Title |
Publisher |
Price |
Fascinating Items: The Hangar Bay
Welcome to The Hangar Bay, a place where you’ll find original vehicle ideas for your games. But it’s not just vehicle statistics—oh, no. You’ll also get information on your vehicle, be it history or usage ideas. And, of course, no Table 30 Press product would be complete without Plot Hooks. Each vehicle here has three plot hooks where... [click here for more] |
Table 30 Press |
$2.99
|
Alright, runners, ready to hit the 'net?
The GameMaster's Apprentice 2e: Cyberpunk Deck is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. Freshly augmented and better than ever, this new edition of the GMA is the first of the 2e line!
You can view the cards' complete instructions for... [click here for more] |
Larcenous Designs, LLC |
$9.99
|
New Assets for Ironsworn: Starforged!
This supplement adds in 32 new assets that you can use to create characters. Inside you'll find:
Modules - Aeroponics, Armory, Drones, External Refit, Holodeck, Stabilizers, Tractor Beam
Support Vehicle - Aquatic HOV
Paths - Constable, Cosmic Constructor, Enhanced, Linguist, Logistician, Precog, Psionic, Quantum Tunneler, Rebel, Rocketeer, Scientist, Security... [click here for more] |
Eric Bright |
Pay What You Want
|
Build Cultures for Humanity and Aliens in Ironsworn: Starforged!
With humanity spread across the Forge, new and diverse cultures can be found in every new sector you explore. This supplement will help you design those cultures using six dimensions found in real academic research as well as government type, societal flaws, and traditions.
On top of that, you can now create your own alien civilizations!... [click here for more] |
Eric Bright |
Pay What You Want
|
Drive a Combat Mech in Ironsworn: Starforged!
This supplement adds in a new resource (wealth) and customizable mechs that you can continue to upgrade as you play. Inside you'll find:
New World Truths
Two new assets (Mech Printer and Wealth Management)
Four mech chassis with their own abilities
Weapons, armor, sensor, and utility modules for mechs
You also get mech character sheets, print n' play... [click here for more] |
Eric Bright |
Pay What You Want
|
Any spaceport, space station or even spaceship with a cargo hold that's been around for some time can accumulate lost and forgotten cargoes tucked into the nooks and crannies. These could be cargoes where, for one reason or another, the original recipient never came for them, or perhaps they were mislabelled and then misplaced. They may have been there for months, years or even decades, and if the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Characters may come across spaceships, whether derelict, abandoned or perhaps taken in combat. If they search these spaceships, they will find various items. Whilst cargo might be the most valuable, spaceships can have other things onboard them, and this supplement has 100 such to find. From random junk to equipment that doesn't work properly to items that might have value or use. This PDF supports... [click here for more] |
Azukail Games |
$1.49 $1.25
|
You need a set of hacking rules for your futuristic RPG setting.
HACKER is system-neutral – a fast and unobtrusive set of cyberspace rules that recreates the colour and danger of a classic cyberpunk ‘consensual hallucination’. In the words of William Gibson, it is a ‘graphic representation of data … lines of light ranged in the non-space of the mind, clusters and constellations of data.’... [click here for more] |
Zozer Games |
$3.50
|
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.
This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment,... [click here for more] |
Skirmisher Publishing |
$0.99
|
Space settings often have previous civilisations, perhaps ones of a higher tech level than that of the characters, and these civilisations may have left artefacts of their existence behind. Some such artefacts may be large, but others are small, and this supplement contains 100 of the latter. The items range from those with definite observable purpose to those which have a purpose but it isn't clear... [click here for more] |
Azukail Games |
$1.49 $1.25
|
New Frontiers Revealed!
In the three centuries after the Catacendre, the men and women of the Elendel Basin thought they’d conquered the world with their science, civilization, industry, and the powers of Allomancy and Feruchemy. But this is Scadrial, and there’s always another secret. From the shadows of the past echo rumors of immortal shapeshifters pursuing mysterious agendas,... [click here for more] |
Crafty Games |
$24.95 $24.45
|
This supplement contains 100 different cargoes that characters could come across. They may be cargoes looking for shipment, likely at spaceports at the dodgier end of the scale, or found on a ship. The cargoes range from small to substantial, and most either seem suspicious or have the potential to cause problems. Such could involve cargoes that spoil or otherwise become worthless before they reach... [click here for more] |
Azukail Games |
$1.49 $1.25
|
A minimalist TRPG set in an future, after-human Japan.
