for more] |
Awful Good Games |
$2.75
|