In 2075, to combat a rapidly declining population, Japan enacted the Robot Companion Law, churning out tens of millions of autonomous and semi-autonomous units to aid the aging population and declining economy. Alas, while the robots were able to rebuild the economy and save the nation from two potential... [click here for more] |
Made in DNA |
$2.00
|
Books are a common element in many settings, even in futuristic ones like a cyberpunk-era one, though in such a setting, the books are far more likely to be electronic in nature than physical. This supplement has 100 such books to flesh out a cyberpunk bookcase, whether physical or digital. The books cover a range of topics and include fiction, and whether or not a particular book has any use is up... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Secure Your Vials and Strap on Your Six Guns!
It’s 300 years after the fall of the Lord Ruler. The Final Empire is a distant memory, and the heroes who brought it down are legend. The rebels and thieving crews of old have been replaced with gunslingers, bounty hunters, shysters, and lawkeepers, and around every corner is a land of wild adventure, unlimited opportunity, ancient mystery,... [click here for more] |
Crafty Games |
$34.95 $34.45
|
Alien Armory is a collection of bio-punk weapons, armors and equipment compatible with the Mothership Sci-Fi Horror Role Playing Game.
The Second Earth Xenobiology Committee has analyzed and catalogued a series of dangerous items of alien origins. Equip your Mothership characters with these horrendous tools or use them as plot hooks for deep space adventures.
This book... [click here for more] |
Nyhur |
$5.00
|
In a futuristic setting, just as in a fantasy setting, characters can spend time in a bar or other watering hole, whether this be meeting contacts, gaining information or finding jobs. Space bars can be found in many places, with the vicinity of space ports and on space stations being two of the most likely locations to visit. This supplement provides 100 different bars for characters to hang out... [click here for more] |
Azukail Games |
$1.99
|
When in the space port bar, or any other suitable location, characters may overhear or come across rumours and bits of gossip, whether they are deliberately looking for them or as a side effect of searching for information. This supplement has 100 different rumours that characters could hear in such a case. Whether or not a particular rumour is true is up to the GameMaster and these rumours can be... [click here for more] |
Azukail Games |
$1.25
|
Even in a world where beams of focused particles have replaced good old-fashioned lead in the theater of war, and ion drives propel massive star ships out into the deep black, people still have to eat. From star port dives, to high-end restaurants and everywhere in between, this collection has all sorts of dishes, snacks, sides and desserts to add just a little flavor to your world. There are even... [click here for more] |
Azukail Games |
$1.99
|
With his second law, that “any sufficiently advanced technology is indistinguishable from magic,” Arthur C. Clarke articulated a concept that could have been a shadowy undercurrent in the wider consciousness for centuries, possibly even millennia. All the items in this book were designed with two ideas in mind: they were created using Ancient technology so advanced that it seems like magic and... [click here for more] |
Skirmisher Publishing |
$4.99
|
Character may come across pieces of junk floating in space. These pieces of junk might be found in orbit, near an old battle site or simply drifting between the stars and planets. If encountered at high enough speed, these items of junk have the potential to be dangerous. Otherwise they can simply be bits of random trash discovered during space travel, or perhaps as a source of adventure hooks. This... [click here for more] |
Azukail Games |
$1.25
|
This publication includes five how-to articles by LARPmeister William T. Thrasher on how to create a variety of fun props that can be used for LARPs, tabletop role-playing games, or decorations for your lair! They are:
Treasure on the Cheap, which includes instructions on how to make prop coins, gems, chests, and more.
Adding Some Bite To Your Game, a tutorial on how to create teeth... [click here for more] |
Skirmisher Publishing |
$1.99
|
Not every piece of technology that's come across may make complete sense as to what it does and what it is. This supplement has 100 odd technological items to find. Some may have uses, especially for the more innovative player, whilst some are just odd. They may be pieces of technology from former civilisations that no longer function properly, or are missing parts, or they may be strange pieces of... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Even in a science fiction setting, characters will frequent bars and other drinking establishments and for the same sorts of reasons as why they might visit a fantasy location; to meet contacts, look for jobs, as a possible base of operations or simply passing through. These places may serve food but they will all serve drinks. This is a collection of 100 different sci-fi cocktails that can be found... [click here for more] |
Azukail Games |
$1.49
|
The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously... [click here for more] |
Stygian Fox |
$9.99
|
This supplement has 100 items that characters could find for sale in a cyberpunk setting, primarily from more dubious merchants. Many are items of cyberware but there are other things as well. They are often second-hand, and bearing damage or traces that suggest the previous owner didn't give them up willingly, or are new and may well be stolen. This PDF supports Adobe layers and the page backgrounds... [click here for more] |
Azukail Games |
$1.49 $1.25
|
The Flow is a city.
The Flow is also people, finance, goods, data, all channeling through the filthy arteries of the metroplex, 24 hours a day.
And it's what the locals call their corner of this decaying sprawl of stratoscrapers, assembleries, habstacks, arcologies, multi-malls, company hubs, geodesics and hive-slums; a metropolitan axis that stretches all the way from Boston to Atlanta. Nobody on... [click here for more] |
Geist Hack Games |
$4.00
|
The Book of Contemporary Magical Places is 140 pages of modern, seemingly mundane, locations that are imbued with magical power. Some are quite minor; A a haunted street, a subway platform that can translocate, but some are spectacular, or dangerously malevolent. From minor corners of the planet to Earth shattering pocket universes, these places are there for you to use as a Gamesmaster... [click here for more] |
Stygian Fox |
$9.99
|
100 Starship Salvage Finds The air lock hisses and moans as the suited up characters enter the burning remains of the ruined spaceship. Contents from the cargo hold has spilled out into the passageway leading to the wasted command bridge. Lights blink on and off from few control panels and monitors still sap power from the failing reactor below. So what sort of junk can the characters... [click here for more] |
Fishwife Games |
$1.00
|
This supplement contains 100 items that could be found by searching a loft or attic, whether this be during or following a zombie or other apocalypse, or for some ordinary type of investigation. They can be used to dress out such a location and range from junk to oddities to potential useful or valuable items. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make... [click here for more] |
Azukail Games |
$1.49 $1.25
|
1 PAGE CARGO MANIFEST, SET: 20 Got a situation where the characters are salvaging out a wrecked freighter’s cargo hold and you need a variety of unusual space merchandise to fill those shipping crates with? Same problem with the loading dock and the space pirate’s hoard of recently acquired loot? Want to mix the importance stuff with a bunch of bizarre general cargo, but short... [click here for more] |
Fishwife Games |
$2.00
|
Time Agents are supposed to protect the time line. Be they set in Dr. Who, Time Zero, or other myriad game systems. This Scenario begins in 1670's when the Vicar of St. John's in Lyon Proposed the Metric system. The agents can be for or against. They can either protect the Vicar or Assasinate him. There are several time confluences and they might have to continue up the line to 1792 where Lyons... [click here for more] |
Donovan D. Corzo |
$1.50
|
What realities lie behind the glimmering advertisements for designer cyberlimbs, combat neuroaugmentations, prosthetic eyes with squalor-suppression filters, and downloadable charisma?
Posthuman Cyberware: Blurring the Boundaries of Mind, Body, and Computer is a resource for designing campaigns set in near-future hard-SF worlds where sensory, cognitive, and motor neuroprostheses are being increasingly... [click here for more] |
Mnemoclave |
$4.95 $0.99
|
These starship deckplans cover four decks of the Seeker-class Exploration Vessel. All areas of the spaceship are mapped in detail with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors), and, along with the deckplans, there are tactical maps of each room and corridor. The tactical maps are full-color, to a scale of 1m per square and represent areas such as; crew... [click here for more] |
Starbright |
$3.95 $0.98
|
This supplement gives enough detail to allow players to really get to know the spaceship. It is a great starship to be put at the disposal of a small group of players for their own use, and it will serve their characters well.
The supplement includes large numbers of 3D illustrations and many alternate variants. In this second edition there is increased information on the ‘Dominator’ variant.... [click here for more] |
Starbright |
$3.95 $0.98
|
The Galsheen-class fast transporter is a truly huge spaceship with eight decks. All of the spaceship's decks are described in detail with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors etc). Full and detailed stats are provided for the Extreme Future game, with notes, allowing the spaceship to be easily converted for use in many other Sci-Fi games. This supplement... [click here for more] |
Starbright |
$3.95 $0.98
|
You're trying to equip your team and sometimes need to go outside of local channels. You will need to browse the colony set ups to throw off suspiscion This one pager is a resource for what might be on sale and fit your needs. Sometimes these off-world adventures seem like equiping a small army. ... [click here for more] |
Donovan D. Corzo |
$1.50 $1.35
|
A Guide To The Megastructures of Science Fact and Fiction
Want to populate your science fiction setting with memorable places and structures? Then this is the guide for you. Disks, Rings, and Spheres takes a deep dive into science fictions “Big Dumb Objects” (or “BDOs”). The 31 items listed in this product range from the terrestrial (such as self-contained arcologies), to the stellar... [click here for more] |
Surbrook Press |
$3.95
|
No matter what sci-fi setting you are using, if the PCs are around starships at some stage they're probably going to ask what's in a particular cargo container. 101 Starship Cargos offers a quick list for the busy gamemaster of possible contents - some mundane, and some surprising. Several examples include:
12. Bolts of cloth 66. Money (counterfeit) 96. Stun... [click here for more] |
Polgarus Games |
$0.50
|
The Strider-class convoy protection sloop is a compact spaceship with two decks. This supplement has numerous illustrations, showing elevations of the spaceship, and showing the spaceship in action. Both of the spaceship's decks are mapped, with descriptions of equipment, systems, and internal spaces (rooms, airlocks, and corridors etc). Full and detailed stats are provided for the Spaceward Ho! game,... [click here for more] |
Starbright |
$3.95 $0.98
|
100 Bits of Space Junk Orbiting around dead planets and exploited asteroid fields is an endless array of discarded debris and the wreckage of past galactic wars. What’s in all that mess though? Grab this chart and find out! This handy 100 list is also useful when determining some of the contents of space port salvage yard heaps. ... [click here for more] |
Fishwife Games |
$1.00
|
Starship Kit
Part 1 – Name & Registration
Your species or corporation has finally achieved a dream that almost every species has, to leave their home world and travel to the stars.
But first you need a Starship to do this and you will need to know the ship’s name & registration. This is where this part of the SSK comes in handy.
This is part 1 of the Starship... [click here for more] |
Ennead Games |
$0.99
|
You're trying to equip your team and sometimes need to go outside of local channels. This one pager is a resource for what might be on sale and fit your needs. Sometimes these off-world adventures seem like equiping a small army. ... [click here for more] |
Donovan D. Corzo |
$1.50
|
Wandering through the Wastelands..who knows what you will encounter or find along the way. ... [click here for more] |
Donovan D. Corzo |
$1.50
|
Starship Kit
Volume 2 – Size & shape
Your species or corporation has finally achieved a dream that almost every species has, to leave their home world and travel to the stars.
Your ship has a name, but how big is it? What is its shape? What about its colour?
This is part 2 of the Starship Kit.
Future parts will include:
Ship role & type
Ship systems
Captain &... [click here for more] |
Ennead Games |
$1.25
|
The Descender-Class Light Dropship is a versatile dropship with a wide ramp and space for infantry, cargo or even a small vehicle, such as a Tigress armored personnel carrier. The landing possibilities of the Descender-class are almost unlimited, and where landing is impossible, for example densely packed jungle, the ability of the spaceship to ‘hover’ on its grav motors allows troops to deploy... [click here for more] |
Starbright |
$3.95 $0.98
|
The Silver Dart-class light freighter is a spaceship in the classic mould of sci-fi trading. It is small and fast, but it packs a punch. It is no military design, however, and the design has significant weaknesses in combat. It is best suited to tramp trading, and rules for tramp trading are included, which can easily be bolted onto any sci-fi role-playing game. There are also new rules for ‘glancing’... [click here for more] |
Starbright |
$4.50 $1.11
|
Starship Kit 4 - Weapon Generator
Your ship has been designed, built, but is lacking the means to defend itself. But no longer! The Weapon Generator is ready for you to start inventing your own devices of mass destruction.
Using this generator, you can create over 500,000 possible weapons for your starship.
This is part 4 of the Starship Kit, although can be used standalone if required. ... [click here for more] |
Ennead Games |
$1.25
|
The Bright Blade-class trader is a two-decker, and measures 43 meters from bow to drive nacelles, 11 meters across the beam and has a capacity of 200,000kg. It is armed to defend against pirates, and also has dummy gun emplacements, systems designed to look like guns if the ship is scanned, to further deter attack. The Tarazet Deep Space Navy has bought several ex-traders for use as inexpensive patrol... [click here for more] |
Starbright |
$3.95 $0.98
|
You’ve been chosen for jury duty. The entire team has to come to the station to defend a fellow scout. The reason you’ve been selected is that she is a spacer. She has been accused of gross negligence and endangerment of the planet's entire population.
One of you will act as the adjudicator, one will act as a defense, and one will serve as the prosecution. If the prosecutor does not... [click here for more] |
Donovan D. Corzo |
$2.00
|